The 26th of Summerbloom
- A rainy day.
It seems that we’ll need tools for the climb to the “sky ship”
- John assesses if we can make the climb
- We get some spikes and a hammer and rope
- Some crampons might be helpful, but we’d likely have to contract for a blacksmith to make them
Koogel announces that he had a dream and spoke with his ancestors
- Received advice that his “rival can be found in the mazes of the city to the south”
- Could be Amete’s Hope or any other city south of us
- It is not the city of Kutz
- Koogel inquires of the miners if any of them know of “mazes” in any cities around here (they do not)
We begin our trek
- Cannot find an obvious “easy path” to start
- The first 20% goes pretty well, despite a light drizzle
- Drizzle seems to decrease as we climb higher
- We start off on our next leg pretty strong, but then Koreloff slips and pulls the rest of us down
- We take some damage and curse Koreloff
- We start up again, a little slower this time
- Koogel looks up at the “boat” and it appears to be in more than one piece
- He also notices “mistiness,” which he believes is probably fog
- We decided to rest for a bit
The 27th of Summerbloom
- It’s still raining a bit and the wind has picked up a bit
We resume our ascent
- We switch up positions to put Koreloff in 2nd to last position and begin climbing
- We proceed exceptionally well after a good rest
- Beginning the 4th leg
- Koreloff starts falling, pulls down John, who pulls down Raylek
- Koogel manages to prevent us from falling too far
- We need to camp again so that John can recover
- Koreloff starts falling, pulls down John, who pulls down Raylek
- We gaze up at the air ship
- See front end of ship, perhaps 50’ wide
- The mist appears to be more “active” than a normal fog, swirling about visibly
- We rest for the remainder of the day
The 28th of Summerbloom
We start off again in pursuit of the ship
- The final leg gets off to a rough start
- Koreloff starts to slip, but manages to catch himself on a rock
- We finally arrive at the top and are about 50’ from the ship
- The boat seems to be in relatively good condition, aside from cracks
- 3-masted ship, but all masts broken leaving only stubs
- Front and rear halves are separated by about 40’
- Ship appears to be almost 200’ long
- We see what appears to be something “misty” moving in and out of the ship
- Cannot tell if it’s just fog or mist in the breeze or water elementals
- We feel like these are some sort of elemental beings
Koreloff approaches closer, trying to be stealthy
- Hiding among boulders and rocks, he scouts out the area
- Sees jets of water shooting about between two entities
- At least one appears to be a water elemental, the other looks a bit different
- They appear to be fighting or dancing
- There appear to be at least 8 entities visible
Raylek hikes to the back of the ship
- The ass end of the ship is sitting over a natural depression in the mountain
- In the bottom of the basin, there is water
- All the elemental-type creatures appear to be along the breach, none at the rear
Raylek, Koreloff and Koogel climb up to the top of the aft deck
- We see no elementals, nor remains of the crew
- Koreloff points out that the sides of the ship were smooth wood, no signs of barnacles
- The wood also appears to be very new looking with no signs of decay
- Is this ship newly crashed here
- Is this ship somehow protected by magic?
Meanwhile… John decides to approach the elementals, unbeknownst to the rest of us
- An elemental spots John and stops
- A visible gust of wind / mist emanates from the elemental and barely misses John
- John quickly retreats and tries to summon an elemental
- The elemental follows John
- Koreloff notices John running away and being followed
- A stream of water shoots from the elemental that doesn’t follow and hits the follower
- A black fire elemental appears, John commands it to destroy any creature John points at
- The elemental attacking John is the one that looks different from a normal water elemental
- Koreloff attempts to shoot at the funky elemental that’s after John
- He hits, it seems really pissed and flies straight to Koreloff REALLY fast
- John begins returning to the ship with his black fire elemental friend
- Raylek jumps in to help Koreloff, hits the “air” elemental with minimal damage
- A water elemental attacks John’s elemental, but misses
- Koreloff gets in another hit and the elemental disappears into thin air
- A water elemental arrives, following the black fire elemental
- Black fire sees his target is gone and returns down the stairs
- We engage the water elemental, who decides that Raylek is a fine target
- Koreloff manages to kill the water elemental that’s trying to down Raylek
- John points out another target for his elemental and wanders off to explore the ship
- Doesn’t notice anything recognizable as cargo, equipment, etc.
- Notices a small stream of water moving from ceiling to floor in one area
- On the next higher deck, it appears to be all cabins
- Next higher deck also appears to be cabins
- Moves on to the room on the poop deck
- Atop a bench in the room is an old, slightly corroded bronze instrument
- There is also an uncorroded metal ring with an aqua jewel or stone in the middle
- Koogel dramatically misses and bangs his sword against the deck, damaging the sword
- The deck where the sword struck is virtually undamaged
- We take out the last of the elementals that came up for us and try to not get the attention of the others below
We begin to explore the ship
- John has been unable to do anything with the two pieces of equipment in the room
- We head down to the next level down and explore
- All furnishings and equipment are generally decayed into near dust
- We find some silver-colored coins that we don’t recognize (Koreloff takes 33 of them)
- We find two necklaces and a ring (gold)
- Next floor below has smaller rooms and no window
- Rooms are all similar, except for one
- Other room has water streaming out from under a door
- Koogel opens the door and floor is covered in water
- Lying next to the former bed is a dagger with some strange coloring
- Raylek takes dagger, but cannot determine if it is magic
- We notice that the water level appears to be dropping
- We notice the top edge of a container in the corner as the water continue to drop
- Koogel picks up the chest
- An ornate box with mother of pearl inlay with clam or oyster and sea creatures
- No visible hinges and some invisible lock
- Another level down is more lower class rooms
- Nothing of interest, except for water leaking through seams from above
- Lowest level is storage
- Everything is only debris
- The water settles down into a puddle in the corner of the boat
- We wonder if the water is leaking out and filling the basin under the boat
We explore the front of the ship
- Bottom is more cargo, again nothing of interest is left
- The rest of the front of the boat also has nothing of interest
We return to the bridge and confirm there is no interaction between the equipment and dagger or box
- Raylek starts seriously examining the box
- Finds the secret pressure points / studs to press, hears click
- Top now lifts off, revealing a book
- Book is in excellent condition
- Raylek removes book and opens, contains scribbles that are unintelligible to him
- We look out from the top of the boat and see no masts anywhere on the mountain
Koogel checks out the masthead
- Female who appears to have wings
- Sculpture is out of wood, but appears very smooth
Figuring out what we’re going to do…
- Raylek determines that his dagger can be willed into different shapes
- The water elementals are all gone, and the air elementals appear to have moved off
- John determines that he can transfer Spell Energy into the jewel
- Despite transferring the energy, John is still unable to execute any commands
- The stone seems to have a slight inner light now
- John adds more energy and it gets a little brighter
- John commands it to rise up and we feel a rumbling
- John adds more power and commands it to turn starboard
- We are tossed as the ship turns about 10 degrees
- John commands it forward and it moves forward harshly until it hits rocks and the back tips up
- John commands it up and the portion of the ship we’re on lifts up over 20 feet
- No commands appear to affect the front of the ship
- John backs up the boat and parks it on a level area
- John starts resting up
- The rest of us decide to just shoot the breeze and relax
During the night
- Koreloff notices that on his watch, the “vibration” from the ship stops
- The “control stone” is completely dim now
- No other significant events during the night
- Koogel doesn’t remember any dreams of his ancestors
The morning of the 29th of Summerbloom
- Temperature has dropped about 10 degrees, but still drizzling
We decide to head out on the boat
- John has to fill up the crystal with more energy
- We raise up about 25 feet and head out over the edge
- When the back of the ship clears the cliff, the ship instantly drops about 80 feet to the next ridge
- John tries to raise the ship, but it crashes hard on the rocks below
- John is unconscious and breaks his left arm
- Koogle gives John a healing potion
- The ship is perched on a rocky ledge
- John is unable to raise the boat more than about 50’
- John levitates the boat back up the ridge so that everyone can climb back onto the mountain
- Raylek concocts a crazy plan to try to separate the “control jewel” from the boat
- Raylek and Koogle chop the control box free and return to the mountain
- John tries recharging the device and levitating Koogle and then a backpack
- Neither works and it seems that this would only work on a boat that is specially built and connected to it
We decide to search the area for a day or two
- No hints as to how the air ship got up here
- We make it to the river (about 200’ across)
- We find a place to ford the river
- We find a larger forested area consisting of pine trees
- During our travels, we’ve hiked down to where we have only about 4000’ to climb down
The morning of the 1st of Summertide
- The rain has stopped, partly cloudy and mid seventies
We decide to continue heading west in the direction of the gently sloping grade
- Uneventful day, we see birds, small animals and occasionally a mountain ram
The morning of the 2nd of Summertide
- Mid seventies, partly cloudy and light breeze
We attempt our decent of 3000’ feet
- Raylek leads the way down
- First leg goes very well
- Raylek gets off to a rough start on the second leg, and eventually Koreloff slips
- John manages to save Koreloff’s ass
- John saves Koogle’s ass, too
- Raylek has another rough start for third leg and John loses footing
- Koreloff saves him
- We survive!
- Seems to be about 3 days travel to get back to the mine

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