Kensing

The Awakening

August 18, 2008 17:42

Ok guys,

With the semester starting up again, we have a chance of getting back to a regular gaming schedule. Since the wiki scheduling has worked well in the past, let’s shoot for that again.

As before, vote (with an ‘X’) for days you like. Discard (with an ’#’) days where you absolutely cannot play. You must explain why you’re kicking a day out! If all goes well, we have a day with only Xs.

Gameday

Day Votes
Sun X
Mon XX
Tues XXXX
Wed XX
Thurs XXX
Fri X
Sat X

Game

Vote for the games you want to play. We’ll pick the top 2 and alternate.

Game Votes
Kensing XXX
Arkanopolis XXX
Warhammer XXXX
D&D 4.0 XX

Voted

  • Micah
  • Jordan
  • Andrew
  • Vivek

Notes

  • As always, I prefer weeknights but will try to be more flexible about weekends. – Micah
  • I’m fine with any day at all. I didn’t vote for Kensing since we were going to take a break anyway at the start of the summer, and I’m fine with continuing that. I also would like the chance to make some actual good character plots in champions, which I haven’t really been able to do. – Jordan
  • I added D&D 4.0. Wasn’t sure how many X’s we were allowed. I’m fine with anything, but I think I prefer the Warhammer and D&D systems to champions. I didn’t vote for Champions, though really it might be because Jordan has so much more work to do when it comes to trying to balance and create enemies. There is a fine line between destroying us and having us dominate. It can be very difficult to do. With Jordan not doing a show this semester, if he has more time to spend on Champions I would be certainly fine with playing that some more. I do enjoy me some Frank Sawyer. – Andrew

On Hiatus

April 10, 2008 17:38

We’ve reached a good pausing point for this campaign, now that loose ends with Duke Harcourt have been wrapped up. We are taking a quick hiatus in order to swap Jordan back into the rotation.

So, while Kensing is on hiatus, we’ll be playing die Alte Welt and Arkanopolis

To my legion of fans: Don’t worry about this being a permanent hiatus. This campaign has survived for five years already. It will be back…

An Unlikely Ally

April 01, 2008 22:29

The party stands there for a moment soaking in the information, Harcourt kicked out of the capital, the wizards having turned against him. With a quick discussion the group decides now is the time to act.

Read the rest of this entry »

Killed in Silence

March 17, 2008 20:58

The group flies into the city and decides to meet with Corwin’s contact. When they meet with him they tell him about their plans to enter into the castle. It is going to be enacted mostly by Smoth who will continuously set off the alarm and turn invisible. Smoth tell’s Leutenant Hevel to notify the Countess as to why the alarm is going off sporadically, and have her let the guards know that it’s a common occurance.

Read the rest of this entry »

To the rescue!!

February 11, 2008 22:29
  • Before Corwin will get the party past the Devereux guards, he asks for a favor. Countess Taris’ son, Derek (4 years old), has been taken hostage by Devereux henchmen and is being kept in a manor outside Arness. The party must rescue him before Corwin will help.
  • Fin shapeshifts into a sparrow and flies to the manor to scout things out.
  • Unable to find the boy outside or in any of the rooms with windows, Fin flies into an empty room and turns into a rat. He finds nothing but dire wolves and humans (probably werewolves) hanging around the house.
  • Luckily, the wolves did not smell Fin and he was able to make it out. But not before he overheard some of the humans talking about what sounded like Derek (I think “little bastard” was the term used): ”...wonder if he’ll catch anything the first time out?”
  • This made it seem like Derek was not at the manor anymore, so Fin shifted back into sparrow form and flew into the woods in search of Derek. Unable to locate the boy, he turned back to report to the party once it got dark.
  • While Fin was scouting, Shun decided to get to know Corwin a little better. They mostly talk about politics and Shun discovers that Corwin actually thinks highly of Duke Harcourt. He doesn’t believe that Harcourt kmows what the Devereux’s have been up to. Corwin also talks about his hatred of Smoth’s father and how he’s the root of all Kensing’s problems. Since Smoth is not “Smoth”, he keeps his mouth shut, not wanting to start any trouble with an ally.
  • Shun with help from the others finally convinces Corwin of Harcourt’s wickedness and Corwin pledges his men to our cause when we need them. Bonus!
  • When Fin returned, the party decided to have Fin continue scouting in Eagle form and have the rest of the party wait on the fringes of the woods in case the boy came back.
  • In a clearing in the woods, Fin sees 6 humans in loin-cloths eating a deer. One of the humans is a child.
  • Assuming it must be Derik, Fin swoops in and grabs the child before any of his under-dressed companions can react.
  • The child is reluctant to go. (The party thinks he’s already been turned into a werewolf by the Devereux’s) He struggles and causes Fin to lose his grip. The impact from the fall injured the child most severely, but Fin was able to heal him.
  • After regrouping, Keldon teleported everyone back to Arness. Since they had a few extra people along this time, Smoth and Fin had to travel in the Bag of Holding.
  • After the trip, both of them said it didn’t smell all that bad…

Read the rest of this entry »

Clearing the Mine and Rescuing Corwin

February 04, 2008 18:00

After defeating the guards outside of the mine, the party calls one of the workers over to discuss the situation. The man’s name is Vareth and after thanking everyone, he explains that there are still some mine bosses inside, but the main muscle is already defeated. Also, Corwin Flase, the previous captain of the guard in Arness, has been sent to work the mine in a recently reopened mine shaft. Vareth tells the party that the people assigned to work in that shaft have vanished, and only the biggest troublemakers get sent to work there.

Read the rest of this entry »

Return to Arness

January 28, 2008 22:06

After taking the two orphans to meet with Freka, the clan heads to Arness via the feather spell. Soldiers look suspiciously at the party as they walk through the gates; Smoth immediately hides his scabbard. A mace-wielding soldier asks the group’s business in being there in a very rude fashion. Eventually, he lets the party pass and they head to the temple of Boccob.

Read the rest of this entry »

Tragedy in Nent

November 12, 2007 19:47

With Spring beginning, the former conscripts recruited by the party had plenty to do in tending to the crops and helping make Cranford more defensible. At this point, the adventurers had a couple of options. They could further investigate the rumors of the ruined tower to the north. This could provide a defensible base of operations for the planned resistance. But based on the rumors Smoth heard, it seemed a little too risky at the moment. Another option was to try to find some willing orphans to take back to Freka where they would learn the ways of the druids. Hopefully it wouldn’t take too long and it was something that needed to be done, so the party agreed to pursue this course.

Read the rest of this entry »

Drafting an army

October 10, 2007 18:30

The party learned of a group of officers in Harcourt’s army, who came to town and were collecting conscripts from the various towns. They discussed for a good while about what their plans were in terms of a resistance against Duke Harcourt, with them not really deciding what the best course of action would be. Ultimately they decided that the soldiers should be disposed of, and the conscripts freed of their duties. They attempted to wait along the path out of town for them, but they did not leave that day. Smoth attempted to force the brand to work on the two hooded figures in the inn of the group, but nothing happened. They decided to follow along behind once they did finally leave town, and did so.

Read the rest of this entry »

Crafting Items, and Connecting with the Past

October 07, 2007 19:35

After Defeating the Naga the party returns to the city, the last ingredient needed for crafting Gloves of Dexterity aquired.

The party returns to the leatherworker and manges to sell the entire Naga’s body for 300 gold, as it is in perfect condition. While there Keldon decides to purchase his own set of gloves for a lesser version of the Gloves of Dexterity than Fin and Smoth are having crafted.

With all the shopping and gathering business concluded, Asherok teleports us back to her house in the small village, and there in the basement Smoth and Asherok begin to work on the 3 pairs of gloves that are needed. During this time the rest of the party takes a long needed rest, except for Findail who spends every available moment scrying on the far away jungle. Eventually he starts asking Keldon to view the jungle with him, so that they might teleport there.

Read the rest of this entry »