Continuing the 2nd of Summertide
We begin our march back to the mines
- John continues reviewing the new book of spells that Raylek gave to him
- Believes the book is for one of the elemental classes
- (John has another temple we need to investigate to the south)
- Koreloff searches for pieces of the airship that could be used for a bow
- With Raylek and Koogel, we find two pieces of the airship
- 4′ × 6″ × 1″, and 6″ × 6″ × 1″
- With Raylek and Koogel, we find two pieces of the airship
- We arrive at the mine around noon on the 5th of Summertide
- We enter through the doors that were left slightly ajar
- John speaks with some mining dude
- We decide to head out toward Farmer Warner’s place to pick up our horses
The evening of the 6th of Summertide
We arrive at Warner’s, and he sees us approaching
- Greets us and offers to put us up for the night
- They butcher a pig and feed us well
The 7th of Summertide
We collect our horses and head off to Amete’s Hope
- We arrive in the evening
- Koogel’s papers have expired, so he needs to resubmit his paperwork
- John sells the 3 extra horses, get a gold for each horse, 2 silver each for tack
- 76 silver, 50 copper for each of us
- Raylek and Koreloff head to Paradise Inn
- John and Koogel head to the government building
- John sponsors Koogel and they get his probational citizenship in order
- John prepares his report for his contact at Spirits Inn, and Koogel departs
John speaks with Stanzi at Spirits Inn
- Passes his notes to Stanzi, finds out that a “boss” is here waiting to meet John and his party
- John heads up alone, walks into the room
- The doorway appears to be a portal to a large mansion-like interior
- John is greeted and told that “the boss” will be down shortly
- A small man approaches
- Perhaps 4’ or less, with old, gnarled cane, dressed in fine clothes
- Asks where John’s “friends” are; they need to be involved
Meanwhile…
- Koogel and Raylek head to the blacksmith, get rid of a shortsword and get two scabbards for daggers
- They also pick up some healing potions and a couple torches
We collect at Paradise Inn, wait for Koreloff to arrive
- John asks us if Koogel and Raylek are ready to start off on a potentially perilous journey
- The 4 of us enter into the “fancy room” at Spirits Inn
- The short, hunched over fellow from John’s prior visit comes down to meet us
- Introduces himself as “Jermays”
- Hops up spryly onto a stool, thanks us for collecting 3 of the artifacts
- 2 swords and a bow (we lost the orb that was the 4th artifact)
- Says that he told Malar that we could do it (known as The Grey Lady)
- Refers to John Smith as “Rook”
Jermays explains some stuff
- There are elementals and planes
- About a millennium ago, the gods were killed
- There are beings beyond the gods, like Jermays and The Grey Lady
- There are forces in contention: law and chaos
- Jermays and The Grey Lady are trying to keep things in balance
- Explains the need for balance
- The planes: shadow, dream, blood, earth, water, air, fire, others?
- Raylek’s sword:
- Can morph into different edged weapon shapes
- Should allow me to breathe underwater, and may allow others to, as well (with practice or concentration)
- Some offensive ability related to water
- May assist in controlling elementals related to water
- Koogel’s sword:
- Enable one to survive under earth (if not natural environment)
- Some defensive ability related to earth
- Similar features to Raylek’s
- Koreloff’s void bow:
- It is its own quiver (has a void space for storing arrows)
- It is The Life Bow – works against undeath, protects against undead attacks
- Jermays hands out rings of balance
- They work under gloves or on any appendage
- Should provide some limited protection against the powers of Chaos and Law
- Koogel inquires about his dream related to the “maze”
- Jermays considers Port Charsis to be maze-like
- Jermays trades an ENORMOUS book for the two that John (Rook) brought
We depart
- John opens the door again quickly to see if the mansion is still there; it is not
- John heads back home to read
- Koogel decides to follow Koreloff and learn fletching
- Raylek heads back to Paradise Inn
The morning of the 8th of Summertide
Upper 60’s, and a bit of a southwest wind
John meets us at Paradise Inn for our journey
- We head out on a road that leads to the south
- After travelling a while, we find a hill that appears to provide sufficient cover
- We camp for the night; night is uneventful
The evening of the 9th of Summertide
We are approaching the swamp: plants changing, smell of the swamp wafts through the air
- We find a camping site, protected from the elements by the roots of a tree
- During Koogel’s shift, something comes at him from behind, out of the darkness
- What feels like a claw slashes across his neck
- It appears somewhat humanoid, but emaciated, pale, jagged teeth, long fingernails
- John notices 2 other creatures that are hanging back a bit
- Koreloff gets a nice hit on one of them
- Koogel accesses the defensive powers of his sword, slate-like armor plates form around him
- These ghoulish creatures are surprisingly quick
- Koreloff critically hits again, and the monster crumbles to the ground
- John gets in a powerful hit, as the beast viciously attacks him
- The last creature runs off to the west
- The remainder of the night is restful (for those who don’t have nightmares of these creatures)
The morning of the 10th of Summertide
The temperature climbs to the 80’s, still a wind from the south
We head off through the swamp
- Raylek concentrates on the water powers of the sword
- Shoots frostbolt (2 points)
- Able to generate 10 gallons of water (1 point)
- Koogel summons an earth elemental
- The elemental shows us the firmest route to our destination
- We make camp in the swamp
- Raylek and Koogel cut reeds and build beds
- The night appears to have been uneventful
The morning of the 11th of Summertide
Weather has cooled ever so slightly
The swamp is starting to get more soupy
- We see what appear to be ruins a couple hundred feet out
- Koreloff believes he saw movement at about head height near one of the walls
- As we enter the outskirts of the ruins, we see a humanoid figure dash across the ruins eastward
- Rough skin, long, jutting jaw, reeds strapped to it like clothing, 3’ long tail
- Raylek and Koogel climb up a wall for a better perspective
- There may be a reed shelter toward the east, but nothing too interesting
- We begin searching through the ruins
- After about 20 minutes we hear a knock-like noise from the east
- We turn toward it and see something mostly human with rough, scaly skin
- John greets it and it responds, asks what we’re doing here
- The native’s eyes appear to be slitted, not like human eyes
- The native strongly discourages us from investigating the ruins
We decide to head out, and proceed back in through the water
- Raylek confers the ability to breathe underwater to the others and we swim in the last half mile (3 points / hr)
- It’s hard to see through the murky water
- We get to some underwater ruins
- Smaller buildings, in slightly better condition than above the surface
- Koreloff feels something swim past him
- We notice an alligator, and it attacks Raylek
- Despite being encumbered in the water, we slaughter the beast
- We resume searching. but don’t seem to find anything
- Raylek tries reconnoitering the ruins
- Is spotted by a lizard, and Raylek retreats quickly
- Koreloff buries an arrow in the lizard’s belly
- Lizard retreats into the ruins
We make toward the ruins and prepare for war
- Raylek guts the injured lizard
- John notices an open area with a statue on a pedestal – this may be our target
- We continue battling the man-gators, as new ones join the fray
- Koreloff is kicking ass relentlessly, as the rest of us miss almost constantly
- We eventually take down the 5 man-gators
We investigate the shrine with the stone statue
- Statue is very worn, appears to have had a sword and shield
- Humanoid figure, was posed in battle action stance
- John removes the moss-like thing draping down from the head of the statue
- Appears to be some kind of skin with a hood sewn into it
- John puts the hood on, it settles “into” him and is no longer visible to us
- John determines that the hood allows him to change his appearance to look like someone else
We start off to retrieve our horses
- Koreloff determines that his bow can provide healing

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