Morgan's Background - Be Careful What You Wish For
When he felt completely ready, He made his first wish. This wish was very well thought out, detailed, and comprehensive. It took him to a place of magic and power, somewhere that the genie had been long ago and knew that magic had prevailed here. It also provided great wealth and goods, more than a king’s ransom and far more than needed to build his own army, found in a cavern where the wish had transported him to. It provided him with loyal companions, in the form of a mount and two fire lizards. It bestowed great magics upon him personally, as well as his entourage, helping him to become the mighty hero he knew he had to be. The first wish was done, and no fault could be found in the wish. Then came time for the second wish. His nightmares had grown worse and worse over the years, and had been taking a toll on his well-being. For his second wish, he wished for his nightmares to go away forever. The genie explained that it could be done, but it was not as simple as it may seem; the nightmares were rooted in memories, and to remove the nightmares, the memories would have to be destroyed. The genie asked if Ernest was sure that this was what he wanted. Ernest made two simple changes to the wish: one, for it to take effect after the departure of the genie, and two, to be asleep for the process. The genie, having been given assurance that this is what he wanted, granted the wish. Ernest then made his third wish, freeing the genie and restoring him to his rightful home. Ernest was sure that he would remember that look of gratitude forever. He was very, very wrong.