NOTES: Scattershot (page 129).
Common military shotgun. Deadly at short range, but ineffective at long range. Very effective versus shields and biotic barriers, but weak versus armor. Manufactured by Ariake Technologies, the Katana is a common mercenary weapon, and is also popular on colonies with Varren infestations.
NOTES: Scattershot (page 129). Aspect: Rapid Firing Shotgun.
An elite military shotgun capable of rapid fire, this weapon is deadly at short range but ineffective at long range. It is effective against shields and biotic barriers but weak against armor.
Manufactured by Ariake Technologies, the Scimitar features twin mass effect generators, giving it a more rapid rate of fire than a traditional shotgun. This weapon was created for the Eclipse mercenary band, but it is rapidly becoming popular with Blood Pack mercenaries as well.
NOTES: Scattershot (page 129).
The Lieberschaft 2180 shotgun, or “Eviscerator,” is of human civilian design and has a unique ammunition generator. Where most modern firearms shave off chips or pellets from an ammunition block, the M-22 shaves off serrated metal wedges designed to fly aerodynamically. This dramatically improves its armor-piercing capabilities, and its tight grouping helps wound ballistics at longer ranges than standard shotguns. This design also violates several intergalactic weapons treaties, so the M-22 is not distributed to militaries.
NOTES: Scattershot (page 129). Awkward Reload.
The Wraith is favored among mercenaries, pirates, and slavers in the Terminus systems. Its high-impact damage and sturdy construction make it a popular “quick-draw” shotgun. A variant of the M-22 Eviscerator, demand for the Wraith is higher than ever, even though the weapon is banned in Citadel space. In order to lighten its weight, the Wraith holds fewer shots than the Eviscerator.
NOTES: Scattershot (page 129). Aspect: Stunning Submunitions.
Originally handcrafted for the exclusive use of justicars, the Disciple Shotgun’s schematics were finally released to asari commandos after centuries of negotiation. The Disciple uses shells packed with microscale submunitions to deal staggering amounts of damage. Enemies are often stunned by the force of a blast from this weapon.
NOTES: Scattershot (page 129). Massive (-1 Athletics). Awkward Reload.
The Claymore used to be a hard-hitting but poor-selling shotgun due to kickback problems snapping the arms of anyone but krogan firing the weapon. After a rehaul of its kinetic dampening system, the Claymore is being rolled out again. As a way to lure back customers, the gun’s manufacturer has lowered the shotgun’s selling price without skimping on its stopping-power.
GETH PLASMA SHOTGUN
NOTES: Scattershot (page 129). Massive (-1 Athletics).
This three-barreled geth weapon fires miniature but potent cluster rounds of superconducting projectiles and has a longer range than standard shotguns. A two-stage trigger system allows for either quick-fire capacitors or a charge-and-release attack to electrify the projectiles as they exit the weapon. As the rounds hit the target, they fragment and electricity arcs between the pieces, flash-converting the air to conductive plasma. The resulting impact, heat, and electrical charge overloads shields and barriers and causes massive trauma to unarmored targets.
NOTES: Scattershot (page 129). Autofire.
The N7 Piranha is an assault shotgun designed for the Reaper war. When the N7 program began training alien resistance forces, the lighter-bodied species wanted a low-recoil weapon with a wide pellet spread for dealing with hordes of husks. The result was the Piranha, which hit a sweet spot in close-range firepower. Its rapid-fire capability tears apart not only husks but most opponents unlucky enough to be in its way.