The City of Sasserine is perched on the edge of the known world, the last stop before the endless expanse of the Amedio Jungle. It is a hub of trade, and home to more than fifteen thousand souls, a bastion of civilization in a realm haunted by piracy, disease, violent weather, and monsters.
Sasserine itself is governed by a group of seven noble families called the Dawn Council, each representing one of the city’s seven districts. Likewise, each district has a common church or faith shared by many of its citizens.
Sasserine (Large City): Conventional; AL NG; Population 15,650; 40,000 gp limit; Assets 31,300,000 gp; Mixed (77% human, 6% half-elf, 5% halfl ing, 4% gnome, 4% dwarf, 2% elf, 1% half-orc, 1% other).
The city was founded over 700 years ago, in the year –124 CY by pilgrims from the north. This group was led by a visionary cleric of Wee Jas named Sasserine who died on the island now known as Ancestor Island in the heroic act of defending the pilgrims from a black dragon named Zelkarune.
Sasserine’s lover, a man named Teraknian, founded the city in her honor. Over the next several centuries the city experienced phenomenal growth, during which a line of rulers descended from Teraknian ruled Sasserine in conjunction with advice from the churches of Wee Jas and Kord.
In the year of 480 CY, Lord Mayor Orren Teraknian ruled the city — a rule that allowed for no shades of gray. For the first time in centuries, the church of Wee Jas was stripped of its power as fabricated charges of devil-worshiping saw to the arrest, imprisonment, and even execution of its faithful. Just as Orren’s rule became unbearable, a great fleet of ships arrived —representatives of the Hold of the Sea Princes to the north.
Promising an end to Orren’s cruel rule, the invaders were aided in their assault on the city from
within as the citizens rose up in rebellion. Orren Teraknian was overthrown and the Sea Princes claimed Sasserine as their own.
Over the century to come, Sasserine’s resources were savaged. The Sea Princes kept Sasserine a secret from the rest of the world, hoping to hide the valuable port from invaders by destroying any references to it they could find. Spies infiltrated cartographer guilds and libraries throughout the world, altering maps and sea charts with magic. Ship captains who knew the route to the city were bought off or murdered.
Sasserine suffered in these 100 years, but the underlying spirit of her citizens did not die. Their prayers were finally answered in 584 cy, when representatives from a nation known as The Shar assassinated nearly all of the Sea Princes. The resulting turmoil threw Sasserine into chaos. Without the support of their homeland, the leaders of the city were overthrown in a fortnight.
In the decade since their freedom, the people of Sasserine have rebuilt their city with astonishing success.
Click on the names below to find more details on each district: