Back to Wiki
| Player | Karma | Donated Karma |
| Adanel | 3 | 1 |
| Eckhart | 2 | 1 |
| Eil | 2 | 1 |
| Kethlan | 1 | 1 |
| Moridin | 10 | 1 |
| Sergei | 15 | 1 |
| Zef | 3 | 1 |
| Party | N/A | N/A |
- Group Karma has been dropped from the campaign
.
- Check here often for current Karma totals.
Back to Wiki Main
| Karma Pool Uses (refreshes) | Cost |
| Bonus to a roll (not a dmg roll) before the roll | |
| - +2 | 1 |
| - +4 | 2 |
| - +5 | 3 |
| - +6 | 5 |
| After the roll the cost to add a bonus is double | |
| Reroll your dmg inflicted | 1 |
| Avoid a critical failure | 1 |
| Avoid being hit (before dmg is rolled) | 1 |
| - Save at highest bonus to avoid critical wound or death blow | |
| - DC – 12 + HD of inflictor (or DM’s adjudication) | |
| Win initiative | 1 |
| Activate the Dead Man’s Trigger (last act before dying or going unconscious) | 1 |
| - Must have an action left in the round. | |
| - Can perform one action before succumbing. | |
Back to Wiki Main
| Karma Burn Uses (permanent) | Cost |
| Reroll hit points gained at time of leveling | 1 |
| Score a critical success | 1 |
| - Cannot be on something for which you have no chance of success | 1 |
| Avoid certain death | 1 |
| Attain +1 luck bonus to any skill | 2 |
| Raise an ability score one point (not above racial max) | |
| - Up to 9 | 1 |
| - 10 to 11 | 2 |
| - 12 to 13 | 3 |
| - 14 to 17 | 4 |
| - 18 | 5 |
| Gain a bonus feat | 8 |
| Gain a level | 20 |
Back to Wiki
Dice to roll: