List Pages
Armor Upgrades
Armor modifications alter the function of most types of body armor, granting various bonuses depending on which modification is applied.
A suit of armor can only support one modification at a time, though the modifications are modular and can be swapped out with 10 minutes of work.
| Modification | Mark | Effect | Cost | Notes |
| Armor Plating | - | - | - | - |
| - | I | +1 to Armor rating | 400 | - |
| - | II | +2 to Armor rating | 600 | - |
| - | III | +3 to Armor rating | 700 | - |
| Combat Exoskeleton | - | - | - | - |
| - | I | +1 to Melee damage and Run rolls | 750 | - |
| - | II | +2 to Melee damage and +1 to Run rolls | 1300 | - |
| - | III | +3 to Melee damage and +2 to Run rolls | 2000 | - |
| Energized Weave | - | - | - | - |
| - | I | +1 to Armor Rating and +1 to Shield Rating | 600 | - |
| - | II | +2 to Armor Rating and +2 to Shield Rating | 1200 | - |
| Exoskeleton | - | - | - | - |
| - | I | +1 to Melee damage | 500 | - |
| - | II | +2 to Melee damage | 900 | - |
| Hardened Weave | - | - | - | - |
| - | I | +1 to rolls to resist Tech or Biotic Powers | 400 | - |
| - | II | +2 to rolls to resist Tech or Biotic Powers | 800 | - |
| Kinetic Buffer | - | - | - | - |
| - | I | Lowers multi-action penalty by 1 for 1 round | 300 | Must be replaced after activated |
| - | II | Lowers multi-action penalty by 1 for 2 rounds | 400 | Must be replaced after activated |
| - | III | Lowers multi-action penalty by 1 for 3 rounds | 600 | Must be replaced after activated |
| Medical Interface | - | - | - | - |
| - | I | +1 to Soak rolls and becoming Unshaken | 1000 | - |
| - | II | +2 to Soak rolls and becoming Unshaken | 1400 | - |
| Motorized Joints | - | - | - | - |
| - | I | +1 to Climbing, Throwing, and Strength rolls | 200 | Does not add to damage |
| - | II | +2 to Climbing, Throwing, and Strength rolls | 300 | Does not add to damage |
| - | III | +3 to Climbing, Throwing, and Strength rolls | 350 | Does not add to damage |
| Shield Battery | - | - | - | - |
| - | I | +1 to Shield rating | 300 | - |
| - | II | +3 to Shield rating | 600 | - |
| - | III | +5 to Shield rating | 900 | - |
| Stimulant Pack | - | - | - | - |
| - | I | +1 to Vigor rolls to resist sickness and to Run checks | 500 | - |
| - | II | +2 to Vigor rolls to resist sickness and to Run checks | 900 | - |
| - | III | +3 to Vigor rolls to resist sickness and to Run checks | 1200 | - |
| Toxic Seals | - | - | - | - |
| - | I | Wearer becomes immune to airborne toxins, etc | 300 | - |

