Kingmaker: Lures of Majesty

Svenheim a Year Later and the Druid's 'New 'Pet'.

February 09, 2012 18:30

Game 15

Game Dates: Sarenith (June) – Pharast (March)

After a year of working hard to found a barony, the following is achieved:

The first year was froth with economic hardships but the leaders laid down a foundation of the barony with a Norse style village and many farms to feed the new stream of settlers.

Svenheim (Town)

Population: 1,250
Base Value: 1,700 gp

1 Housing block
1 Pier
1 Inn
1 Smithy
1 Mill

Svenheim Barony:

1 town
5 hexes
4 roads
4 farms
1 gold mine

One year after the barony founding, Grand Diplomat Lindethiel’s envoys have managed to make contact with a nearby settlement in the east. The settlement is led by Magar Varn and named Varnhold. Everyone can remember him from long ago, when our former party member, Wind Stark bartered with him in order to get a map that we needed. Magar Varn has invited us for a visit to come enjoy the fruits of his labor.

The council debates on whether or not to except his invitation. Baron Sven finally decides to just have High Councilor Hylex write a polite letter thanking him for the the invite but declines due to pressing matters and extends an invitation in return.

TO the north of Svenheim, on the road the party built leading to Oleg’s Post, bandits strike. The bandit that escaped during the fight with the Stag Lord has organised men and is attempting to rob a caravans. Fortunately, the merchants hire mercenaries to guard the caravans and the problem solves itself.

The party sets out to explore to the west of Svenheim and come across an area filled with thorns. As annoying as the thorns are they press on to the west, into the forest. In the forest, they hear noises of a tasmanian devil and Lindethiel tries to track it. She follows it and reaches a pit where the animal is trapped. She can tell that the trap seems pretty old.

Lindethiel throws down a piece of deer sausage and the animal eats it greedily. She can tell the creature is very hostile, being a cornered animal that is of no surprise. She continues to feed the animal and communicates with it using animal speech. After trying for hours to make it friendly she finally succeeds. She ties a rope around it neck until she is able to fully train it. With a new pet for the druid the party returns to Svenheim to secure the animal.

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