Kingdoms
Ire has 18 major unified populations with much diversity among them;
- Rokachi
- Predominant Alignment: LG
- Major Race: Human [Rokan]
- Theme: Oriental
- Government: Feudalism and elected body of Clan Elders.
- Minis Moradin
- Predominant Alignment: LG
- Major Race: Hill Dwarf
- Theme: Righteous Dwarves of Moradin
- Government: Theocracy[Moradin] and Clan-based elder system.
- Free Kingdom
- Predominant Alignment: NG
- Major Race: Human[Davian]
- Theme: Richly cultured but isolated human realm.
- Government: Republic
- High Forest
- Predominant Alignment: NG
- Major Race: Wild Elf, Wood Elf
- Theme: Resentfull, reclusive and aggresive primal elves.
- Government: Unkown(Monarchy)
- Riovellia
- Predominant Alignment: CG
- Major Race: High Elves
- Theme: Beautifull, peacefull hub of elven culture.
- Government: Monarchy
- The Wold
- Predominant Alignment: CG
- Major Race: Rock Gnome
- Theme: Shire-esque tranquility, mixed with Gnomish mischief.
- Government: Republic.
- Sylvania
- Predominant Alignment: LN
- Major Race: Grey Elves
- Theme: Snobby, bookish society dominated by arcane casters.
- Government: Magocracy
- Mbotza
- Predominant Alignment: LN
- Major Race: Lizardfolk
- Theme: Exotic and primeval reptillian society.
- Government: Theocracy(Druidic)
- Khoram
- Predominant Alignment: N
- Major Race: Human[Khoramian]
- Theme: Powerfull, central, oft-at-war human realm.
- Government: Monarchy and cabinet.
- Karadun
- Predominant Alignment: N
- Major Race: Mountain Dwarf
- Theme: Decentralised, warlike and slightly barbaric dwarven realm.
- Government: Clan
- Anastia
- Predominant Alignment: CN
- Major Race: Human[Anastian]
- Theme: Decentralised and nomadic, but highly spiritual barbarians.
- Government: Tribal
- Zimzukar
- Predominant Alignment: CN
- Major Race: Human
- Theme: Arabian nights/pirates/largely lawless society across deserts and the high seas…
- Government: Council of Guildleaders
- Aeshir
- Predominant Alignment: LE
- Major Race: Aeshirs (As Nezumi from OA)
- Theme: Ratmen with oriental theme but russian accents and names.
- Government: Communism
- [[1,000 Sons]]
- Predominant Alignment: LE
- Major Race: Goblinoids[Goblins]
- Theme: Countless powerfull goblin tribes…
- Government: Tribal
- Bahrumia
- Predominant Alignment: NE
- Major Race: Human
- Theme: Devil-worshiping, depraved society.
- Government: Theocracy[Asmodeus]
- Necrovida
- Predominant Alignment: NE
- Major Race: Undead[Any]
- Theme: Ghostwalk-inspired, mountains haunted by the undead, and worse…
- Government: Magocracy
- Morutz
- Predominant Alignment: CE
- Major Race: Orc
- Theme: Decentralised and usually warring hordes of orc barbarians.
- Government: Tribal
- Raioo
- Predominant Alignment: CE
- Major Race: Human
- Theme?: Demon-worshiping doomsday priests.
- Government: Dictatorship.
