Master
Training: Master [Equivalent Character Level 21]
Applies to Background – Occupation:
- As Apprentice
You work for Yourself
- All guild benefits end if you work for yourself
- Common Epic Paths becomes available
- Own a home/shop with workshop
- You have 1 apprentice
- You earn [6d6gp day]
You work for a Guild
- Your Guild requires a monthly fee of 200gp
- Your Guild may request missions
- Your Guild provides a shop with workshop and 1 Craftsman, 3 Journeyman and 9 Apprentices
- Or you are provided with an Estate [Common Feast, Wine, and Grand rooms]
- Farmers receive an Estate, 20 acres and 50 Oxen and you receive a Baronet/Baronetess title [a non-hereditary title]
- Mariner becomes Master and Commander of ship[s]
- Military receives commision to Watch Commander or Legion Commander
- Criminal may become Guildmaster
- You earn [10d10gp day]
- Receive 125,000gp worth of gear
- Items of Power may be [51-60%] available at cost
- Special Epic Paths becomes available
Entitled to Rituals [Arcane and Divine Classed guilds only]
- Add 2 at 25th
- Add 2 at 25th
- May purchase Rituals at cost
- Other ritual caster may purchase at 300% cost if available
Entitled to Ritual components
- 10 components per Ritual
- Non-Guild members pay 600gp/level
Training last until:
- Age: Death or
- Payment of Guilds Master fees [625,000gp]
Failure:
- Military and Criminal face plausible ramifications
- All others start off as Society – Wealthy