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Enter the Hyborian Age. The civilised kingdoms at the heart of the world make war on one another with massed ranks of mercenaries while idle nobles chatter and gossip in the courts of Aquilonia and Nemedia. In the north the barbarians of Asgard, Vanaheim and Cimmeria make war on anyone close enough to raid and in the west the Picts savagely reject the encroachment of settlers into their primeval forests. Pirates infest both the open ocean in the south and the inland Vilayet sea, earning the ire of Stygian sorcerer-priests and Turanian horse lords alike. This world of expansive plains, steaming jungles, ancient tombs and otherworldly horrors gives no quarter — you must wrest your destiny from it with the strength of your limbs and the edge of your sword!

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The Nemedian Chronicles

The secret of steel has always carried with it a mystery. You must learn its riddle. You must learn its discipline.

Conan

Intro

June 30, 2013 15:40

Know, o prince, that between the years when the oceans drank Atlantis and the gleaming cities, and the years of the rise of the Sons of Aryas, there was an Age undreamed of, when shining kingdoms lay spread across the world like blue mantles beneath the stars – Turan, Zamora with its dark-haired women and towers of spider-haunted mystery, Corinthia with its city-states and deadly intrigue, Nemedia with its haunted woods and bloodthirsty mercenaries. Hither came Cuana, soldier-of-fortune from the dark hills of Cimmeria, Dhak, the Stygian man of steel and sorcery, Tullweim, barbarian from the northern wastes of Asgard, and Xacksmith, archer and thief from the hordes of Hyrkania, each with gigantic melancholies and gigantic mirth, to tread the jeweled thrones of the Earth under their sandaled feet.

Dramatis Personae

The World

Next Session – Saturday September 6, 2008

Current Chapter – 8

Reavers of Ophir


Chapter 8, Session 5

August 12, 2008 23:52

Night 2

After spending the day traversing the crowded streets of Ianthe and questioning the inhabitants of the Old City district, Tullweim, Cuana, Dhak, and Xacksmith needed a tall mug of ale. The group traveled across the emptying streets through the dwindling light to the Bull & Bear inn. Once there, they looked around for any familiar faces but found only 6 of the Gate of Avenrakash’s guards, 2 mercenaries gambling, and the wench who had attempted to lighten Tullweim’s purse the parties’ first night in Ianthe. The party took a table and gruffly ordered ale from the wench, listening for anyone mentioning the group in the inn, but only heard low grumbles from a couple of the guards. Tullweim bought the gate guards’ table a round as well. Dhak approached the guards inquiring about Galbro and got a racist remark for his troubles. Dhak turned away with a sneer on his face and was about to walk back to his table when one soldier told Dhak he’d heard of Galbro’s network of thieves. Dhak turned at the soldiers’ words and was told to search a certain sewer in Ianthe’s slums for a secret entrance to the Zingaran’s lair. Dhak sensed the guards’ true intent was not to aid but to have the party tromp though the cities sewers and provide the guards with a joke to tell in future nights. Dhak spoke to his comrades, they finished their ale and left the inn in a resentful mood.

The adventurers returned to Baron Timeon’s palace and met with Enaro, who informed them of the low level of the troops’ morale. Cuana attempted to rouse the companies’ spirits but had trouble finding the right words. Tullweim then talked to the troops, promising they would win through this difficult time with their lives and plenty of silver to take home to Nemedia. A loud cheer rose in response and Tullweim turned to see Timeon’s chamberlain fast approaching down a corridor. Vanemoth informed the party the Baron was not happy with half his slaves fleeing in the night from the display of mummery and sorcery Dhak had shown the previous night. Tullweim shot Dhak an annoyed look and had the chamberlain lead him to the Baron. Baron Timeon spat vitriol and bile at Tullweim and Dhak for the loss of his slaves and swore that the cost of replacing each one would come out of the mercenaries’ pay. Tullweim was able to calm the Baron down with assurances that no such thing would again occur and Dhak intimidated the Baron into leaving them be for the moment.

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Chapter 8, Session 4

July 28, 2008 01:18

The Search for the Assassin

Tullweim, Xacksmith, Lady Julia and three members of the Crimson Wolves stood in the room with Katos’ lifeless body. Several of Baron Timeon’s servants arrived to clean up the mess in the room and remove the body of the dead Argossean merchant but Tullweim wouldn’t allow it. The Aesir demanded that nothing in the room be touched until Cuana and Dhak had a chance to survey the scene. Tullweim posted 2 mercenaries at the door and put the rest on high alert. They were to sleep in shifts and patrol the grounds for the rest of the night. Tullweim wanted to post 2 guards at the Baron’s door, but the Baron refused to allow the guards within 30 feet of his door. Though he too was concerned for his safety, Timeon desired privacy even more, insisting, quite importantly, that his friends in court would never allow him to be assassinated. After the Baron left, Tullweim ordered Taurus to keep watch over Timeon’s balcony.

Lady Julia was rather bored by the mystery and would rather stay at the palace than get involved. The Nemedian troops were quite fretful and Lady Julia’s beautiful hand-maiden Torali added to their fear by saying only a supernatural being could have penetrated into the heart of the palace. Tullweim’s slave Accalia then ran up to Katos’ room to find the barbarian. She stopped in shock at seeing Tullweim completely naked in the hallway, with Lady Julia in a bed sheet at his side. The barbarian clumsily attempted to smooth the situation over while walking with Accalia back to his room.

Once preparations were made and armor was donned, Tullweim decided to locate Cuana and Dhak. Cuana had left word that he would be at the Bull & Bear inn so the Aesir and Hyrkanian headed that way down Ianthe’s darkened streets. When they arrived at the inn, they found Cuana had purchased a large keg of ale for the troops. Tullweim pulled the group outside and explained their current predicament. Dhak was eager to have a look at the crime scene and Cuana and Tullweim carted the keg back to Baron Timeon’s palace. When they arrived they looked the scene over and all the clues found were made known to the Cimmerian and Stygian. It was decided they would need to question Baron Timeon and perhaps confront him with what they already suspected about his dealings with Al’Kiir.

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Chapter 8, Session 3

July 13, 2008 02:29

The Riders

Early, on the second day traveling back from the mines, Xacksmith scouted ahead of the caravan in the fog and saw a band of 10 riders who were trying to remain hidden traveling parallel to the caravan. Xacksmith reported his findings to Tullweim and company. Once the 10 riders realized they’d been spotted they withdrew into the forest. Later, at noon, the caravan stopped to rest and replenish. The 10 riders were again spotted. Dhak and Xacksmith stealthily moved towards the riders while Tullweim and Cuana got the caravan moving again. The Aesir and Cimmerian then trotted to the riders under the guise of parleying. The riders immediately fled and disappeared over a hillcrest.

Tullweim and Cuana chased after them, but lost sight of the riders. The two experienced trackers did see horse tracks leading down towards a small hut. An elderly woman was in front of the hut doing her washing in a brook. She seemed very old and a bit mad. The Aesir called out to the woman and noticed that she was blind, yet seemed to see them easily. Tullweim and Cuana coaxed some information out of the her, some of it quite startling. When asked about the riders, the old hag responded, “I saw no riders but sensed an unholy presence pass by this spot. The poor ground shook in her terror. Beware. Worry not yourselves with gold. The earth herself is in fear. The crucible which will forge him anew has been exhumed, lost from my care. For millenia I have watched it and now it is gone.” Dhak and Xacksmith caught up to Tullweim and Cuana in time to hear the old witch’s most shocking revelation, “With Al’Kiir’s return all hope will be gone. None can escape his will. He is impervious to puny weapons such as yours. Only the Staff of Avanrakash can destroy him. He is not far away. His purpose is at hand. At nights now I hear his servants calling him. They lacked yet the crucible, but now that it is in their hands the last rite will be performed and the earth doomed.” Dhak’s Stygian mind was quite intrigued by the old woman’s tale, and wished to spend more time discussing matters with her, but the rest of the party was eager to give chase to the riders. Dhak requested any aid the old hag could give, and she gave him 4 doses of a healing salve she had concocted.

The party followed the horse tracks into a small woods. They found a bind of 10 horsemen clothed in red and faces hidden by hoods. Steel sparked and blood was shed as the outnumbered party fought their foes on horseback. The riders’ tactics of spiritedly charging the party with ride-by attacks took its toll on even the heavily armored Tullweim. Xacksmith shot arrow after arrow into a single rider, who fled, near to gasping his final breath. Dhak threw his last orb of Acheronian demon-fire at a rider who wore a bronze charm around his neck and was startled to see the rider was not shaken by it. Cuana was quickly pressed by 3 of the riders and responded by striking a mighty blow which felled one rider and immediately cleaved another. In the end, 2 of the riders were taken prisoner and their leader felled. The leader’s body was examined, the hood removed and the party discovered a familiar face underneath. It was Darios, the dead Argossean! The old wounds from several days past were easily discernible on his body. How he came to be alive again sent a shudder down all but the Stygian’s spine.

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Chapter 8, Session 2

July 05, 2008 20:05

The Morning After

The mercenaries ate breakfast at the inn and Katos met them there to lead them to Baron Timeon’s palace. The party passed a wide boulevard near the Golden Circle, where money and stolen goods often changed hands, loud trumpets were heard braying out, followed by an expectant murmur of the crowd, The Street cleared to make way for a procession. A large group of Ophirean cavalry pranced by, followed by numerous courtiers dressed in gaudy finery. Behind them rode General Iskandrian, a proud veteran with a shock of white hair belying the strength still apparent in his bulging neck. This was the man who would determine the future of Ophir. Behind him, in a litter, rode King Valdric, a frail old man in obvious poor health. Across his lap laid a long gem-encrusted staff, the royal scepter of Ophir. Behind him rode another large unit of cavalry. They passed by.

Sandwiched between a temple to Mitra and a pottery shop, stood a small pretentious palace. Tastelessly brocaded columns ran across the front veranda. Wide marble steps decorated with poorly carved flowers led up to two huge bronze doors which bore the Timeon crest, two red wolves on a field of deep blue. The crest might have been impressive, except that the wolves were smiling rather than snarling. Katos mounted the steps, looking a little pale. “I wish Darios might have been here,” he whispered. “It will mean great grief he has been murdered. He was the Baron’s favorite”

Tullweim pounded on the door, and a thin, sour-aired chamberlain opened it and asked their business. The chamberlain, Vanemoth, was irritatingly condescending, even to Katos, and insisted that the Baron was too busy to be bothered with any military trifles that day. It appeared Katos had fallen out of favor. It was also obvious Vanemoth considered the mercenaries’ tattered clothing and foreign accents abominable and would rather not see them again. Lady Julia cursed him loudly. A threat from Tullweim and Cuana cowed the chamberlain and gained the party admittance.

The chamberlain disappeared up some ornate stairs. As they party waited, they looked about and noticed the palace’s garish decor. Flimsy furniture, pretty flowers, and second-rate tapestries abounded.

The mercenaries soon heard a shout from above and saw the chamberlain retreating down the hall backwards, bowing as he went. A balding man in a silk robe approached, his stomach bulging, his pasty little legs popping in and out from beneath his brocaded gown. He was obviously drunk, “What is all this noise? I’ve told you, Vanemoth, never to disturb me while I’m researching! What do those stinking barbars want?”

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Chapter 8, Session 1

July 05, 2008 19:16

The Kingdom of Ophir was the most ancient of kingdoms existing in the Hyborian Age, dating back to the time of sorcerous Acheron itself. It was a place of mystery and power, dark forests, haunted mountains, black crypts steeped in gloom, where horrors and treasures laid rotting beneath the soil.

Yet it was also a place of life, ruled by kings and feuding nobles, peopled by sturdy peasants and cunning city-folk, ravaged by bandits, defended by mercenaries and armies alike. It was a country isolated by its own stubbornness, suspicious of the world beyond, and lacking real allies. It was friendly to Aquilonia and Corinthia, distrustful of Nemedia and Koth, disdainful of Argos.

Ophir’s troubles were growing. Childless King Valdric was dying, his physicians had found no cure. He had faith in their powers to restore him and refused to name an heir, fearful that any heir might be eager to hasten the king’s departure. His nobles were sure that no cure would be found and that the country would soon be left without king or heir. They maneuvered for the throne, amassed private armies, plotted. No noble had yet dared to kill another, but the mercenaries had ridden past burnt villages and fields, past plundered warehouses, past murdered captains laying in stained fields while vultures circled overhead. The king’s army hid while bandits raided freely, and the Ophireans became refugees within their own land, fleeing to the safety of the cities.

It was through this land the Crimson Wolves journeyed for there were reports of good work for any who could swing a sword or cut a purse. The only catch was to avoid having their own purse or throat cut, for that is what the parties’ fellow freebooters were paid to do.

The mercenary company recently crossed the Nemedian border and traveled toward the Ophirean capital of Ianthe where, according to rumor, rich employment awaited them. The roads were thick with refugees, their carts piled high with the few humble goods which escaped flame and bandit.

Meeting in the Sarellian Forest

The 50 hardy Nemedian Adventurers traveling with the party were trained in war’s ways, and were a company the party could confidently lead into battle. But the parties’ silver was fast disappearing and the troop’s contract was nearly over. It was quite clear to Tullweim den Morder, leader of the Crimson Wolves, these were men who fought for coin, not honor or glory. According to their guide, the party was in the Sarellian Forest, a half-day’s ride northeast of Ianthe. As Tullweim, Cuana, Dhak, and Xacksmith mused over their nearly empty purse, the company rounded a bend in the forest-darkened road. Ahead they saw the remnants of a caravan, most of the travelers laid dead beneath the dark trees. Twenty horsed bandits were amusing themselves by taunting the four survivors who were still trying to fight. Two of the survivors looked to be from Argos, judging from their apparel. One was a blond-haired woman who, as the company watched, skewered a bandit on the end of a sword, then leapt astride his vacant horse. The fourth appeared to be a madman from Khitai, a berserk warrior frothing at the mouth. The bandits kept their distance from him.

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