Combat is fought in turns, each lasting 6 seconds, so that 10 turns take a minute. A character can take two half-turn actions and a free action.
Actions in Combat
Semi-Auto shot: Half-turn action, a single shot from your firearm.
Burst shot: Half-turn action, a burst of shots fired from your firearm.
Full-Auto: Full-turn action, You hold down the trigger for a turn, firing a large number of shots.
Power: Half-turn action, You use a one of your powers.
Move: Half-turn action, You move your speed.
Draw weapon or item: Half-turn action, You draw an item from your combat pack, or armor.
Melee: Half-turn action. You strike quickly with the butt of your gun, Omni Blade or Biotic blast.
Heavy melee: Full-turn action. You focus and launch a devastating assault with a melee weapon.
Reload: Half-turn action. You put a fresh thermal clip into your firearm.
Throw item: Half-turn action. You throw a grenade, turret or other item.
Combat Manoeuvres: Half-turn action
Making an attack: Rolling the D% then comparing it to the target number. The Target number is 50 plus or minus any modifiers. If firing a burst, or Full auto, for each Recoil Modifier you are lower than the target modifer you land one additional bullet on the target. for instance, if a character fires a burst vs a target number of 50 and gets a 35, and their burst is a 4 round burst with a recoil modifier of 5. all four bullets from the burst hit, one at 50 one at 45 one at 40 and one at 35. if the character had rolled a 40, they only would have landed 3 shots.