Summary
Ithavok was once the greatest empire in the world. Led by the Tolvus dynasty for many centuries it prospered and reached unimaginable heights. At it's core was the capital city of Isis, the central hub of trade, art and culture in the kingdom.
Prosperity continued on for ages until the time of Rayu Tolvus. Rayu was the son of King Igar Tolvus and when Igar eventually passed Rayu accepted the crown, as was his right. Mind you Rayu was not an incompetent king, but he did possess one uncontrollable flaw. He could not produce an heir.
As the years passed and Rayu began to gray, it became apparent that the Tolvus line would soon end. The nobles and lords of Ithavok began to stake claim to the kingdom. When Rayu became ill, it only feed the fire that was already burning the foundation of Ithavok. When he finally passed Isis fell into the hands of the corrupt and the surrounding lands turned dark and lifeless.
Player Background
Your parents once carried the flag for the great nation of Ithavok. They made up an infantry company (Hammer Guard) that saw much conflict defending her borders. Those were the golden years of Ithavok though, when honor in ones nation and king meant something. The sun rises and sets on all things though and when King Rayu passed, Ithavok crumbled.
The corruption and greed that followed in his place drove the once proud soldiers away. They put down their swords and picked up hammers and plows. Founding the village of Dunathal with their compatriots on the outskirts of Ithavok. Bound and determined to live peaceful lives far away from the bile that had bubbled over the rest of the continent.
Growing up under the watchful eyes of soldiers turned civilians has had its advantages for the children of Dunathal. Though they now live as pacifist, the founders thought it best to impart their great knowledge to the next generation. You and your peers have grown up sheltered from the rest of Ithavok, in a community that is more family than villiage.
Character Bio Tips:
When Isis fell in 1713 (timeline) you were a child or not yet born, which puts your age between 19 and 26. All races and classes were accepted into Hammer Guard and by extension Dunathal is a mixed bag of peoples that all seem to get along.
Player Prompt:
On a mild summer evening, after the chores of the day are done, you and group of friends head into the foothills that sit south of Dunathal to fish. Dusk soon turns to dark and the heat of the day dissipates into a cool evening. After several hours of fishing you and your friends head home on the well worn path to Dunathal. Your shoulders are heavy with the evenings catch and you all fill the air with the hooting and howling of the young and carefree.
As you crest the last hill before the village, you notice Dunathal emitting an alien green glow. A plume of black smoke, some five stories high, rises from it's rooftops and what sounds like the hammering of a thousand blacksmiths echoes against the hillside…
