Granted Powers: You are a scholar and a sage of legends.
In addition, you treat all Knowledge skills as class skills.
Lore Keeper (Sp): You can touch a creature to learn about
its abilities and weaknesses. With a successful touch attack,
you gain information as if you made the appropriate
Knowledge skill check with a result equal to 15 + your cleric
level + your Wisdom modifier.
Read Minds (Su): At 8th level, you can broaden your
mental spectrum to encompass those around you. Doing
so allows you to read the mind of every creature within
30 feet as if you had cast detect thoughts. This ability allows
you to read the surface thoughts of any creature that you
are aware of after only 1 round of concentration. Creatures
in this area are allowed a Will save to negate the effect.
The DC of this Will save is 10 + 1/2 your cleric level + your
Wisdom modifier. You can use this ability for a number of
rounds per day equal to your cleric level. These rounds do
not need to be consecutive.
Domain Spells: 1st—comprehend languages, 2nd—detect
thoughts, 3rd—seek thoughts*, 4th—divination, 5th—telepathic
bond, 6th—find the path, 7th—legend lore, 8th—mind blank,
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