Continuing the afternoon of the 11th of Summertide
On our way to Port Charsis
- We retrieve our horses
- We get about 10 miles and make camp
- The night is uneventful
We resume our journey on the 12th of Summertide
- Koreloff is somewhat familiar with this area, as he’s travelled it previously
- Koreloff tells about an area that supposedly has a nest of giant spiders
About 4 days into our journey, we reach the edge of the forest
- We decide to skirt around the woods
- It is now the 16th of Summertide
The 19th of Summertide
- We make camp
- On John Smith’s watch, he discovers a couple of recently killed bodies
- John leads us to the corpses
- Raylek thinks the slash wounds seem familiar, but he can’t really place them
- Wounds appear to be thin, sword wounds
- Each has a sword nearby, longsword and bastard sword
- Clothes appear to be worn, torn, ragged
- One has a coin purse with a silver and 3 coppers
- Raylek thinks the slash wounds seem familiar, but he can’t really place them
- Koogel believes he sees motion to the west
- John sees 3 creatures crawling on the ground, believes he’s seen these before
- About 70 feet away
- Humanoid, crawling on all fours
- They attack!!!
- Koogel is attacked immediately and paralyzed
- Koreloff backs up and gets in a good hit, fazing the creature
- Raylek blasts a frostbolt into a rock; the rock shrugs it off, the intended target doesn’t even notice
- John is attacked, hit, and paralyzed
- Koreloff destroys the one that Raylek has been picking at
- Raylek freezes a clump of damp grass near the creature attacking John
- Koreloff is hit and paralyzed, and is then viciously attacked in his chest
- John comes to and hits a creature, followed by a water elemental on the same beast
- Finally, the last creature is dispatched
- John searches the dead creatures; finds nothing
- Koreloff cuts off 24 fingertips from the creatures to fashion into arrow tips
- Koreloff learns that he can shoot arrows at people to heal them
- The remainder of the night was uneventful
The 20th of Summertide
Temperature has dropped to the 60’s
We resume our trip southward
- Travel and camping are uneventful
The 21st of Summertide
Raining on and off throughout the day
Continuing southward
- Travel is uneventful
- Nothing unusual during the night
The 22nd of Summertide
Still heading south
- A few hours before setting up camp, we notice spots of darkness appear around us
- A few of the blobs appear to grow somewhat
- John determines that they appear to shadow but not shadow magic
- One of the spots about 20’ away grows to about 10’ across, some shadowy “thing” floats through
- Koreloff directs us the hell out of here
- The elemental dashes toward John as we depart
- We hear a cracking sound and John takes some damage
- John doesn’t have physical pain, but feels something wrenching at his soul
- John declares that we will stand and fight
- Raylek is attacked, seriously injured and stunned
- Battle ensues
- Jizm Spazm, Koogel’s earth elemental, is summoned and directed to attack
- There are a few good hits on the shadow elemental thing
- The shadow jumps back into the “hole” whence it came, and hangs out there
- The “holes” continue growing and some connect; we see what appears to be a shadow landscape through the holes
- John believes we are seeing the shadow plane and that these are creatures from that plane
- This seems to be a planar breach, like we encountered previously with the water plane
- John calls a retreat and everyone runs off, leaving the still-stunned Raylek behind
- Koogel returns for Raylek, and helps him get onto his horse and return to the group
- After about 5 minutes of riding, we escape from the planar breach region
- We make camp
- The night is uneventful, as is the next day
The 24th of Summertide
The rain has stopped; it is windy and in the 60’s
Continuing south
- John and Raylek notice some movement to the south
- A person and 4 mid-sized animals
- John makes out an armored man mounted on a horse, accompanied by 4 very large dogs
- They are approaching us, very directly
- The interloper’s aggressive advance incites us to attack
We engage the dark-armored stranger and his curs
- Koreloff gets a hit on the stranger
- The horseman stops about 100’ away; the dogs continue on
- The 4 dogs stop immediately in front of us, ready to attack
- John notices that the dogs all have purple eyes, froth and saliva also appear purple
- Raylek gets a couple of excellent hits on the dog in front of him
- Koreloff gets an incredible hit and instantly kills one of the dogs
- The horseman makes some motion and a dark disc appears behind him
- Raylek destroys the dog that confronted him
- The horseman emits a sharp, piercing whistle and rides into the disc behind him
- After a few more hits on the dogs, the dogs retreat to the portal disc
- Jizm Spazm chases the horseman and jumps into the portal after him before the portal disappears
- Koreloff believes the dogs may have been something called mage hounds
- Supposedly used to hunt down mages
We continue on
- The rest of the travel and the night are uneventful
- Koreloff manufactures arrow tips out of his ghoul fingers
The 25th of Summertide
We head off again
- We make it to the ford
- We decide to camp before crossing
- Koreloff pricks himself with a ghoul arrow to test the efficacy of the invention
- Koreloff verifies that they work, but they are weaker than they were before
- The night is quiet
- Koreloff pricks himself with a ghoul arrow to test the efficacy of the invention
The 26th of Summertide
Temperature in the 60’s and cloudy
We cross the ford and continue south
- Later in the afternoon, we crest a hill and see a figure
- Heading south, about a half mile in the distance
- Appears to be a man with a backpack, using a walking stick
- Looks weary and is taking deliberate steps
- Wearing worn clothes, wide-brimmed hat
- We increase our pace to catch up with the man
- We call out, he turns to us, surveys us
- His face is weathered, perhaps in his 40’s
- He drops to his knees and greets us: “You’ve arrived!”
- He explains that he’s seen us in his dreams, and that someone has taken his wife
- He claims that in his dreams, we helped him
- He is Kahlem, wife is Ehala
- Kahlem’s story
- A couple weeks ago, he was out foraging for food
- He returned and his wife and wagon were gone
- He’s tracked them here, seems they’re heading to Port Charsis
- A couple days after the event, he had a dream of the 4 of us helping him
- He comes from Garren’s Well to the west, up the river
- They were leaving the area, because Ehala had a vision
- John checks Kahlem and lets him onto John’s horse
- We continue on until dusk
- We make camp
- Koreloff continues making his special ghoul finger projectiles
The 27th of Summertide
We continue on with Kahlem
- Kahlem and Koogel speak about dreams
- Kahlem preaches about how everyone is fated to do something, blah, blah, blah
- Travel is easy, we see nothing unusual
The 29th of Summertide
We are almost to Port Charsis
- We notice some sparse buildings / farm houses, still no real “road”
We arrive at the city
- Buildings are built on top of each other
- Construction appears to be shoddy
- We notice that many people wear tattoos of symbols on the right side of their faces
- Kahlem believes these are to represent what the slaves’ jobs are
- More than half in the northern part of town have the tattoos, are poorly dressed
- We begin meandering through the town, looking for the slave market
- We don’t notice any obvious inns
- Some shops have a shingle hung out, many are residences or unmarked
- Farther south on west side, people are dressed in a similar style
- Appears to be frequented by sailor and dock workers
- We ask about the slave market, are told it’s on the east side
- We head to the east side
- Buildings still stacked on top of each other, but appear to be better built
- We see what appear to be street guards patrolling
- We find the slave market, John inquires about Ehala, tells scribes to look for her
- We investigate the one warehouse
- A fishmonger states that Ahmkin owns the warehouse
- John tries looking into the windows
- Inside of the warehouse has cages along the walls, 6 slaves and a couple of guards
- John calls inside and asks about Ehala
- The guard tells John to piss off and lets the window cover slam shut
- We check out a second warehouse
- It’s a little more rundown than the first
- John opens a side door and walks in
- There are a few rows of cages inside
- John begins walking down the rows of slave cages
- Someone approaches John, points out where Ehala may be
- The guy describes the 2 men who brought Ehala in
- Stringy long brown hair, big nose
- Shaved head, scars over left eyebrow
- One was named Krek
- John demands that the woman be released; guard refuses
- Koreloff pokes the guard with an arrow, and the guard is paralyzed
- We release Ehala, bind the guard and place him in the cage
- John decides to release a number of the other slaves to create commotion
- We follow the river back up to the edge of town
- No one bothers us, we get out of town

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