Sanity and Madness
We will be using the “Sanity and Madness” rules from the GMG. Insanity is changed as follows.
| Insanity |
| School enchantment (compulsion) [mind-affecting]; Level sorcerer/wizard 7 |
| Casting Time 1 standard action |
| Components V, S |
| Range medium (100 ft. + 10 ft./level) |
| Target one living creature |
| Duration instantaneous |
| Saving Throw Will negates; Spell Resistance yes |
| The affected creature suffers from a random insanity effect, per the table below. |
| d% | Insanity |
|---|---|
| 1–11 | Amnesia |
| 12–48 | Mania/Phobia |
| 49–68 | Multiple Personality Disorder |
| 69–78 | Paranoia |
| 79–84 | Psychosis |
| 85–100 | Schizophrenia |
