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Mass Effect:  Blackwell

Assault Rifles are designed for any combat situation, allowing for close-, medium-, and even (in the right circumstances) long-range combat.

Their automatic fire makes the Assault Rifles perfectly designed for taking down enemies quickly or providing cover fire, but due to their high recoil, sniping with ARs is very difficult. Short, controlled bursts and a crouching stance are required to hit anything at long range. At close range, spraying bullets into a target is effective, if not as quick as Shotguns.

Weapon Manufacturer Range Damage Cost Weight Shots Min Str Notes
Tsunami Ariake 24/48/96 2d8 400 10 25 d6 ROF 3, AP 2, 3RB
Crossfire Armax 24/48/96 2d8 450 10 30 d6 ROF 3, AP 3
Raptor Devlon 24/48/96 2d8-1 300 10 25 d6 ROF 3, AP 2
Banshee Elanus Risk 24/48/96 2d6+1 350 8 20 - ROF 3, AP 1, 3RB
Avenger Elkoss Combine 24/48/96 2d8-1 250 10 20 d6 ROF 3, AP 1
Lancer Hahne-Kader 24/48/96 2d6+1 400 8 25 - ROF 3, AP 2
Thunder Haliat 24/48/96 2d8 450 10 20 d6 ROF 3, AP 2, 3RB
Breaker Kassa 24/48/96 2d8+1 500 12 30 d8 ROF 3, AP 3, 3RB, Rare
Kovalyov Rosenkov 24/48/96 2d8+2 650 12 25 d8 ROF 3, AP 3, 3RB, Rare
Pulse Rifle Universal 24/48/96 2d8 Mil 6 20 - ROF 2, +2 Accuracy, Ignores Shields