War Camel
N Large Animal
Init +3; Senses low-light vision, scent; Perception +7
DEFENSE
AC 13, touch 12, flat-footed 10 (+3 Dex, +1 natural, -1 size)
HP 20 (3d8+6)
Fort +6, Ref +6, Will +1
OFFENSE
Speed 50 ft.
Melee bite +6 (1d4+7)
Special Attack spit (+4 ranged touch)
STATISTICS
Str 20, Dex 16, Con 14, Int 2, Wis 11, Cha 4
Base Atk +2; CMB +8; CMD +20 (24 vs. trip)
Feats Improved Initiative
Skills Perception +7
ECOLOGY
Environment warm deserts
Organization solitary
Treasure none
Special Abilities
Spit (Ex) Once per hour, a camel can regurgitate the contents of its stomach, spitting the foul material at a single target within 10 feet. The target must make a DC 13 Fortitude save or be sickened for 1d4 rounds. The save DC is Constitution-based.
War camels are specially trained for battle. This training increases the camel’s strength, so that it can carry an armored rider and wear armor itself. In addition, unlike normal camels, war camels will bear their riders into battle without fear and will fight to protect riders with whom they have forged a bond.
