The usual system of extra points to due cool stuff incorporated in our games. Heavily borrowed (outright stolen) from Derrick at some points.
You Get Fate Points for:
Having character background
Having character portrait
Having Character mini
Having a Character theme song
Performing spectacular stunts
Going up a level
Character journal entry (You gain between 1-3 points)
Killing the “boss” monster (if applicable)
Referencing Portal pages in role playing (after making appropriate rolls referencing history, other information)
General DM bribery
Fate Points Can be used for:
Making your character Wicked Jacked.
2 FP: gain an action point (can be used once a session)
1-5 FP: gain a +1 on an attack or skill challenge roll per point spent.
1 FP: Gain the use of another daily item ability (allowing you to use multiple magic item dailies without a milestone)
5 FP: Reroll a failed saving throw (including death saving throw). Must accept second roll.
5 FP: Reuse a spent encounter power
10 FP: Reuse a spent Daily power
5 FP: Spend a healing surge as a free action.
10 FP: Gain temporary hit points equal to your healing surge value.
- FP: Create a generally awesome event or outcome. DM discretion.