Viruses
Viruses do not draw chips, and are limited to their default weapons.
METTAUR FAMILY
Mettaur1:
No element
HP: 40
Default Weapon: ShockWave ; 10 damage
Power: 2 Speed: 4 AI: 1
Drop:
Guard, ShockWave
Mettaur2:
No Element
HP: 60
Default Weapon: SonicWave ; 40 dmg
Power: 4 Speed: 6 AI: 3
Special Abilities:
Perfect Guard: For a full round action, a mettaur can enter it’s Hardhat until it’s next turn. When in it’s hardhat, Mettaurs take 0 damage from all attacks except those labled Breaking. Mettaurs can not move or attack when in Perfect Guard. Only 1/2 the mettaurs in an encounter can use Total Guard at 1 time, and if there is only 1, it can not perform perfect guard.
Drop: SonicWave
Mettaur3:
No Element
HP: 120
Default Weapon: DynaWave ; 80 dmg
Power: 8 Speed: 10 AI: 7
Special Abilities:
Perfect Guard: For a full round action, a mettaur can enter it’s Hardhat until it’s next turn. When in it’s hardhat, Mettaurs take 0 damage from all attacks except those labled Breaking. Mettaurs can not move or attack when in Perfect Guard. Only 1/2 the mettaurs in an encounter can use Total Guard at 1 time, and if there is only 1, it can not perform perfect guard.
Drop: DynaWave
MettaurΩ:
No Element
HP: 160
Default Weapon:Bigwave ; 150 dmg
Power: 14 Speed: 16 AI: 13
Special Abilities:
Perfect Guard: For a full round action, a mettaur can enter it’s Hardhat until it’s next turn. When in it’s hardhat, Mettaurs take 0 damage from all attacks except those labled Breaking. Mettaurs can not move or attack when in Perfect Guard. Only 1/2 the mettaurs in an encounter can use Total Guard at 1 time, and if there is only 1, it can not perform perfect guard.
Drop: 1000 zenny
CANODUMB FAMILY
Canodumb1:
No Element
60 HP
Default Weapon: Cannon ; 10 damage
Power: 2 Speed: 1 AI: 2
Special Abilities:
Motion Shot: When an Enemy moves within the cannons range, it is instantly attacked.
Sentry: Cannons can not move, but have infinite range to their shots.
Line Sight: Cannons can only shoot in straight lines from themselves (N, NE, E, SE, S, SW, W, NW)
Drop: Cannon
Canodumb2
No Element
HP: 90
Atk: HiCannon ; 50 dmg
Special Abilities:
Motion Shot: When an Enemy moves within the cannons range, it is instantly attacked.
Sentry: Cannons can not move, but have infinite range to their shots.
Line Sight: Cannons can only shoot in straight lines from themselves (N, NE, E, SE, S, SW, W, NW)
Drop: HiCannon
Canodumb3
No Element
HP: 130
Atk: M-Cannon ; 100 dmg
Special Abilities:
Motion Shot: When an Enemy moves within the cannons range, it is instantly attacked.
Sentry: Cannons can not move, but have infinite range to their shots.
Line Sight: Cannons can only shoot in straight lines from themselves (N, NE, E, SE, S, SW, W, NW)
Drop: M-Cannon
CanodumbΩ
No Element
HP: 180
Atk: Cannon ; 200 dmg
Special Abilities:
Motion Shot: When an Enemy moves within the cannons range, it is instantly attacked.
Sentry: Cannons can not move, but have infinite range to their shots.
Line Sight: Cannons can only shoot in straight lines from themselves (N, NE, E, SE, S, SW, W, NW)
Drop: 1000 zenny
Bunny Family
Bunny:
Lightning Element
40 HP
Default Weapon: Lightning Ring ; 15 damage, Stun 1 action
Power: 1 Speed: 4 AI:2
Drop: Zapring1
TuffBunny
Lightning Element
HP: 60
Atk: Zapring ; 60 dmg, Stun 3 actions
Power: 3 Speed: 6 AI:4
Drop: Zapring2
MegaBunny
Lightning ELement
HP: 160
Atk: Zapring ; 90 dmg, Stun 1/2 actions
Power: 7 Speed: 10 AI:8
Drop: Zapring3
BunnyΩ
Lightning Element
HP: 220
Atk: Zapring ; 150 dmg, Stun 3/4 actions
Power: 13 Speed: 16 AI:14
Elem: Elec
Drop: 1000 zenny
