Disfigurements


If a character is ever reduced to -7hp or less in a single blow they must make a single roll on the Disfigurement Chart and apply the result to their character. For example, Borf is in a heated battle with a Dire Wolf and has taken several wounds that reduce him to 1hp. The Dire Wolf scores another hit for 8 pts of damage reducing Borf to -7. Blue Bonnet Borf must immediately roll on the Monster Section of the Disfigurement Chart. Borf then rolls percentile dice and checks the result. OH NO! Bad news for Borf and the future Mrs. Borf! The result was a 98 which means the Dire Wolf made a snack out of Borf’s testicles…
If Borf and Kynon get into a drunken brawl and Borf is reduced to -4 and then bleeds to -7 before Kynon sobers up enough to stuff a few leaves into Borf’s wounds then no disfigurement occurs. However if Borf is reduced to -1 and due to Kynon’s drunken perspective (the room is spinning badly) doesn’t realize that Borf has stopped moving and chops at him one more time taking him from -1 to -7 then a disfigurement HAS occurred. Once again Borf must roll his percentile dice only this time he must look at the Slashing Chart to reflect the damage done by Kynon’s battleaxe. YIKES! A result of 17 means that Kynon’s axe came down and sheered Borf’s face off!
The spells and or time required to heal such wounds is listed below each of the different charts.
Bludgeoning
| Percent | Disfigurement |
|---|---|
| 01-04 | Broken Fingers (1d4: Even #=Right; Odd #=Left); Roll 1d10/2 to determine number of fingers |
| 05-08 | Broken Hand (1d4: Even #=Right; Odd #=Left); Useless |
| 09-12 | Bruised Hand (1d4: Even #=Right; Odd #=Left); -4 to all actions with hand for 1d10 weeks |
| 13-16 | Broken Arm (1d4: Even #=Right; Odd #=Left); Useless |
| 17-20 | Bruised Arm (1d4: Even #=Right; Odd #=Left); -4 to all actions with arm for 1d10 weeks |
| 21-24 | Elbow Shattered (1d4: Even #=Right; Odd #=Left)); Useless |
| 25-28 | Shoulder Shattered (1d4: Even #=Right; Odd #=Left); Useless |
| 29-30 | Broken Neck; Paralysis from neck down |
| 31-34 | Neck; Unable to turn head; -4 to spot, search, and escape artist |
| 35-38 | Concussion; -2 to all actions for 1d4 weeks |
| 39-42 | Brain Damage; -1d4 to Intelligence |
| 43-44 | Spine; Paralysis from waist down |
| 45-48 | Hip Crushed (1d4: Even #=Right; Odd #=Left); Can not walk for 1d6+6 weeks |
| 49-52 | Pelvic Bone Broken; Can not walk for 1d6+6 weeks |
| 53-56 | Broken Leg (1d4: Even #=Right; Odd #=Left); Reduce move by half |
| 57-60 | Knee Shattered (1d4: Even #=Right; Odd #=Left); Lose three quarters of movement |
| 61-64 | Broken Foot (1d4: Even #=Right; Odd #=Left); Reduce move by half |
| 65-68 | Broken Toes (1d4: Even #=Right; Odd #=Left); Reduce move by a quarter |
| 69-72 | Orbital of Eye Broken (1d4: Even #=Right; Odd #=Left); Blindness in eye; -2 Spot & Search |
| 73-74 | Orbital of Both Eyes Crushed; Total blindness |
| 75-78 | Front Teeth Bashed Out |
| 79-82 | Broken Ribs; -5 to movement, -1d4 to Strength |
| 83-86 | Groin; Sterility |
| 87-90 | Face Smashed; -1d4 Charisma |
| 91-92 | Throat Crushed; Player must use their best Red Fox voice whenever their character speaks |
| 93-96 | Ankle Broken; Lose three quarters of movement |
| 97-100 | Lower Back Muscle Bruised; -1d4 Strength for 1d10 weeks |
Broken Bones Require 1d6+6 weeks or a cure critical wounds spell to heal unless otherwise specified. Scars require a regeneration spell to heal.
Slashing
| Percent | Disfigurement |
|---|---|
| 01-04 | Ear Cut Off (1d4: Even #=Right; Odd #=Left) |
| 05-08 | Nose Removed; -2d4 Charisma |
| 09-12 | Hand Chopped Off (1d4: Even #=Right; Odd #=Left) |
| 13-16 | Fingers Chopped Off (1d4: Even #=Right; Odd #=Left) Roll 1d10/2 to determine # of fingers |
| 17-20 | Face Filleted; Character hideously ugly -2d4 to Charisma |
| 21-24 | Arm Hacked Off Below Elbow (1d4: Even #=Right; Odd #=Left) |
| 25-28 | Deep Slash to Arm (1d4: Even #=Right; Odd #=Left); -2 to actions with arm for 1d10 weeks |
| 29-30 | Arm Hacked Off at Shoulder (1d4: Even #=Right; Odd #=Left) |
| 31-34 | Deep Slash to Leg (1d4: Even #=Right; Odd #=Left); Reduced to half move for 1d10 weeks |
| 35-38 | Foot Hacked Off (1d4: Even #=Right; Odd #=Left); Reduced to one quarter move |
| 39-42 | Deep Slash to Lower Back; -1d4 to Strength for 1d10 weeks |
| 43-44 | Leg Hacked Off at Hip (1d4: Even #=Right; Odd #=Left) |
| 45-48 | Large Leg Scar (1d4: Even #=Right; Odd #=Left) |
| 49-52 | Hamstring Slashed (1d4: Even #=Right; Odd #=Left); Reduced to half move |
| 53-56 | Large Scar on Back |
| 57-60 | Eye Slashed Out (1d4: Even #=Right; Odd #=Left); Blindness in eye; -2 Spot & Search |
| 61-64 | Scalp Filleted; Hair will not grow back |
| 65-68 | Achilles Tendon Cut (1d4: Even #=Right; Odd #=Left); Reduced to three quarters move |
| 69-72 | Large Arm Scar (1d4: Even #=Right; Odd #=Left) |
| 73-74 | Eyes Slashed Out; Total Blindness |
| 75-78 | Groin; Sterility |
| 79-82 | Leg Hacked Off Below Knee (1d4: Even #=Right; Odd #=Left) |
| 83-86 | Throat; Player must use their best Red Fox voice whenever their character speaks |
| 87-90 | Large Facial Scar |
| 91-92 | Brain Damage; -2d4 Intelligence |
| 93-96 | Deep Chest Wound; Character fatigued for 1d10 weeks |
| 97-100 | Spine Severed; Paralysis from waste down |
Severed limbs and scars require a regeneration spell to heal or regrow. All other wounds require a cure critical wounds spell or 1d6+6 weeks to heal unless otherwise specified.
Piercing
| Percent | Disfigurement |
|---|---|
| 01-04 | Collapsed Lung; Character Fatigued until healed. |
| 05-08 | Hand Impaled (1d4: Even #=Right; Odd #=Left); Hand Useless for 1d10 weeks |
| 09-12 | Arm Impaled (1d4: Even #=Right; Odd #=Left); Arm Useless for 1d10 weeks |
| 13-16 | Leg Impaled (1d4: Even #=Right; Odd #=Left); Reduce move to half for 1d10 weeks |
| 17-20 | Large Facial Scar |
| 21-24 | Deep Wound to Abdomen; Character has uncontrollable urination |
| 25-28 | Large Arm Scar (1d4: Even #=Right; Odd #=Left) |
| 29-30 | Throat Impaled; Player must use their best Red Fox voice whenever their character speaks |
| 31-34 | Brain Damage; -2d4 Intelligence |
| 35-38 | Nose Mangled; -1d4 Charisma |
| 39-42 | Deep Chest Wound; Character fatigued for 1d10 weeks |
| 43-44 | Spine Impaled; Paralysis from waste down |
| 45-48 | Broken Arm (1d4: Even #=Right; Odd #=Left); Useless |
| 49-52 | Large Leg Scar (1d4: Even #=Right; Odd #=Left) |
| 53-56 | Cheeks Skewered; -1d4 Charisma |
| 57-60 | Broken Leg (1d4: Even #=Right; Odd #=Left); Reduce move by half |
| 61-64 | Neck Impaled; Unable to turn head; -4 to spot, search, and escape artist |
| 65-68 | Elbow Impaled; Arm useless for 1d10 weeks |
| 69-72 | Knee Shattered (1d4: Even #=Right; Odd #=Left); Lose three quarters of movement |
| 73-74 | Neck Impaled; Paralysis from neck down |
| 75-78 | Pelvic Bone Broken; Can not walk for 1d6+6 weeks |
| 79-82 | Front Teeth Shattered |
| 83-86 | Groin; Sterility |
| 87-90 | Hamstring Impaled (1d4: Even #=Right; Odd #=Left); Reduced to half move |
| 91-92 | Tongue Gouged Out; Character can not speak |
| 93-96 | Eye Stabbed Out; (1d4: Even #=Right; Odd #=Left); -2 Spot & Search |
| 97-100 | Eardrum Ruptured (1d4: Even #=Right; Odd #=Left); Deafness in ear; -4 Listen |
All wounds require a cure critical wounds spell or 1d6+6 weeks to heal unless otherwise specified. Scars require a regeneration spell to heal.
Monster
| Percent | Disfigurement |
|---|---|
| 01-04 | Hand Bitten/Ripped Off; (1d4: Even #=Right; Odd #=Left) |
| 05-08 | Foot Bitten/Ripped Off; (1d4: Even #=Right; Odd #=Left) |
| 09-12 | Broken Ribs; -5 to movement, -1d4 to Strength |
| 13-16 | Eye Raked Out; (1d4: Even #=Right; Odd #=Left); ; -2 Spot & Search |
| 17-20 | Front Teeth Bashed Out |
| 21-24 | Hip Crushed (1d4: Even #=Right; Odd #=Left); Can not walk for 1d6+6 weeks |
| 25-28 | Broken Arm (1d4: Even #=Right; Odd #=Left); Useless |
| 29-30 | Eyes Clawed/Bitten Out; Total blindness |
| 31-34 | Concussion; -2 to all actions for 1d4 weeks |
| 35-38 | Scalp Filleted; Hair will not grow back |
| 39-42 | Nose Chewed Off; -1d4 Charisma |
| 43-44 | Arm Ripped From Socket (1d4: Even #=Right; Odd #=Left) |
| 45-48 | Broken Leg (1d4: Even #=Right; Odd #=Left); Reduce move by half |
| 49-52 | Skull Crushed; -1d4 Intelligence |
| 53-56 | Deep Chest Wound; Character fatigued for 1d10 weeks |
| 57-60 | Large Facial Scar |
| 61-64 | Face Raked Off; Character hideously ugly -2d4 to Charisma |
| 65-68 | Knee Shattered (1d4: Even #=Right; Odd #=Left); Lose three quarters of movement |
| 69-72 | Neck Impaled; Unable to turn head; -4 to spot, search, and escape artist |
| 73-74 | Leg Ripped From Hip (1d4: Even #=Right; Odd #=Left) |
| 75-78 | Spine Crushed; Paralysis from waste down |
| 79-82 | Ear Bitten Off (1d4: Even #=Right; Odd #=Left) |
| 83-86 | Fingers Bitten Off (1d4: Even #=Right; Odd #=Left) Roll 1d10/2 to determine # of fingers |
| 87-90 | Pelvic Bone Broken; Can not walk for 1d6+6 weeks |
| 91-92 | Phobia of Monster; Character must make a DC20 Will to face this type of monster |
| 93-96 | Throat; Player must use their best Red Fox voice whenever their character speaks |
| 97-100 | Groin; Castration |
Lost limbs and scars require a regeneration spell to heal or regrow. All other wounds require a cure critical wounds spell or 1d6+6 weeks to heal unless otherwise specified.

















