Moonsong City

Beros
Beros, Elven Ranger    

DM Stat Box.

46 Hit Points
Armor Class: 23
Fortitude: 19
Reflex: 22
Will: 20

Passive Perception: 25
Passive Insight: 18

Beros
Level 8 Ranger (Striker)
Medium ORIGIN TYPE (SUBTYPE) Initiative 9; Senses Perception +15; Low Light Vision
HP 56; Bloodied 28 Healing Surge 14; Surges Per Day 8
AC 23; Fortitude 19, Reflex 22, Will 20
Speed 7; Action Points 1 Alignment Good; Languages Common, Elven

Feats
Defensive Mobility (+2 AC vs OAs)
Weapon Focus (Bow) (+1 damage with bows)
Lethal Hunter (roll d8s for hunter's quarry)
Weapon Proficiency (Greatbow)
Initiate of the Faith (Cleric Multiclass)

Str 12 ( 1) Dex 21 (+ 5) Wis 19 (+ 4)
Con 14 (+ 2) Int 11 (+ 0) Cha 11 (+ 0)
Possessions
Thunderstrike Longbow 1, Lightning Greatbow+2, Elven Cloak +2, +1 Hide, Arrows, Adventuring kit, Climbing kit

Racial Traits
Fey Origin
Group Awareness (non-elf allies within 5 squares get +1 racial bonus to perception)
Wild Step (ignore difficult terrain while shifting)
Elven Accuracy (Use elven accuracy as an encounter power)

 

Class Features
Archery Fighting Style (Defensive Mobility Feat)
Hunter's Quarry (set closest target as quarry as minor action, do extra damage to it 1/round)
Prime Shot (+1 attack if closest ally to target)
Basic Attacks
Lightning Greatbow +2 (standard; at-will) * Weapon Ranged 25/50; +14 vs. AC; 1d12 + 8 damage.
Power Descriptions

At-Will Exploits

Twin Strike Ranger Attack 1
At-Will * Martial, Weapon
Standard Action    Melee or Ranged Weapon
Target: One or Two creatures
Attack: + 14 vs. AC
Hit: 1d12+3


Nimble Strike  Ranger Attack 1
At-Will * Martial, Weapon
Standard Action     Ranged weapon
Target: One Creature
Special: Shift one square before or after you attack
Attack: + 14 vs. AC
Hit: 1d12+8
Effect:

Encounter Exploits

Two Fang Strike Ranger Attack 1
Encounter * Martial, Weapon
Standard Action Ranged Weapon
Prerequisite/Requirement: IF ANY
Target: One Target
Attack: + 14 vs. AC
Hit: 1d12+8 Special: +4 damage if both attacks hit

Elven Accuracy Elf Racial Power
Encounter * Martial, Weapon
Free Action
Effect: You can reroll any attack and keep the new result

Crucial Advice Ranger Utility 2
Encounter * Martial
Immediate Reaction Ranged 5
Trigger: An ally within range that you can see or hear makes a skill check using a skill in which you're trained.
Effect: Grant the ally the ability to reroll the skill check with a +4power bonus.

 

Disruptive Strike Ranger Attack 3
Encounter * Martial
Immediate Interrupt Ranged Weapon
Trigger: You or an ally is attacked by a creature
Target: The attacking Creature
Attack: +14 vs. AC
Hit: 1d12+8 damage. The target takes a 7 penalty to its attack roll for the triggering attack.


Daily Exploits


Split the Tree Ranger Daily Attack 1
Daily * Martial, Weapon
Standard Action    Ranged Weapon
Target: Two creatures within 3 square of each other
Attack: +14 vs AC. Make two attack rolls, take the higher result, and apply it to both targets.
Hit: 2d12 + 8

Excrutiating Shot Ranger Daily Attack 5
Daily * Martial, Weapon
Standard Action    Ranged Weapon
Target: One creature
Attack: +14 vs AC
Hit: 3d12 + 8, target is weakened
Miss: Half damage and target is not weakened

XP: 13k

This character sheet based on a template created by "zero":http://www.obsidianportal.com/profile/zero. --