Exceptional Ability

You can earn up to 3 Exceptional Abilities, one from each table below. To earn an exceptional ability, you must BURN 7 Karma Pool points. You may then roll on ONE of the tables below. You must take what you roll, and can never roll on that table again.
| Roll | Trait | Effect |
| 1 | The Woo | Add 2 initiative dice permanently. |
| 2 | Hard Ass | Add a permanent 1/1 armor, cumulative with all other armor. |
| 3 | Iron Lung | You can hold your breath for 7 minutes. You can survive in a vacuum for 3. Add 1 Body. |
| 4 | Hannibal | You gain 3 dice to disguise and bluff checks. Can be augmented by Stealth. Go get ’em Colonel. |
| 5 | Ben Jahrvi | Gain 3 dice to any Electronics or Computer related test. |
| 6 | Mary Sue | You gain 2 points in Quickness, and an initiative die. |
| - | - | - |
| Roll | Trait | Effect |
| 1 | Black Knight | Your Target Numbers are never affected by Damage. |
| 2 | Way of the Ninja | Gain 2 dice on all Stealth checks, and one point of Quickness. Automatic Armed 3 unless your skill is higher. |
| 3 | Shop Smart, Shop S-Mart | Gain Armed/Chainsaw 4/8, gain 2 points of Body, Gain 2 dice on Willpower checks |
| 4 | Gorn Fighting | Gain 2 dice on all perception checks, get choice B/R skill at 3 |
| 5 | You did NOT shoot that Green Shit at ME! | If wounded, all damage dealt automatically stages up one additional level. Gain 2 dice for melee combat. |
| 6 | Peck | You gain 3 dice for ALL Charisma related rolls, 5 dice during circumstance bonuses. |
| - | - | - |
| Roll | Trait | Effect |
| 1 | Doctor Nikolas Van Helsing | Gain 4 dice for all First Aid or Biotech related skills. |
| 2 | Nuke LaLoosh | Gain Throwing 5, may reroll scatter one time. |
| 3 | You Remind Me Of The Babe | Magic raises one level as if initiated. If not magically active, player can add an initiative die instead. |
| 4 | May The Schwartz Be With You | You developed latent Psychic ability. You can now use Psionics. You also gain an initiative die. |
| 5 | Torpedo Juice | You are completely unaffected by alcohol and DMSO, and add 2 dice to Willpower tests. |
| 6 | Uigur Spirit | Gain 3 dice for any attack, lose 1 die on Willpower checks. |
