Most of these powers require custom invention or modification to existing products, which is why they are not so widely available. You must take the Gadgeteer advantage to create these tech powers.
Note: Quick Gadgeteer is not allowed.
All combat engineer powers are electrical in nature, and there are both technological and biotic countermeasures.
Engineering Power Modifier
-Technological and Biotic Countermeasures (-10%)
Many are custom omni-tool mods and could also be effected by the Gadget limitations. Take these as appropriate to the power.
Combat Engineering talent is 10/level, and increases all combat engineering skills.
Your Omni-Tool determines the amount of Combat Engineering talent you can possess.
More still to come.