Karameikos

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PlayerKarmaDonated Karma
Camarau 3 1
Dante 1 1
David 14 2
Eil 3 1
Elias 3 2
Gimble 1 1
Hakim 13 1
Moridin 10 1
Octavius 1 1
Relhor 1 1
Salhadin 15 1
Sergei 18 2
Thaljun 92/-3
Zef 3 1
Party Glantri – 4 / Karameikos – 7 8/7

- Check here often for current Karma totals. You should receive a notification when this page updates your Karma.
- Please note that although there is presently no limit on how much Karma you may accumulate, a character’s maximum available pool cannot exceed 10 for an adventure.
- Please also note that an adventure can span multiple play sessions, and your Karma will not refresh until the DM declares a refresh point. This is usually at the end of a major objective (like returning the Eye of Traldar to the Seer).
- Character Death: If a character dies, his remaining Karma is to be completely spent on his next character before play begins. Any not spent is lost.
Group Karma has arrived.

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Karma Pool Uses (refreshes)Cost
Bonus to a roll (not a dmg roll) before the roll*
-    +21
-    +42
-    +53
-    +65
*    After the roll the cost to add a bonus is double
Reroll your dmg inflicted1
Avoid a critical failure1
Avoid being hit (before dmg is rolled)1
-    Save at highest bonus to avoid critical wound or death blow
-    DC – 12 + HD of inflictor (or DM’s adjudication)
Win initiative1
Activate the Dead Man’s Trigger (last act before dying or going unconscious)1
-    Must have an action left in the round.
-    Can perform one action before succumbing.

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Karma Burn Uses (permanent)Cost
Reroll hit points gained at time of leveling1
Score a critical success1
-    Cannot be on something for which you have no chance of success1
Avoid certain death (a maximum of once per adventure)1
Attain +1 bonus rank to any skill2
Raise an ability score one point (not above racial max)
-    Up to 91
-    10 to 112
-    12 to 133
-    14 to 174
-    185
Gain a bonus feat8
Gain a level20

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