Mustered Out on Mertactor

250-1107

January 09, 2013 03:00

Shortly after midnight, Gerald starts getting excited when he sees that there is some algae now appearing on the rocks.

“We must be getting close to an exit now,” he says confidently. “There is obviously moisture in the air which means that we are getting close to a water source. And if there is a water source, there must be a way up to the surface.”

Thus reassured that they haven’t spent the last eight hours trekking underground for nothing, they continue. As they do so, the narrow crevice that they have been travelling down starts to open up wider and wider. Another half an hour later and they stop in their tracks when they see that there is a large chasm right in front of them – and it must be huge as it extends further than their light sources. More importantly, the chasm is filled with slow-moving brackish-colored water.

There is a bank at the side of the chasm that goes up. They head in the direction of the source of the water, confident that this will lead to the surface, even if they may have to get at least their feet wet in order to get there.

After perhaps a kilometre, they see that there is an obstruction ahead – something strange seems to be wedged between the two side of the rock face. They come closer and, as they do so, more details of the object are revealed to them from the gloom.

It is one of the strangest objects that any of the party members have ever seen – and they’ve seen a lot in their times. Although obviously immobile, it looks more like a living creature, or perhaps an abstract sculpture inspired by some alien lifeform. There are no straight lines or symmetries, just curves and spirals. If it were some kind of a ship, Grim would judge it to be somewhere in the region of 5000 tonnes.

The upper half of the object is a mostly smooth expanse of greenish metal, pock-marked with the occasional strange barnacle-like structure or growth. As the party members come closer, they see geometric shapes on the hull, reddish squares and rectangles with fuzzy edges. A shimmering, semi-transparent energy field wraps around the upper section.

At the far end of the object, there is a twisted spire like a narwhal’s horn mixed with the organic complexity of a banyan grove. The lower section of the object is barely visible as it is mostly covered by the dark water. They can see, however, that it contains a tangle of silvery cords, wrapped around dozens of greenish-grey spheres. These spheres range in size from three to
fifty metres in diameter. Some of them show clear signs of battle damage; there are blackened scars along the hull, shattered hollow spheres, and twisted strands of the greenish hull metal trailing behind the wreck. Every few seconds, there’s a stuttering discharge of energy, as the energy field that is wrapped around the upper hull extends to the lower section. The extended field lasts only a fraction of a second before snapping back to its original configuration.

The party members continue their cautious approach. The narrow bank that they are travelling along leans right up against the upper half of the vessel and so they are now standing right next to it. All are somewhat wary of touching it, however.

Stian sends his drones around in order to investigate it fully and to look for signs of an entrance, but none are apparent.

The party members spend quite a while discussing what they should do about the vessel. Some want nothing to do with it. Gerald, however, is practically delirious with excitement, telling the others that this is quite obviously an artifact from the Ancients – perhaps the largest and most complete one ever discovered by Humaniti – most definitely the Holy Grail for any archeologist -there’s no way he is simply going to pass it by.

There is still the question of how to get inside it. While debating this matter, Jie trips over and falls onto the side of vessel, and promptly disappears, much to the alarm of the other party members. Before they have a chance to start discussing what they should do next, however, Jie’s head appears through the side of the vessel once more, looking somewhat surprised, sheepish and rather dirty as she fell into a patch of muddy water.

Having now learned how to enter the ship and that it is not going to kill them, the rest of the party head in after her. They find themselves standing in shin deep murky water – similar to a paddy field. There is an artificial gravity of 1G,their sensors are showing that the air is breathable and the shimmering energy shield above them sheds light and heat similar to a warm spring day on Earth. What is most strange about it, however, is that the area is substantially bigger than it appeared from the outside – impossibly so.

As they are standing around trying to get their heads around the strange sites, five large plant creatures rise up from the murky waters and attack the party members. The injured Gerald who is wearing little in the way of armor is an easy target for them and he is immediately taken down. The hapless Jie continues her bad run of luck and is also taken down before she realizes what hit her. Will has better luck, avoiding getting taken down. Fortunately the plant creatures aren’t moving that fast and, with the element of surprise now gone, they are quite quickly mown down by Taeva, Stian, Jie and Will before they can cause much more damage to the others.

Will immediately sees to the fallen while the others form a defensive perimeter around the injured. There are no more attacks, however.

Once both Jie and Gerald are back on their feet again, they decide not to spend any longer in the paddy field than they need to, and head for the closest object that rises up from the field, which is just a couple of hundred metres away.

This turns out to be a four-level stepped ziggurat. The steps are three metres tall and sheer, making them an impossible climb without assistance. At each level, the walls are decorated with strange symbols. Gerald recognizes them as being somewhat similar to droyne, but not so much that he can understand their meanings.

Taeva fires off her grappling hook and is easily is able to get to the top of the ziggurat. She helps the others until they are all up. At the top of the ziggurat is a solid cube of metal, three metres to a side, which is also decorated with glyphs. After a while, they start to press the glyphs at random until three of the four sides melt open, allowing access to the inside of the cube. Inside is an opaque haze. They step inside it.

Inside the cube, the party members find a dull grey panel, like a door or full-length mirror, attached to the rear wall. Next to the panel is a circular control, composed of five small buttons, one large one, and a trio of medium-sized stones.

They stare at the controls for a while wondering what to do with it. Taeva guesses that it is a teleporter and presses a couple of the buttons, which causes the grey panel to flicker and turn silvery, which is accompanied by a distinct change in air pressure in the cube.

Stian decides to send a drone though. It easily manages to enter through the screen but, as it does so, the display on his screen turns to static and he loses control of it. Stian decides to head in to see what is behind the screen first-hand.

Much to everyone’s relief, he reappears a couple of minutes later holding the drone. He tells the others that behind the portal is a sphere some 5m in diameter which is totally empty, with three iris valves coming from other sides.

Taeva presses a different combination of buttons to see what happens. This time all of the party members decide to head in after one another, with Grim leading the way.

As they enter through the portal, they find themselves in another sphere that seems virtually identical to the one that Stian entered before. The only difference is that this sphere has one iris valve which is welded open. This in turn leads to another similar sphere.

And so the party members have four iris valves to investigate. They check them out one by one. Grim leads the way into the first room, closely followed by Jie and Taeva. The sphere contains a multi-faceted metre-tall crystal, inset into a hexapodal stand. Three of the stand’s legs are broken and appear to have been cut with some sort of laser.

Grim is the first to look into the mirror. He looks confused and somewhat alarm as he studies it. He looks more surprised and alarmed still when the crystal is suddenly occupied by a small visible holographic duplicate of him. The duplicate seems to be trying to communicate with Grim, gesturing and beckoning to him and seems to be reacting to events outside the crystal. Jie and Stian also look into the mirror, but there is no reaction.

Visibly spooked by what he has seen, Grim decides to vacate the room and the others follow him.

They check out the next iris valve which leads to another sphere. The upper half of this capsule is taken up by the ship’s self-repair system, a complex web of microassemblies and atomic
transmuters. Examining the machinery, the party members can see a spinneret in the ceiling weaving strands of a delicate black gauze that hangs from the ceiling. Another device reels in this black gauze a millimetre at a time and annihilates it with a disintegrator beam. Upon investigating the process carefully, Grim realizes that the machinery seems to be stuck in a loop and that disabling the spinnert or the disintegrator would free up more of the ship’s resources. All of the party members are nervous of touching anything, however, and so decide to leave it alone and to move on.

Having exhausted the iris valves leading from the second sphere, they go back to the first to check out the iris valves from there.

They check out the first and see that it contains four small winged humanoids, somewhat similar to droyne, which are floating at the Zero-G point in the middle of the sphere. The humanoids are silvery in colour and are made out of metal. It doesn’t take long to realize that they are robots. Not wanting to risk waking up the robots, the party members decide to leave them alone and instead investigate the last room.

They head into the last of the rooms accessible from these two adjacent spheres. The room just turns out to be damaged and empty, however.

Having now exhausted all of the possibilities from the two spheres, they head back through the portal and find themselves back in the grey cube from where they started out from. Knowing that the first combination of buttons arrived at a relatively safe destination,they decide to search that one rather than risking teleporting into anywhere that could potentially be hazardous.

As Stian discovered, they are back in another of the connecting spheres and start to investigate the iris valves off it.

They start with the first one. The iris valve to the first one is scratched. What can have caused this is a mystery as the material seems impossible to mark with anything.

The sphere behind the door looks as if it is some kind of a locker area. It is mostly empty. However, as they look through the lockers, they discover six small silver disks around 5cm in diameter. The party members spend a while examining them but there are no buttons on them to activate them and so their purpose is not obvious. The party members take them and stow them away for further analysis.

They go through the next door. The sphere inside seems to be damaged and empty. The party members head in to check it out, but find that it is not as empty as they originally thought as they are immediately attacked by a bunch of sentient plants who try to pierce the party members with their stingers.

Once again it is Jie who continues with her run of bad luck as she is immediately pierced by one of the stingers through one of the holes in her armor. The remainder of the party members avoid taking any damage and are able to fight off the remainder of the plants without too much difficulty as, once again they are slow moving, even if they are a lot harder to kill than regular beings. Jie continues to take the worst of it as the stinger embedded in her side continues to sting her even after the plant that it came from is dead. Eventually she manages to yank it out and the pain stops.

There are two other iris valves accessible from the main chamber they teleported into.

“This ‘ship’ we’re on gives me the heebeejeebees,” says Stian. “It’s impossible to know where the teleports are taking us, could be 10m, could be 10 parsecs. Someone remind me what we’re here for please?”

“What are we doing exploring this weird alien ship that’ll probably kill us!” replies Will. “We’re ADVENTURING damn it! This is exactly what Will signed up for. Onward and upward I say! Let’s get this puppy airborne.”

Gerald gives his full support to Will.

“We’re making history, that’s what we’re doing,” he adds. “Does it not excite you to know that this … whatever it is … has been laying here for 300,000 years and we are the first to enter it? Our names will be famous in making the most remarkable archeological discovery in all Imperial history. If it costs me my life, then it will still have been worth it.”

“Archaeological fame is of no interest to me," comments Taeva. “But we should at least cull the wreck for information/ artifacts we can make money on.”

“Unlike the eggheads here who are quite happy to activate ancient battle robots and get us all blown away by them in the name of Science, I disagree.”

“Caution and our safety are paramount. Your big discovery will be pointless if we’re all killed by stupid schoolboy over-curiosity.”

Jie, armour eaten away by the creatures she has named The Dribblers , pieces of flesh torn away by the carnivore plants she has named Maw-Mums and punctured by quasi-sentient thorn flinging flowers she has named Prickles, has had enough.

“We came here for this guy.”

She grapples Gerald by the scruff of his dirty coverall collar and gives a good shaking:

“We got him. I vote we find the simplest, easiest, least damaging path out of here and take it. We’ll return to civilization as heroes which will undoubtedly increase the value of that rock in our cargo hold. We sell it and blast away from this hell hole!”

Jie then quiets down fast, ashamed that her rising (slightly hysterical) voice may have notified yet another human-hungry alien monster to their presence. She looks all around her with paranoia in her eyes, not fear…no not that, just a healthy dose of skittishness. She lets loose Gerald’s collar and for the tenth time re-checks her Laser Carbine power core.

Stian listens to both Taeva and Jie and suggests an option:

“If this ship has been here for 300,000 years as the Prof says, what makes anyone think it’s going anywhere soon? If the damage we saw on the outside is what’s stopping it from moving, we’ve no reason to think it’s going anywhere. If the Droyne discovered it (why did they move a mere 200km from it?) they’re the only others who know about it. We don’t know if they’ve notified anyone about it or what their reaction to it is. There was no evidence of violence in the Droyne village, what freaked them?”

“And, whatever freaked the Droyne and had them up stakes and move, who’s to say it’s not capable of freaking us?”

“We should be really careful.”

“I vote that we leave now,” Stian continues. “Get better gear from the Princess to allow us more time to explore this thing and come back. We have very little food and water with us, how long can we actually be here?”

“With all that said, I still don’t like being here…”

“The Droyne have an in-built fear of all things Ancient,” Gerald explains. “It gives them the willies. 200km certainly puts them at a safe distance from it then – it’s not as if any of their young are likely to stumble over it again.”

“I very much doubt that they have told anyone about it,” he continued. “I interviewed them at length as to why they moved and would not answer the question or even to give any hints. They probably don’t want anyone else to find it.”

“As to leaving and coming back later, I don’t see what we have to gain even if the vessel is not likely to move or be discovered by anyone else. We’ve been investigating it for less than an hour – surely you’re not exhausted yet? And going out and back again means three potential additional encounters with the isopods rather than just the one.”

“I vote that we finish it now.”

“We won’t have better gear than we have now, and we may not get back," agrees Taeva. "This is probably a one off opportunity. Once we leave this place and El Presedente finds out about it, you can bet the surface will be surrounded by armed guards so that he can make some kind of deal with the site to the highest bidder. I’d be surprised if they weren’t there when we emerged anyway if we were watched at all. We won’t even figure on the checklist regarding this site.”

“I agree with the scientists to the extent that it’s now or never. There’s a time to act and a time to pontificate- I’d have hoped that lesson was learned on the Overbluff’s airship. The opportunity is Now.”

Stian continues:

“Prof, tell me about your relationship with your brother. From what we’ve learnt in a very brief meeting with your niece and wife it’d be best to know what we’re getting into by helping you out with this,” he says gesturing to the ship around them.

“This is definitely going to get us all into Zos’s good books,” Gerald says excitedly. “The greatest archaeological find in the history of the Imperium? This is really going to put Flexos on the map in a big way. The isopods were interesting enough from a sector perspective, but this is in a whole different league. He will be quick to realize the enormous profits that will come from this find – the huge increase in tourism that it is sure to lead to.”

“No,” he says confidently. “Zos is going to be very happy when we tell him about this. Is someone getting all of this on holovid so that we can show it to him?”

Grim, listening to the ebb and flow of the arguments, waits for a lull and then says:

“I vote, with some misgivings, to continue exploring the vessel, if indeed it turns out to be such. Let’s go into the areas we haven’t explored, and then, if nothing pans out, we can leave if we want.”

Pausing for a moment, Grim adds, with an uncharacteristic hesitation in his voice:

“If all else fails, we could go back to the sphere with the crystal. So far, aside from the rather vicious flora and fauna, and of course this control panel, it’s the only thing that seems to interact with, er, any of us…”

Jie looks incredulously from one crew member to another. Have they so soon forgotten the wailing death scream of this Ex-Marine as a pseudo-tentacled stinger dug its way slowly towards her rapidly beating heart? Or when a muck monster slithered from the murky shallows and nearly lopped off her head? Or how she was almost digested alive as she stood her ground and bought time for the demolitions to be placed? Obviously not.

With a half shudder/half sigh, Jie realizes that the others think putting their collective heads in a 300,000 year old noose is more exciting than finishing the mission. She composes herself for her imminent doom:

“Once I get killed by some critter, these bastards better name it after me!” Jie mumbles under her breath as she cinches the tattered remains of her crew uniform around her waist like a skirt and tightens Stian’s loaned Flak Jacket around her bosom.

Stian casts his mind back to the time he was idly thumbing through the Spinward Sun, bemused by the tales of Elvis being found alive and kicking on the 3rd moon of the gas giant in the Nakege system and remembering how the law states that any Ancient relics and artifacts are property of the Emperor with no exceptions…

He then remembers that Flexos is not part of the Imperium – yet at least – and realizes that the Emperor has no jurisdiction here. So who does? Only Zos, presumably.

Stian thinks to himself "hmm, there was I forgetting my geography…

Still, if this Zos character proves sticky, we can see about popping a spanner in the works with the Baronet, am sure the 3I would take an even greater interest in this shit hole if there were Ancient artefacts to be found…"

And with that Stian gets back to the job in hand of staying alive, checks his chamber and mag, and moves on…

So with the decision having been made, the party member decide to continue onwards – at least for a while longer and head for the next of the iris valves, with Grim bravely leading the way as he did earlier while Jie decides that she would be better off in the rearguard position.

The size of this latest sphere is the same as the others and, as with the others, it is mostly empty. Stacked neatly on the far side,however, is a stack of unattached teleport portals but without associated control consoles.

There is also a device floating in the centre of the sphere that resembles a metal starfish that projects a constellation of lights, 29 of them in total. Four of these lights have data tags associated with them.

Stian approaches the starfish to check it more carefully. He tries to see what is written on the data tags, but it is the same incomprehensible glyphs as they have seen everywhere else.

He calls Jie over:

“Could this be a star map?” he asks her.

“I doubt it,” she replies. “There are just too few lights to make a good map. And 29 is too many items to be planetary bodies in the system either.”

Grim plucks up courage to touch the prongs. Doing so, he soon manages to figure out how to switch the lights on and off. Not really understanding the purpose of it though, he decides that it is best if they leave them alone and continue onwards.

Checking out the next room, they enter a large capsule which echoes with an alarming grinding noise. The available space in this sphere is only a fraction of its full volume, as most of the capsule is walled away. They can see that the capsule is sucking in water from the river that the vessel is lying in and extracting minerals from it. At random intervals, there is a loud report from inside the machinery and the teleporter in the room flickers on and off for an instant.

Having exhausted all of the iris valves from the last nexus, the party members return to the main teleporter room. Grim is keen to retrieve the crystal that contains the replica of himself and the others agree to head down there with him. It is still there, still trying but failing to communicate with the 3D Grim. Grim decides to take it with them and so Jie cuts the remaining legs from the crystal and they lug it back to the teleporter room.

They continue to investigate all of the spheres that they can find. The next nexus that they enter has four iris valves coming from it, one of which is locked with no obvious way of getting in there – the first of the iris valves which have been closed. They continue to make their way through the remaining spheres one by one. For the next hour, they investigate the rooms one by one – some of the rooms are partially destroyed, some are empty, a few of them are confusing, while a few more the party members are able to figure out the purpose of, but rarely can they figure out what good it would do them to start messing with it.

During the journey, the find several alien artifacts either stored or lying among some discarded junk. Among their finds are three pistol-like weapons which they are able to figure out are disintegrator pistols. They find another bandolier with green crystals attached, two small malleable ovoids with no obvious purpose and another of the flat silver disks. The hapless Gerald once again nearly gets hit by a stinger coming from a hidden killer plant, but the party members are quickly able to take it down without anyone suffering any more damage.

They continuing punching buttons and heading through portals. After a while, however, they keep visiting the same destinations over and over again. Although they haven’t been keeping an exact count, it appears that they have visited everywhere, or pretty close to everywhere.

Only the locked door remains out of bounds to them and, by being locked off, it looks as if it could hold the key to the vessel. After discussing their options, the party members decide that the starfish could very well be the device which allows or denies entry to each of the portals. They head back down there and then rewind the DDR and enlarge the glyphs above the locked door. Sure enough, they eventually find that one of the prongs of the starfish – the only one not showing a light, has the same glyph on its data tag. They switch on the light and then head back.

Much to their delight, the door is now unlocked. Even more to their delight, the sphere inside definitely looks like a bridge, with the walls of the sphere completely filled with glowing glyphs. In the centre of the sphere, a small seat floats at the Zero-G point. A voice is speaking to them in a language that they cannot understand, repeating the same sequence over and over again. Gerald and the party members spend a long while trying to communicate back to the voice, but without luck.

Gerald is starting to look very tired now as the adrenalin of the find wears off. He tells the others that he wouldn’t mind if they left now as the vessel is not going to be going anywhere and, with some time spent investigating the ancient artifacts, they might be able to unlock the remaining mysteries of the ship.

Needless to say, Jie is delighted at the thought of getting off the ship as soon as possible and immediately agrees with Gerald’s suggestions. The others agree to and so stow the artifacts that they have found and head back to the teleporter room. Together Grim and Jie lug the crystallized Grim away from the ship.

They exit the ship without too much of a problem. Gerald is still fairly sure that, if they continue to follow the pathway, then they will eventually come up to the surface. The others agree to give it a try, not wanting another encounter with the isopods if it can possibly be avoided.

Gerald’s theory was correct. It takes them another three hours of making their way up the pathway through cracks in the rock, but eventually they find themselves back on the surface, some 3km north of the droyne village. Not wanting to walk, Taeva calls Max, who is very glad to hear from her. Five minutes later and Max brings the AGC to land next to them and transports them back to the ship.

Before taking off, they discuss what they should do next. Gerald, naturally, wants to get back to Lomburing to tell Zos what they have found. The party members are a little nervous of Zos from what they have heard, but don’t have any better suggestions. They also discuss what to do with the artifacts with Gerald. They find that Gerald is fairly reasonable to deal with. Although the artifacts are incredibly valuable, they are insignificant compared to the worth of the vessel itself and so he is happy for the party to take most of what they have found. He does, however, ask for one of each item – a bandolier with green crystals, an ovoid and a silver disk so that he can research them – the remainder he is happy for the party members to take. The party members agree and safely lock all of the artifacts away in the Ship’s Locker.

Will then pilots the Princess back to Lomburing and, in a little over half an hour, they are back at the downport. Immediately that they have landed, Gerald firstly radios his wife to tell her that he is alive and back in Lomburing and then phones Zos.

“Zos will see us in a little over an hour,” Gerald tells them.

They leave the downport. With Gerald along with them, the party members have little trouble in getting through what little security there is there and they are soon in cabs speeding them to the town centre, heading back to the same area as the Museum was located in.

On the journey, Max asks Gerald if he will buy the artwork that was the entire point of their coming to Flexos in the first place. Gerald knows the piece well and normally would be very excited about the possibility of getting it back were it not for the fact that it seems almost irrelevant compared to the value of the ancient artifacts.

Gerald says that he is sure that they can come to a deal and the pair of them start haggling over the price. Max seems to have met his match in Gerald, who is just as skilled at the art of negotiation as Max is. After ten minutes of haggling, Gerald says that the best he can do is Cr. 2.55 million. Max is not terribly impressed with the figure, but realizes that it is better to unload it now rather than dragging it halfway around the galaxy in the hope of getting a slightly better price for it.

It is early in the afternoon by the time the taxis pull up outside the Town Hall. Gerald leads the party members inside, receiving crisp salutes from the few guards who are on duty. He speaks with Zos’s secretary who tells them all to wait a while for Zos.

It takes half an hour before she tells them that Zos will see them now in the sitting room. Gerald escorts them into the room where they see that Zos is already seated. He seems a rather dour character. Gerald introduces everyone to him and Zos shakes each of them by the hand, although his face does not crack a smile. There seems to be little brotherly love between the pair of them and the two speak with one another formally.

Rather than try and explain everything, Gerald decides to let the moving pictures do the talking. He takes his copy of the DDR and pops it into the holoprojector, then sits down with a smug grin on his face while he watches Zos’s reaction.

As Zos starts to realize what he is seeing, his eyes go wide and his jaw hangs slack, but he doesn’t say a word. He just watches the events unfold in front of him. As the movie continues, all can see that he is deep in concentration. Although his eyes are on the movie, he doesn’t seem to be concentrating on the details. He starts to look concerned, but it is a long time before he says anything.

Eventually, after watching two hours of the unedited footage, he says, “Enough.”

Gerald switches off the holoprojector:

“So what do you think, Zos?” he says with a grin.

There is no delight in Zos’s voice as he replies, instead there are traces of fear.

“This is big, Gerald – too big, I fear,” he says slowly. “If word of this find got out, every power block in the Marches would be ready to rip the planet apart to find it and take it – the Imperium, the Darrians, the Sword Worlders, the TTC, Collace … even the Zhos and the Aslan.”

He shakes his head:

“Hell, a decent band of pirates could take it if they tried hard enough. You know our resources, Gerald, despite all that I have done here, they are still tiny in the grand scheme of things.”

He falls silent.

Taeva speaks coolly:

“There is only one solution,” she says. “You must pick one partner to work with and only one.”

Zos thinks about this and nods:

“Yes, you are right. It’s the only way forward.”

He looks at the party members, as if noticing them for the first time.

“Who are you all, anyway?”

“WE’RE INTERSOL!” they all say at once, presenting him with their cards all at once.

He studies one of the cards carefully.

“So, of the power blocks, your loyalties lie with the Imperium?”

The question is met with nods.

“So you’re no supporters of the TTC?”

“That’s correct,” the party members say as one.

Zos goes quiet again, thinking carefully before he speaks.

“I have a problem that I need some help with and I think that you could be the ones to do it,” he starts.

The party members listen intently.

“I made an agreement with the Trexalon Technical Consortium a while back,” he starts. “I gave then the rights to build a small starport on one of the minor moons of the gas giant. The money was good and I thought that they were far enough away from Flexos so as not to get up to any tricks. However, we have recently learned that they have decided to abandon this project and instead construct one clandestinely on Flexos itself. Construction has proceeded rapidly with prefabricated parts, and there are now basic refueling and repair facilities inside one of the fissures on the far side of the planet – not too far from where you discovered the ancient find, although the TTC base is in the northern hemisphere rather than the southern. I decided to let them finish building it. Before too long I was intending to make a deal with the Imperium anyway and so I thought that it would be useful to have the TTC finish the base before we took it from them as a second starport would be a useful thing for Flexos to have. Unfortunately though, now
the new port is approaching completion, privateers in the employ of the TTC have landed two former Sworld Worlds 300-ton Patrollers at the site to provide protection. Crewmen from the ships have been staying in lower Lomburing for the past week, carousing in the tourist taverns and generally making a nuisance of themselves while trying to recruit new crew members.”

He pauses before continuing:

“So my proposal to you is this – to take over the base either by infiltration or assault – or a combination of the two. If you need assistance, then I can lend you my best squad of Aslan mercs – they call themselves the Aslandables – who will pose as offworld ihatei.”

“After you have taken over the base, then I need you to take one of the Patrollers over to Walston. There are some Vargr pirates there who will pay for it. Then come back by scheduled flight and your reward will be the remaining Patroller. It’s up to you as so what you will do with it – keep it or break it up for parts – I don’t care.”

“Naturally this entire mission is totally off the record and I will disavow any knowledge of it as it will cause one hell of a shitstorm with the TTC if they didn’t think that the attack just came from a bunch of pirates/mercs.”

“So what do you say? Any questions?”

The party members ask Zos a number of questions regarding what he knows about the base and Zos gladly reveals all that he knows. He answers a fair few of the questions, but there are still several that he has no idea about – the party members will need to find out the answers for themselves.

Once they have obtained all of the information that they can from Zos, they ask if they can be left alone for a while to discuss the matter privately before they make a final decision. Zos agrees and heads off with Gerald, leaving them alone in the conference room. Taeva puts a finger to her lips and monitors the room for bugs. The sweep comes up as a negative, but they decide to converse in whispers just in case.

Stian is the first to speak, saying that he is very suspicious of Zos, saying that he doesn’t trust the info they’ve been given and wants proof himself.

“It could be that Zos is finding himself out of his depth and therefore looking a little shaky but it could be a play.”

Grim nods in agreement:

“I also agree that Zos seems untrustworthy,” he says. “I would pretty much insist that he deposit both the funds from the cave art and a ‘good faith’ sum into our account before we do the op. We could refund the ‘good faith’ sum after we get back if we decide give the second ship to the Aslan. Now Stian’s worst fears might be realized if it turns out that Zos is not just trying to rip us off, but is setting us up to ‘eliminate the pesky offworlders who know about my multi-billion credit alien ship’, as well as potentially currying favor with the TTC, but that’s a risk we’re agreed on taking, no? We can always remind Zos that we’ll broadcast a highpower signal containing evidence of the find to the entire system as we die anyway, just to remind him that killing us won’t keep the secret…”

The others are in agreement with Grim’s plan and so Grim gets up and tells Zos that they have reached their decision. Once Zos and Gerald have returned, Grim tells them that they agree to the mission providing that Zos buys the cave art from them immediately and also deposits an additional security bond into their account, to be released once they are in possession of the TTC ship.

Zos has no problem in buying the cave art from them. The security bond involves a lot more haggling between Max and Gerald. Eventually they agree on a figure of Cr. 350,000. Once they have shaken hands on the deal, Zos immediately wires Cr. 3 million into the party’s account. Max nods as he gets notification.

With negotiations having been concluded, Zos gives everyone his mobile number and shakes everyone by the hand. Gerald leads them all out.

Once the adrenalin of the find and the negotiations have worn off, the party members realize that they have not slept in 36 hours – they are in no fit state to start infiltrating the TTC today. Instead Gerald arranges suites for them at The Excelsior, the best hotel in Upper Lomburing – at Zos’s expense (but he won’t cover minibar and holovid-on-demand services).

The party members head to their rooms, arrange to meet up for breakfast the next day and then get some well-needed rest.

Comments

On January 09, 2013 at 06:15 PM theprofessor said:

Ah, so that’s what happened!

On January 09, 2013 at 06:30 PM hiro_protagonist said:

I was having a hard time hearing too… tech fail… just cause Flexos doesn’t have an internet service don’t see why ours had to go pear shaped, bloody TL6…

On January 09, 2013 at 06:34 PM NickPendrell said:

Sorry about that, guys. I realized after the event that my laptop in the bedroom was still downloading a massive torrent which was probably eating up most of my bandwidth. If it’s shitty again next week, please remind me to pause the bloody thing!

On January 09, 2013 at 07:05 PM youngerpliny said:

Lol! Oh sure and he laughed at me for having the wrong plug in the wrong hole! :)

On January 09, 2013 at 10:55 PM hiro_protagonist said:

OT trivia… The JAMMS used to live round the corner from me a few years back, complete with Merkin police cruiser parked outside (the one they used in the video for their Doctor Who cover) and a “life size” cut out of the queen mother in the window. They scaled a local tower block and daubed JAMMS in what I’d guess were 10’ high letters…

I know Nick will understand that lot, not so sure about the rest of ya!

On January 09, 2013 at 10:57 PM hiro_protagonist said:

torrent shmorrent :P

On January 09, 2013 at 11:07 PM hiro_protagonist said:

back on topic

This “ship” we’re on gives me the heebeejeebees, it’s impossible to know where the teleports are taking us, could be 10m, could be 10 parsecs. Someone remind me what we’re here for please?

On January 09, 2013 at 11:09 PM NickPendrell said:

Yes, the title is an in-joke that I was pretty sure that Tim would get immediately, but I was sure would go straight over the head of everyone else.

On January 09, 2013 at 11:13 PM hiro_protagonist said:

Kick out the JAMMS mother fucker!!!

On January 10, 2013 at 04:26 AM theprofessor said:

What are we doing exploring this weird alien ship that’ll probably kill us!? We’re ADVENTURING damn it! This is exactly what Will signed up for. Onward and upward I say! Let’s get this puppy airborne.

On January 10, 2013 at 11:39 AM NickPendrell said:

So is everyone in agreement to carry on exploring the other two spheres that are in this section of the ship?

On January 10, 2013 at 11:41 AM hiro_protagonist said:

Stin can’t back out, he’ll stay with the group (there’s no known way out anyway), he’s just voicing his unease with the situation…

On January 10, 2013 at 11:42 AM hiro_protagonist said:

need a new keyboard…

On January 10, 2013 at 11:44 AM swampedbybunnies said:

“Archaological fame is of no interest to me. But we should at least cull the wreck for information/ artifacts we can make money on. "

“Unlike the eggheads here who are quite happy to activate ancient battle robots and get us all blown away by them in the name of Science, I disagree.”

“Caution and our safety are paramount. Your big discovery will be pointless if we’re all killed by stupid schoolboy over- curiousity.”

On January 10, 2013 at 02:14 PM Hammerfe77 said:

Jie, Armour eaten away by the creatures she has named “¬_The Dribblers_” , pieces of flesh torn away by the carnivore plants she has named “_Maw-Mums_” and punctured by quasi-sentient thorn flinging flowers she has named “_Prickles_”, has had enough.

“We came here for this guy.” She grapples Gerald by the scruff of his dirty coverall collar and gives a good shaking. “We got him. I vote we find the simplest, easiest, least damaging path out of here and take it. We’ll return to civilization as heroes which will undoubtedly increase the value of that rock in our cargo hold. We sell it and blast away from this hell hole!”

Jie then quiets down fast, ashamed that her rising (slightly hysterical) voice may have notified yet another human-hungry alien monster to their presence. She looks all around her with paranoia in her eyes, not fear…no not that, just a healthy dose of skittishness. She lets loose Geralds collar and for the tenth time re-checks her Laser Carbine power core.

On January 10, 2013 at 03:09 PM swampedbybunnies said:

((realised Taeva’s comment confusing: summarised as ‘explore rest of it’- with care))

On January 10, 2013 at 05:24 PM hiro_protagonist said:

Stian listen’s to both Taeva and Jie and suggests an option. If this ship has been here for 300,000 years as the Prof says, what makes anyone think it’s going anywhere soon? If the damage we saw on the outside is what’s stopping it from moving, we’ve no reason to think it’s going anywhere. If the Droyne discovered it (why did they move a mere 200km from it?) they’re the only others who know about it. We don’t know if they’ve notified anyone about it or what their reaction to it is. There was no evidence of violence in the Droyne village, what freaked them?

Did we leave Max any instruction on what to do if we failed to return within X hours? What’s SOP for this? Is there one?

On January 10, 2013 at 05:26 PM hiro_protagonist said:

Ahh, yes, the option. Leave now. Get better gear from the Princess to allow us more time to explore this thing and come back. We have very little food and water with us, how long can we actually be here?

With all that said, I still don’t like being here…

On January 10, 2013 at 09:30 PM hiro_protagonist said:

And, whatever freaked the Droyne and had them up stakes and move, who’s to say it’s not capable of freaking us?

We should be really careful

On January 10, 2013 at 10:09 PM NickPendrell said:

Max is used to long waits while the rest of the party get up to their adventures and so it will probably be a a while before he start panicking.

He has several petabytes of holoporn on his handcomp so should be able to amuse himself for a while.

On January 10, 2013 at 10:14 PM hiro_protagonist said:

Stian raises an eyebrow. “Sorry Prof, we just bailed your ass out of the mess you got yourself into, what makes you think you have a vote?”

On January 10, 2013 at 10:18 PM hiro_protagonist said:

Stian continues… “Prof, tell me about your relationship with your brother. From what we’ve learnt in a very brief meeting with your niece and wife it’d be best to know what we’re getting into by helping you out with this” gesturing to the ship around them.

On January 11, 2013 at 01:10 AM swampedbybunnies said:

“We won’t have better gear than we have now, and we may not get back. This is probably a one off opportunity. Once we leave this place and El Presedente finds out about it, you can bet the surface will be surrounded by armed guards so that he can make some kind of deal with the site to the highest bidder. I’d be surprised if they weren’t there when we emerged anyway if we were watched at all. We won’t even figure on the checklist regarding this site.”

“I agree with the scientists to the extent that its now or never. There’s a time to act and a time to pontificate- I’d have hoped that lesson was learned on the Overbluff’s airship. The opportunity is Now.”

On January 11, 2013 at 01:37 AM youngerpliny said:

Grim, listening to the ebb and flow of the arguments, waits for a lull and then says, “I vote, with some misgivings, to continue exploring the vessel, if indeed it turns out to be such. Let’s go into the areas we haven’t explored, and then, if nothing pans out, we can leave if we want.”

Pausing for a moment, Grim adds, with an uncharacteristic hesitation in his voice, “If all else fails, we could go back to the sphere with the crystal. So far, aside from the rather vicious flora and fauna, and of course this control panel, it’s the only thing that seems to interact with, er, any of us…”

On January 11, 2013 at 02:31 AM theprofessor said:

No surprise that Taeva has bigger balls than Grim and Stian! U do Grrl!

On January 11, 2013 at 02:43 AM youngerpliny said:

It is Grim’s firmly held belief that Taeva had a second, secret augmentation at the New You clinic on Collace all those months ago. No, he doesn’t believe she was given testes. He just thinks her existing ones were enlarged. Fair warning to She Who Must Be Obeyed, if Grim ever learns the truth, the nuptials will be put on indefinite hold….

er, respectfully, that is.

On January 11, 2013 at 11:13 AM swampedbybunnies said:

((Being a cat burglar, Taeva is hardly risk averse…)))

On January 11, 2013 at 04:24 PM Hammerfe77 said:

Jie looks incredulously from one crew member to another. Have they so soon forgotten the wailing death scream of this Ex-Marine as a pseudo-tenticaled stinger dug its way slowly towards her rapidly beating heart? Or when a muck monster slithered from the murky shallows and nearly loped off her head? Or how she was almost digested alive as she stood her ground and bought time for the demolitions to be placed? Obviously.

With a half shudder/ half sigh Jie realizes that the others think putting our collective heads in a 300,000 year old noose is more exciting than finishing the mission. She composes herself for her imminent doom.

“Once I get killed by some critter these bastards better name it after me!” Jie mumbles under her breath as she cinches the tattered remains of her crew uniform around her waist like a skirt and tightens Stian’s loaned Flacc Jacket around her bosom.

On January 11, 2013 at 08:27 PM hiro_protagonist said:

Well, if nothing else comes from this venture, at least we got to see Taeva come out of the closet and admit her “career”

On January 11, 2013 at 08:34 PM hiro_protagonist said:

Stian casts his mind back to the time he was idly thumbing thru the Spinward Sun, bemused by the tales of Elvis being found alive and kicking on the 3rd moon of the gas giant in the Nakege system and remembering how the law states that any Ancient relics and artefacts are property of the Emperor with no exceptions…

On January 11, 2013 at 09:47 PM hiro_protagonist said:

Stian thinks to himself "hmm, there was I forgetting my geography…

Still, if this Zos character proves sticky, we can see about popping a spanner in the works with the Baronet, am sure the 3I would take an even greater interest in this shit hole if there were Ancient artefacts to be found…"

And with that Stian gets back to the job in hand of staying alive, checks his chamber and mag, and moves on…

On January 11, 2013 at 09:56 PM hiro_protagonist said:

Stian approaches the (chocolate) starfish. What’s written on the data tags? Is there anything that correlates the mapped stars with the portals?

Who’s our astrogator? Jie, Will, recognise any of the stars?

On January 11, 2013 at 10:02 PM NickPendrell said:

The tags are all in the same indecipherable glyphs as all of the others that you have encountered so far.

The ‘prongs’ on the starfish are all spaced at regular intervals and so it does not look like any useful kind of map.

On January 12, 2013 at 01:43 AM youngerpliny said:

In answer to Gerald’s query, Grim taps his DD/R camera and nods, “Yup, we’re recording everything.”

On January 12, 2013 at 10:14 PM Hammerfe77 said:

Jie slings Black Betty over her shoulder and moves from the rear guard to investigate this “Star Fish” more closely. Pulling some scrap paper from one of her numerous pockets she begins to scribble calculations.

Roll: 2d6+0+1 (+ 0 INT mod, + 1 Astrogation Skill)10 = 3[d6]6[d6]0+1…10

With a grin of success she shows the result to the group.

On January 15, 2013 at 01:39 AM hiro_protagonist said:

Does want a commitment from us before sharing any details on the star port?

If the answer to that is no:

How many troops/security does he know they have now?
Does he have maps/satellite images of the site?
What TL are the security forces equipped to?
How frequently are they being resupplied?
Are the supplies interstellar or locally sourced?
What gear do his Aslandables go to work with?
How many crew the star port and are they expected to be neutral in any fight? Who are they loyal to?
What details does he have on the 300dTon ships? Weapons? Vehicles?

On January 15, 2013 at 02:13 AM NickPendrell said:

He is happy to share the information that he has:

1. He thinks that there are more than 50 there, but less than 100.
2. I will make a map later. The base is built on one bank of the river. Next to the river is the runway and on the opposite side are the habitation blocks, with the whole area surrounded by a ditch and palisade. There is quite dense vegetation in the area,but this has been cut away 20-30m from the site.
3. The TTC is TL:C and so this will be the maximum TL that they will be supplied to.
4. They are probably resupplied weekly. The staff work two weeks on/one week off.
5. Food stuffs will be sourced locally, weapons and ammo will have been brought in from offworld.
6. If you are planning on ‘going commando’ I will get each of you to roll up an ‘Aslandable’. You will buy your own arms and armor from mustering out cash. TL 9 + 10 gear will be 2x book price, TL 11 is 5x and TL12 is 10×.
7. The crew are all pirates and mercs and so all can be considered combatants.
8. Janes’ All The Galaxy’s Starships brings up the following information:

http://www.obsidianportal.com/campaign/moom/wikis/sword-worlds-patroller

It also says that weaponry can vary on craft on the secondhand market to make them less reliant upon missiles.

On January 15, 2013 at 07:49 AM youngerpliny said:

I don’t trust Zos’ story. He mentioned “Vargr Prates” with money, so he’s obviously lying.

:-)

1. Those are ‘doable’ numbers!

2. Cool, a kill zone.

3. TL ‘C’? Is that all? Pfaw. Why my richest ‘Aslandable’ has enough funds to buy the best TL 7 rifle and helmet, maybe a wristwatch too. Seriously, who wants to muster out as a male Aslan: you’re almost guaranteed to be broke!

4. See ‘5’.

5. We need Miranda back for this if we’re gonna poison their food supply and still manage to make it tasty and nutritious.

6. Being slightly interested yesterday when I heard you mention ‘Aslan Commandoes’, I’ve rolled up three or four, and have them ready. I used a roll 6 times, discard the low roll convention for the 5 non ‘soc’ stats, with a five term maximum before mustering. Or, if you’d rather, I can schedule a session to roll one up with you? Either way, this seems mildly enticing. Ya’ know?

7. Ok, we’ll just shelve our usual ethical concerns then…

8. Jane’s is pretty reliable. I assume we subscribe to the 300 GB monthly updates? In any case, after examining the stats and layout: that ship sucks. Sure she’s faster and a bit more powerful than the Princess, but talk about ‘hot bunking’!!

On January 15, 2013 at 08:03 AM youngerpliny said:

Ideas. Just spitballin’ here.

A. F**k with their resupply. Do they have a critical part we can sabotage (through Bribery or what have you) before it’s flown out to them? Can their fuel quality be compromised? Do they have food supplies we can drug? What do they need for life support? Can we sabotage a shipment of air filter cannisters and then be sure that they’re beginning to fail around the time we strike, giving them a minus as they gasp for O2?

B. Can we rig a bollix? If we know, going in, that weapons and gear that are either shielded or low tech will be the only ones working, that’ll be a huge advantage, particularly to our Aslandables with their expensive, high tech swords and flintlocks…

C. Is Taeva prepared to infiltrate and then, when the moment is right, distract them all with her version of the “Dance of the Seven Tails”. She’ll have to fight off a few dozen horny Pirates before we can get to her, or not, as the mood strikes her, but it’ll be a distraction…

On January 15, 2013 at 11:31 AM Hammerfe77 said:

This seems like a fairly great setup for INTERSOL to use deception skills and get hiered on as one of them. All the while relaying information to the Aslandables who are stealthily camped out side the watch perimiter. We can spend 2 weeks sabotaging and stratgizing then leave to go back to town. Then the Aslan will strike using our intel.

Meanwhile we hop onboard the Princess and set up a kill zone around the encampment to keep re-enforcments from showing up.

This way we can complete the mission in two ways with two seperate teams who have two different styles, but only the Aslan mercs would be seen attacking the base. INTERSOL will then do the trade with the Vargr and com back to exchange Manuver drives with the remaining Sword Worlder ship. Then sell the extra ship to the Aslans.

What could really help us out is if some of the Aslandables had Piloting (starship) and Enginering (Manouver Drives) Then we can take all 3 ships to the Vargr {who undoubtedly have a spaceship chop-shop} and do the M-Drive transfer there. I doubty the wily Vargr would try anything funny with some Aslan mercs hanging around.

Hey Ian, if Nick trusts us to make our own Aslans, can I borrow one of your already made dudes? I have no Aslan books and trust you have rolled up a warrior worthy of the name. Thanks

On January 15, 2013 at 11:40 AM NickPendrell said:

Piloting and Engineering are girly-skills – not suitable for a red-blooded heterosexual Aslan male.

And you are going to have to roll really well on the mustering out tables for the Aslandables to be able to afford to buy a ship off you!

On January 15, 2013 at 11:45 AM hiro_protagonist said:

How do the supplies (off world and on) arrive?

What security accompanies the supplies?

On January 15, 2013 at 11:50 AM hiro_protagonist said:

50-100 is a lot to take on “full frontal” without heavy weapons and wishing to leave the facility useable. Hmm, neutron bomb… They’re affordable aren’t they? TL7 will do, no silly price modifiers there…

On January 15, 2013 at 03:06 PM NickPendrell said:

Taoyuhrir (Heavy Machine Gun, TL7): This is a massive drumfed machine gun that fires explosive bullets. In human terms, it is a support weapon but an Aslan male can carry it and use it as
a personal weapon. The roar of the taoyuhrir heralds a hail of destruction. The taoyuhrir requires the Heavy Weapons (MPA) skill. Damage: 4d6+4 Auto: 8.

Bring one of those puppies with you and it will even the odds a fair bit!

On January 15, 2013 at 03:51 PM hiro_protagonist said:
Obviously I need to read up on the Aslan…

You sure Zos wants the starport in one piece?

On January 15, 2013 at 06:58 PM hiro_protagonist said:

Whats the deal with Aslan and the spoils of war? Will they just take what they won by violence?

On January 16, 2013 at 01:35 AM NickPendrell said:

Whats the deal with Aslan and the spoils of war? Will they just take what they won by violence?

Max chuckles and volunteers Will as the person to try and stop them!

On January 16, 2013 at 01:50 AM NickPendrell said:

How do the supplies (off world and on) arrive?

What security accompanies the supplies?

Zos doesn’t have the answers to these questions. You would need to find out for yourself.

On January 16, 2013 at 03:25 AM youngerpliny said:

“Zos doesn’t have the answers to these questions. You would need to find out for yourself.”

Well then Gents, shall we take a stroll down to see the

“Crewmen from the ships [who] have been staying in lower Lomburing for the past week, carousing in the tourist taverns and generally making a nuisance of themselves while trying to recruit new crew members.”

??

On January 16, 2013 at 10:38 AM hiro_protagonist said:

Stian wonders what happened to the ex Army low berth passenger, whether he’s now hooked up with a job or not? Did we keep contact details for him?

Stian agrees with the idea of approaching the recruiters but thinks we should do it under the auspices of looking for work. 2 of us on the inside to gather intel.

Stian is also most suspicious of Zos, doesn’t trust the info we’ve been given and wants proof himself. It could be that Zos is finding himself out of his depth and therefore looking a little shaky but it could be a play.

On January 16, 2013 at 02:02 PM Hammerfe77 said:

OK the Aslandables are not wealthy enough to BUY a Extra, down graded ship from us, but we can purchase their loyalty and bodyguard-ship from them with it. Yeah we’ll loose out on some credits now, but as Flexos busts wide open and becomes a VERY interesting place these Aslandables (who will be VERY indebted to us for practically giving them a star ship) will always be our allies. Stuff to think about.

Anyways I won’t be able to make it to next Sundays session, or if I do it’s gonna be real late. Sorry guys. My character bequeths all his money to the rest of the Pride.

On January 16, 2013 at 06:44 PM youngerpliny said:

“Anyways I won’t be able to make it to next Sundays session, or if I do it’s gonna be real late. Sorry guys. My character bequeths all his money to the rest of the Pride.”

Ok, but after I rolled him up he only had 250 CR…

;-}

The idea to have InterSol fund the Aslandables seems pretty cool! Our sale of the art and our acquisition of the Ancient Technology (which is probably worth a bit) means we don’t have an immediate need for the money we’d get from the salvage on the second ship, and I agree it would be really cool to have an Aslan squad we could call on in emergencies floating around the sector!

I concur with Stian’s idea that we only have a couple of us try to infiltrate as employees. Grim will volunteer to be one of them as he has Persuade and would also be in a position to do some harm from the inside as an Engineer.

I also agree that Zos seems untrustworthy. Grim would pretty much insist that he deposit both the funds from the cave art and a ‘good faith’ sum into our account before we do the op. We could refund the ‘good faith’ sum after we get back if we decide give the second ship to the Aslan. Now Stian’s worst fears might be realized if it turns out that Zos is not just trying to rip us off, but is setting us up to ‘eliminate the pesky offworlders who know about my multibillion credit alien ship’, as well as potentially currying favor with the TTC, but that’s a risk we’re agreed on taking, no? We can always remind Zos that we’ll broadcast a highpower signal containing evidence of the find to the entire system as we die anyway, just to remind him that killing us won’t keep the secret…

On January 16, 2013 at 06:59 PM youngerpliny said:

A side note regarding Aslan males and their starting cash in re: equipping the Aslandables.

After rolling up three or four characters using the Mongoose rules, it seems that they start out too poor to equip at any level other than TL7 or so, and even then it helps a lot to roll a weapon or armor on the muster tables. The character I posted, Kiy, only got his ‘layered’ armor and weapon scope by dint of rolling doubles on his Rite of Passage and getting the ‘start with an extra 5K Cr’ result! The average male gets NO rolls on the cash table at all at muster, and even those (like Kiy) who have a level of Independence skill only get half the amount they roll.

“Cash Table: Females, being more skilled in handling financial
matters, may consult the cash table to the limits of their eligibility.
Males are restricted to consulting the cash table no more times than
they have levels in the Independence skill; in addition, males receive
only half the amount shown on the table.”

This makes affording anything other than muster out weapons and armor very difficult, and I’m assuming that muster items need to be Aslan in origin? In any case, I’m petitioning the GM to add a small stipend to each character to reflect their employment by Zos, so that they can afford better gear. I’m not suggesting that they start with Combat Armor, but I found that Kiy, even as a relatively ‘rich’ warrior, wouldn’t have been able to afford his additional Protec vest and Assault rifle scope on his muster benefits alone.

On January 16, 2013 at 07:07 PM swampedbybunnies said:

You should just roll on the material benefits table. Clan shares can be sold for 10k each, and you have a one in six chance of armor benefit (at least on officer tables).

On January 16, 2013 at 07:09 PM swampedbybunnies said:

Actually the cash benefits are not bad either-up to 50k for officers; grunts much worse tho.

On January 16, 2013 at 09:00 PM hiro_protagonist said:

It’d be good to know that the star port on the other side of the planet is being set up by who Zos say’s it is. That there maybe a layer or two between who’s doing the work and who’s funding it/actually behind it would need some kind of investigative skills or hacking. Can Taeva cover that? I know Will can but why would anyone hire him as a security guard? Unless Grim can convince them that Will is his love toy and the two cannot be separated…

On January 16, 2013 at 09:02 PM hiro_protagonist said:

While this prep is going on, is Max having any luck selling the cargo?

On January 16, 2013 at 10:52 PM NickPendrell said:

OK, I didn’t read the rules so didn’t realize how limited they could be for cash. So let’s say that one benefit roll can retrospectively be swapped for an arms and armor starting pack consisting of:

Combat Flex
Reaver’s Aze
Yeheal Autorifle plus ammo.

On January 17, 2013 at 12:45 AM youngerpliny said:

@Steve, I see what you mean about the clan shares. I assume the 50% cash value rule would apply to Males if they redeemed those though? In any case, my character didn’t roll any, so I’ll stick with him as rolled up, lol. Poor but handsome :)

On January 17, 2013 at 12:52 AM youngerpliny said:

“Unless Grim can convince them that Will is his love toy and the two cannot be separated…”

Will does seem to pay a lot of attention to Grim’s body hair. Maybe he likes Bears?

On January 17, 2013 at 12:56 AM hiro_protagonist said:
On January 17, 2013 at 12:57 AM hiro_protagonist said:

maybe he does indeed…

sweater vests, close fitting woollen, kinda like a chest rug really…

On January 17, 2013 at 08:17 AM swampedbybunnies said:

it doesn’t say that. Presumably the Clan manages their money for them. I treated my two shares as 20k. Mind you with the increased prices for TL 9/ 10 it was still pretty tight (I could afford 4 mags of DSAP for rifle-but then I purchased dewclaw upgrades).

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