An old campaign revamped and restyled to fit into the new fourth edition rules and the basic campaign setting in the DM guide, with more of the area around made up and added as the campaign progresses. The plot centers around the arch-magi Xoth who was nearly destroyed by his foes. Xoth’s foes drained his powers into the masks, but then they were destroyed themselves. Xoth, reduced to a mere mental essence, seeks to influence others to discover the masks and to bring them closer together, thereby increasing his power. If he can get someone to perform the proper ritual, which supposedly grants one person the powers of all the masks, then he could be reborn into our world with all of the requisite conquering that ultra-powerful wizards are known to do so well.
