Guilds
Member benefits include reduced fees on training, access to rituals and reagents, wills and funeral costs.
Applies to Background – Occupation: REQUIRES GUILD MEMBERSHIP
- Artisan [Any]
- Criminals [Rogues are non-Martial for Guilds]
- Entertainers [Bards are non-Arcane for Guilds]
- Farmer [Any]
- Mariner [Any]
- Merchant [Any]
- Military [Martial or Paladin]
- Scholar [Arcane and Divine]
Avengers and Nobles never belong to craft guilds, but may join an Adventurers’ Guild.
See also: