Any rulings made during a game session about how something works will be posted here IF IT IS DIFFERENT FROM THE PRINTED RULES. If I make a ruling that is contradicted by the text, please post a reply and we’ll get it figured out.
At the beginning of each session each player may make a “wish” by rolling a single d20. You announce what you want (a pet dog named Greg, a +2 strength amulet, to have X character contract a disease, etc.) and, after my approval, roll the die. If it’s a 20, it happens. If it isn’t, tough luck and try again next week.
Natural 20s and Skill Checks
Natural 20 is only an automatic success for saves and attack rolls according to core. I also allow a natural 20 to count as an automatic success on NON-OPPOSED skill checks. For example, if you are attempting to balance by running across a log, a natural 20 would mean success. If you are trying to hide while someone is using spot to find you, even if you roll a 20 and they roll a 3 it isn’t an automatic success. This accounts for the fact that someone with a +23 spot has honed that skill so well that even on their worst day they are better than someone with only a +2 hide on their best day. Please keep in mind that this means that a natural 1 also means an automatic failure for these skills. Refer to the following table for clarification:
|Nat 20 auto-success||Nat 20 NOT auto-success|
|Handle Animal||Move Silently|
|Jump||Sleight of Hand|
|Open Lock||Use Rope|
|Use Magic Devise|
Note that there may be exceptions for any of these skills. Perhaps your Use Rope is for securing a line at the top of a cliff. That isn’t an opposed check, but attempting to bind someone’s hands is.