Combat
Ability Scores
- Use the ability modifiers from the Rules Cyclopedia.
- 3 = -3
- 4-5 = -2
- 6-8 = -1
- 9-12 = 0
- 13-15 = +1
- 16-17 = +2
- 18 = +3
- 19 = +4
- Secondary Attributes
- Speed
- Measures your combat movement rate.
- 3d6 + Strength and Dexterity Modifiers.
- Movement
- Measures your overland movement rate.
- 3d6 + Strength and Constitution Modifiers.
- Comeliness
- Add to reaction modifiers to those who would be attracted to your sex.
- Female Characters
- -1 Strength (to racial minimum), +1 Wisdom or Charisma (to racial maximum)
- Armor weighs 20% less.
Races
- Humans
- +1 to any attribute (max 18)
- Humans may select a kit.
- Humans may have no stat below 5 or above 18.
- Secondary Attribute Min/Max: Speed 9/15, Movement 9/15, Comeliness 5/18.
- All non-humans
- Dwarves
- +1 Constitution, -1 Dexterity
- Racial Min/Max: Strength 8/17, Dexterity 3/15, Constitution 12/19, Intelligence 3/17, Wisdom 10/17, Charisma 5/17
- Secondary Attribute Min/Max: Speed 6/10, Movement 9/15, Comeliness 3/15
- Elves
- +1 Dexterity, -1 Constitution
- Must be a druid of multi-class druid.
- Racial Min/Max: Strength 3/17, Dexterity 12/19, Constitution 3/15, Intelligence 9/17, Wisdom 12/17, Charisma 15/18.
- Secondary Attribute Min/Max: Speed 12/18, Movement 9/15, Comeliness 15/18
- Gnomes
- +1 Intelligence, -1 Strength
- Racial Min/Max: Strength 5/15, Dexterity 3/17, Constitution 8/17, Intelligence 6/19, Wisdom 3/17, Charisma 3/17
- Secondary Attribute Min/Max: Speed 6/10, Movement 6/10, Comeliness 3/15
- Hin
- As PHB halflings
- +1 Dexterity, -1 Strength
- Racial Min/Max: Strength 3/15, Dexterity 8/19, Constitution 10/17, Intelligence 6/17, Wisdom 3/17, Charisma 3/17
- Secondary Attribute Min/Max: Speed 9/15, Movement 6/10, Comeliness 5/18
- Hobbit
- As PHB Halflings
- +1 Wisdom, -1 Strength
- Racial Min/Max: Strength 3/15, Dexterity 7/17, Constitution 10/17, Intelligence 6/17, Wisdom 6/19, Charisma 3/17
- Racial Min/Max: Speed 3/10, Movement 6/10, Comeliness 5/17
Dice to roll: