Probably around midnight 5th of Highsun / very early AM 6th of Highsun
We’re still in the subterranean “city”
- John was able to determine that Kokkor’s sword was shadow magic
- John calls out Jermays’ name
- Asks if the gloves are the item that we sought
- Raylek tries teleporting via shadows and is successful
- We try to track where Kokkor and Domico came from
- Assume that they came down from the surface using the stairs in the store room
- John peers into the disused store room
- Cobwebs, some crates
- In the store room we find a ladder that leads up to a trap door
- John listens at the trap door, hears nothing
- John opens the trap door and looks around
- Appears to open into a small closet with some dry goods
- John enters the closet and looks into the adjacent kitchen, hears snoring
- The house does not appear to be that of a wealthy family
- John attempts to sneak up to where the snoring is
- After stumbling on the stairs, John continues ascending
- Finds a middle aged man sleeping
- John wakes the home’s resident violently and sticks a sword in his face
- Asks where Domico is, gets confused answer “Who’s Domico???”
- John throws the father into the son’s room and tells them to shut up and not leave the room until the next bell
We head off again to Domico’s place
- Streets are very, very quiet; occasionally spot folks carrying torches
- We arrive at Domico’s, Jester and Crown is still relatively full
- No guards in front of Domico’s
- We unlock the gate, using Domico’s keys, and enter
- The damaged corner of the house has been repaired roughly, almost of hand molded stone
- We unlock and open the door
- John asks everyone to look to see if the defenses were replaced, Raylek notices something on the floor that appears a bit odd
- It appears to be a rune
- The damaged corner of the house has been repaired roughly, almost of hand molded stone
- Koogel helps us mud warp to the cellar so that we avoid the rune
- As we search the house, Raylek notices a wrapped bundle on the counter in the kitchen
- It contains a couple pieces of vellum
- One is a description with notes:
- 4’ glass sphere
- Can see different lights with different colors
- If you see anything behind us, get that, otherwise head south
- One appears to be a map very similar to what John is working on, with some additional markings
- One is a description with notes:
- Our group is aware that the sphere is supposed to be east of Port Charsis, along the coast
- It contains a couple pieces of vellum
- In the bedroom is a large leather case with clothing, nothing else
- One horse in the stable
- There is evidence that there were recently two horses
- Servants’ quarters are empty
- As we search the house, Raylek notices a wrapped bundle on the counter in the kitchen
We head to the inn for the night
- Koogel thinks he learns something new about his sword
- Raylek made successful roll for his sword, but nothing new occurs to him at the moment
- We generally drink and go to sleep
The 6th of Highsun
John wakes up early
- The rest of us awaken later
- John asks John Tramm to finish the map today
- Tramm agrees and John to pay 5 gold
The rest of us wake up
- Koogel notices three strange looking people with a shorter guy who has strange eyes
- The smaller guy walks to the inn keeper asking for information about a glass ball or where to find one
- Can find these guys at the dock, the Ton-tian ship with square sales
- John calls shorty over, claiming he may have information
- John tries to get free drinks out of the Tan-tian fellow: fails
- The smaller guy walks to the inn keeper asking for information about a glass ball or where to find one
- Koreloff heads out after the Ton-tian, asks why they’re interested
- Dude says that his master is seeking this, only has rumors about it
- Supposed to be glass
- Supposed to be indestructible
- Dude says that his master is seeking this, only has rumors about it
- Brethen plans to head to the civic building and inquire about his parents
- Civic building is a red brick, 3-story, well-built building
- Raylek and Koreloff join him
- Inquire about Tomas and Elreya Delaggo, slaves of Domico Trudeau
- Phanos, the clerk, finds no paperwork filed recently by Domico
- It would take a while to find the original paperwork from 15 years ago, if even possible
- Koogel finds an empty alley and tries conjuring up an earthen wall
- It seems to grow up out of the earth, takes about one round to form
- Finds he is unable to tear the wall down again
- We consider heading out to the docks when suddenly…
Jermays appears behind us
- Doesn’t know about the light sphere
- Acknowledges that Kokkor Hekkus is a very bad individual, and is most likely also seeking the artifacts
- We notice that all the activity around us has stopped… like time has stopped
- Jermays provides virtually no information, says that he can help us confirm artifacts if we have them with us
John plans to free Brethen’s parents
- Forges paperwork to free the parents
- Copies Domico’s look and puts on his clothes
- Heads down to the civic center
- Submits paperwork and pays 2 copper
The rest of the crew heads to the Ton-tian ship
- Several ballista visible through ports, catapults and ballista on bow and stern
- See one fellow in very bright, gold armor
- At the gangplank, we are stopped until someone who speaks our language arrives
- We’re told that they will not take passengers
- Offers a single gold coin for our information; we walk away
- We check with the harbor master, inquiring about eastbound ships
- The Black Gull should be heading east soon
- John and Brethen return and find us
- We board via the gangplank, encountering a couple of lazy sailors
- Black Gull departs in 3 days, room for 8, 3 silvers for each horse and person
- We head to the Sailor’s Lair
- We find Gator, the captain of the Black Gull
- Gator confirms the price, John pays double for a private cabin
- We must feed ourselves
- We purchase goods for our trip
- Raylek picks up 2 barrels of beer
- John tries selling some stuff
- The ceramic swords get 5 silver each
- The skyship coins that John has turn out to be platinum
- Jeweler recommends that John find a historian; jeweler cannot afford the coins
Back at the Portly Boatman
- Koogel discusses plans for getting Jizm Spazm onto the boat to destroy the masts
- We ultimately design to have a water elemental break the rudder
- John retrieves his map
- We head to the docks
- We arrange to load our stuff tonight
- Raylek plans to start the destruction
- Raylek slips under water and unleashes Waterboy
- Waterboy starts taking the rudder apart
- We hear some shouting in Ton-tian
- Waterboy completely breaks the water off
- Raylek heads back to the shore, relatively far south of the Black Gull’s dock
- Someone steps up onto the deck of the Ton-tian ship
- Has flaming sword and his armor is glowing
- We hear a couple splashes, like someone jumping overboard
- There is more shouting, and a number of men spill out onto the docks, looking about
- Raylek heads into town and meanders through town back to the Portly Boatman, avoiding the shore
- The group returns to the inn
- Brethen provides Raylek with some dry clothes
- On the way back to the Black Gull, some Ton-tian approach and try to interrogate us
- John interrogates them right back
- They have 3 ships, 2 of which are still at sea
- Eshen Key is their master, has “sun armor”
- No details about why they want the light sphere
- We continue on our way to our ship
The 7th of Highsun
We awaken on the ship, ready to depart
- We see that there are already numerous carpenters working on the damaged ship
- Our captain says that we can leave a bit earlier, since we’re all here
- A couple hours after we leave the dock, we pass a couple other Ton-tian ships
- Appear to be anchored and are smaller and lighter armed
- We get 10 days of training
- Brethen notices that he has an easier time juggling his balls
- Raylek gives a barrel of beer to the crew
- A couple hours after we leave the dock, we pass a couple other Ton-tian ships
- We arrive at University at about 1:00pm
- The docks are outside of the city
- City is protected by 40’ high walls, probably about 15’ thick
- The main feature visible from outside of the walls is a tall kind of circular building
- About 250’ diameter, and rises higher than the walls
- John seeks out Krismer, the harbor master
- Inquires about small ships for hire to take us to the light sphere area
- No dice, except for the ones that Krismer is playing with
The 17th of Highsun
We approach the University
- We are greeted by a guard at the gates
- The guard recommends an inn called The Shining Hill
- We are told that there are no guides
- We are asked for our names:
- John presents himself as Tom Arendal
- Raylek presents himself as Frederick Shoales
We are allowed to enter
- The city and streets are very clean and well maintained
- Brethen discovers that there are a couple historians in town
- Belver the Historian and Kalura
- We enter Belver’s shop and ask about the skyship coins
- Belver finds the coins in a reference book
- Claims that the coins are older than the god wars
- These are Thinnesian coins (from the Thinnes empire)
- Suggests that Kalura may be interested
- John asks about the light sphere area
- Belver claims to have some books on that
- States there is a lot of conjecture about it
- May be a way to view constellations from a different angle, other ideas
- May have been placed here when the gods died
- Has existed as long as people remember
- John and Koreloff each pick up a book
We find Kalura’s place
- John shows her the skyship coin
- She offers 8 gold, says it’s platinum but she could probably only sell it for 10
- She says that for 20 coins, she’d go up to 200 gold for the lot
- John inquires if she has any magical items
- She brings out a lightning ring and Koogel asks if it works
- Koogel offers to be the target and Kalura shoots him
- Koogel buys it and pays 2 skyship coins, 5 gold, and a pair of smoldering balls
We find a jeweler en route to the University
- Very nice looking place
- We are offered 20 gold per skyship coin
We start hitting all the jewelry shops along the way
- The offer of 20 is the highest price we get
- Raylek and John each sell 5 skyship coins for 20 apiece
Koreloff heads back to Belver
- Sells a coin for 25
- Picks up a book on the sunken city of Erlith
We stop at some potion shops
- Raylek picks up some healing potions
- John picks up linguistic potions
We stop at Stallor the Earth Mage
- The earth elemental butler brings out Stallor, a middle aged man, completely bald but looks to be in good shape
- Koogel gets a sinkhole and 2 earth power spells cast into his sword
- Sinkhole = 18SE – Dig Earth 14’ radius
- Earth Power spell = 20SE – Earth Power Sphere 4d MIN/ 18d Max
We head over to the University
- John inquires about evaluating magical items
- We are told that is very pricey
- We are brought to a room with a large metal table
- Brethen’s balls
- Suggested that throwing the balls may unleash the sorcery within them
- They have some “enchanting ability”
- Enables some kind of mesmerize ability
- They have some sort of sage craft
- Is able to “see” through the ball
- Koreloff’s bow
- Body mage craft
- A “bit of” necromancy
- Able to cause fear in undead for 10 points
- Koreloff’s piece of airship lumber
- Not magical
- Raylek’s gloves
- Body mage craft
- Shadow magic
- Prestidigitation
- Able to store things in the glove
- Finds a snake skin belt with snake head buckle that can turn into a snake
- Raylek’s water sword
- Water druidism
- Can store water spells
- Water druidism
- Koogel’s sword
- Earth druidism
- Koogel’s lightning ring
- Sorcery
- Has limited uses: 20 uses left
- Unsure if it can be recharged, not sure what the capacity is
- Sorcery
- John inquires about the light sphere
- Some strange device to the south of here
- Different lights of different brightnesses in the sphere, haven’t seen the lights ever change
- 30 lights primarily concentrated on one side of the sphere
- There were 11 gods, not 30 as Koreloff was guessing
- Was hovering over a ditch for a while after some folks tried digging out the “foundation”
- Seems to be fixed in space and immovable, but not “planted” in the ground
- The ruins to the southwest of University are the ruins of an old stronghold from hundreds of years ago
Koogel sells 5 skyship coins for 15 gold apiece
