Land of the Dead Gods

20120908

September 09, 2012 17:00

Continuing the afternoon of the 11th of Summertide
On our way to Port Charsis

  • We retrieve our horses
  • We get about 10 miles and make camp
    • The night is uneventful

We resume our journey on the 12th of Summertide

  • Koreloff is somewhat familiar with this area, as he’s travelled it previously
    • Koreloff tells about an area that supposedly has a nest of giant spiders

About 4 days into our journey, we reach the edge of the forest

  • We decide to skirt around the woods
  • It is now the 16th of Summertide

The 19th of Summertide

  • We make camp
  • On John Smith’s watch, he discovers a couple of recently killed bodies
  • John leads us to the corpses
    • Raylek thinks the slash wounds seem familiar, but he can’t really place them
      • Wounds appear to be thin, sword wounds
    • Each has a sword nearby, longsword and bastard sword
    • Clothes appear to be worn, torn, ragged
    • One has a coin purse with a silver and 3 coppers
  • Koogel believes he sees motion to the west
    • John sees 3 creatures crawling on the ground, believes he’s seen these before
    • About 70 feet away
    • Humanoid, crawling on all fours
  • They attack!!!
    • Koogel is attacked immediately and paralyzed
    • Koreloff backs up and gets in a good hit, fazing the creature
    • Raylek blasts a frostbolt into a rock; the rock shrugs it off, the intended target doesn’t even notice
    • John is attacked, hit, and paralyzed
    • Koreloff destroys the one that Raylek has been picking at
    • Raylek freezes a clump of damp grass near the creature attacking John
    • Koreloff is hit and paralyzed, and is then viciously attacked in his chest
    • John comes to and hits a creature, followed by a water elemental on the same beast
    • Finally, the last creature is dispatched
  • John searches the dead creatures; finds nothing
  • Koreloff cuts off 24 fingertips from the creatures to fashion into arrow tips
  • Koreloff learns that he can shoot arrows at people to heal them
  • The remainder of the night was uneventful

The 20th of Summertide
Temperature has dropped to the 60’s
We resume our trip southward

  • Travel and camping are uneventful

The 21st of Summertide
Raining on and off throughout the day
Continuing southward

  • Travel is uneventful
  • Nothing unusual during the night

The 22nd of Summertide
Still heading south

  • A few hours before setting up camp, we notice spots of darkness appear around us
    • A few of the blobs appear to grow somewhat
    • John determines that they appear to shadow but not shadow magic
    • One of the spots about 20’ away grows to about 10’ across, some shadowy “thing” floats through
  • Koreloff directs us the hell out of here
    • The elemental dashes toward John as we depart
    • We hear a cracking sound and John takes some damage
      • John doesn’t have physical pain, but feels something wrenching at his soul
    • John declares that we will stand and fight
    • Raylek is attacked, seriously injured and stunned
  • Battle ensues
    • Jizm Spazm, Koogel’s earth elemental, is summoned and directed to attack
    • There are a few good hits on the shadow elemental thing
    • The shadow jumps back into the “hole” whence it came, and hangs out there
    • The “holes” continue growing and some connect; we see what appears to be a shadow landscape through the holes
    • John believes we are seeing the shadow plane and that these are creatures from that plane
    • This seems to be a planar breach, like we encountered previously with the water plane
    • John calls a retreat and everyone runs off, leaving the still-stunned Raylek behind
  • Koogel returns for Raylek, and helps him get onto his horse and return to the group
  • After about 5 minutes of riding, we escape from the planar breach region
  • We make camp
    • The night is uneventful, as is the next day

The 24th of Summertide
The rain has stopped; it is windy and in the 60’s
Continuing south

  • John and Raylek notice some movement to the south
    • A person and 4 mid-sized animals
    • John makes out an armored man mounted on a horse, accompanied by 4 very large dogs
    • They are approaching us, very directly
    • The interloper’s aggressive advance incites us to attack

We engage the dark-armored stranger and his curs

  • Koreloff gets a hit on the stranger
    • The horseman stops about 100’ away; the dogs continue on
  • The 4 dogs stop immediately in front of us, ready to attack
    • John notices that the dogs all have purple eyes, froth and saliva also appear purple
  • Raylek gets a couple of excellent hits on the dog in front of him
  • Koreloff gets an incredible hit and instantly kills one of the dogs
  • The horseman makes some motion and a dark disc appears behind him
  • Raylek destroys the dog that confronted him
  • The horseman emits a sharp, piercing whistle and rides into the disc behind him
    • After a few more hits on the dogs, the dogs retreat to the portal disc
    • Jizm Spazm chases the horseman and jumps into the portal after him before the portal disappears
  • Koreloff believes the dogs may have been something called mage hounds
    • Supposedly used to hunt down mages

We continue on

  • The rest of the travel and the night are uneventful
  • Koreloff manufactures arrow tips out of his ghoul fingers

The 25th of Summertide
We head off again

  • We make it to the ford
  • We decide to camp before crossing
    • Koreloff pricks himself with a ghoul arrow to test the efficacy of the invention
      • Koreloff verifies that they work, but they are weaker than they were before
    • The night is quiet

The 26th of Summertide
Temperature in the 60’s and cloudy
We cross the ford and continue south

  • Later in the afternoon, we crest a hill and see a figure
    • Heading south, about a half mile in the distance
    • Appears to be a man with a backpack, using a walking stick
    • Looks weary and is taking deliberate steps
    • Wearing worn clothes, wide-brimmed hat
  • We increase our pace to catch up with the man
    • We call out, he turns to us, surveys us
    • His face is weathered, perhaps in his 40’s
    • He drops to his knees and greets us: “You’ve arrived!”
    • He explains that he’s seen us in his dreams, and that someone has taken his wife
    • He claims that in his dreams, we helped him
    • He is Kahlem, wife is Ehala
  • Kahlem’s story
    • A couple weeks ago, he was out foraging for food
    • He returned and his wife and wagon were gone
    • He’s tracked them here, seems they’re heading to Port Charsis
    • A couple days after the event, he had a dream of the 4 of us helping him
    • He comes from Garren’s Well to the west, up the river
    • They were leaving the area, because Ehala had a vision
  • John checks Kahlem and lets him onto John’s horse
  • We continue on until dusk
  • We make camp
    • Koreloff continues making his special ghoul finger projectiles

The 27th of Summertide
We continue on with Kahlem

  • Kahlem and Koogel speak about dreams
  • Kahlem preaches about how everyone is fated to do something, blah, blah, blah
  • Travel is easy, we see nothing unusual

The 29th of Summertide
We are almost to Port Charsis

  • We notice some sparse buildings / farm houses, still no real “road”

We arrive at the city

  • Buildings are built on top of each other
    • Construction appears to be shoddy
  • We notice that many people wear tattoos of symbols on the right side of their faces
    • Kahlem believes these are to represent what the slaves’ jobs are
    • More than half in the northern part of town have the tattoos, are poorly dressed
  • We begin meandering through the town, looking for the slave market
    • We don’t notice any obvious inns
    • Some shops have a shingle hung out, many are residences or unmarked
    • Farther south on west side, people are dressed in a similar style
      • Appears to be frequented by sailor and dock workers
      • We ask about the slave market, are told it’s on the east side
  • We head to the east side
    • Buildings still stacked on top of each other, but appear to be better built
    • We see what appear to be street guards patrolling
    • We find the slave market, John inquires about Ehala, tells scribes to look for her
  • We investigate the one warehouse
    • A fishmonger states that Ahmkin owns the warehouse
    • John tries looking into the windows
      • Inside of the warehouse has cages along the walls, 6 slaves and a couple of guards
      • John calls inside and asks about Ehala
      • The guard tells John to piss off and lets the window cover slam shut
  • We check out a second warehouse
    • It’s a little more rundown than the first
    • John opens a side door and walks in
    • There are a few rows of cages inside
      • John begins walking down the rows of slave cages
      • Someone approaches John, points out where Ehala may be
      • The guy describes the 2 men who brought Ehala in
        • Stringy long brown hair, big nose
        • Shaved head, scars over left eyebrow
        • One was named Krek
    • John demands that the woman be released; guard refuses
      • Koreloff pokes the guard with an arrow, and the guard is paralyzed
      • We release Ehala, bind the guard and place him in the cage
    • John decides to release a number of the other slaves to create commotion
  • We follow the river back up to the edge of town
    • No one bothers us, we get out of town

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