Nacirema

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Training: Master [Equivalent Character Level 21]

Applies to Background – Occupation:

You work for Yourself

  • All guild benefits end if you work for yourself
  • Common Epic Paths becomes available
  • Own a home/shop with workshop
  • You have 1 apprentice
  • You earn [6d6gp day]

You work for a Guild

  • Your Guild requires a monthly fee of 200gp
  • Your Guild may request missions
  • Your Guild provides a shop with workshop and 1 Craftsman, 3 Journeyman and 9 Apprentices
  • Or you are provided with an Estate [Common Feast, Wine, and Grand rooms]
  • Farmers receive an Estate, 20 acres and 50 Oxen and you receive a Baronet/Baronetess title [a non-hereditary title]
  • Mariner becomes Master and Commander of ship[s]
  • Military receives commision to Watch Commander or Legion Commander
  • Criminal may become Guildmaster
  • You earn [10d10gp day]
  • Receive 125,000gp worth of gear
  • Items of Power may be [51-60%] available at cost
  • Special Epic Paths becomes available

Entitled to Rituals [Arcane and Divine Classed guilds only]

  • Add 2 at 25th
  • Add 2 at 25th
  • May purchase Rituals at cost
  • Other ritual caster may purchase at 300% cost if available

Entitled to Ritual components

  • 10 components per Ritual
  • Non-Guild members pay 600gp/level

Training last until:

  • Age: Death or
  • Payment of Guilds Master fees [625,000gp]

Failure:

  • Military and Criminal face plausible ramifications
  • All others start off as Society – Wealthy

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