BIOTICS - REAVE
The power employs mass effect fields to biotically attack the target’s nervous or synthetic systems. It restores health and gives a temporary health bonus when the power is used against unprotected organics.
Make an attack on an Unshielded opponent up to 3 zones away. Reave is a Weapon 2 attack that will restore 1 stress of damage per hit. Armor and Barriers are at -1 effectiveness against Reave attacks.
Can be detonated by Biotic Charge, Shockwave, Throw or Warp.
- Increase Duration
For an additional point of Refresh per Exchange (for a maximum of 3) Reave will inflict an additional point of stress at the beginning of the attacker’s next action directly to the target’s Physical Stress Pool (or Biotics Stress Pool if the target has one and chose to use it in the initial attack) as long as the initial attack was successful. Armor, Shields and Barriers have no effect on this stress loss. This will also restore the attacker of an additional Stress per Exchange.
- Increase Radius
For an additional Refresh the attack targets all characters in a zone up to 3 zones away.