This page contains a summary of the major and minor changes we are using from the core D&D 4E and Eberron Campaign Setting rules provided by Wizards of the Coast.
- Alignment – Instead of using the standard alignments, we use Good, Evil, Lawful, Chaotic and Unaligned; characters can choose up to two non-opposed alignments or Unaligned.
- Inherent Bonuses – Adventurers gain bonuses to attacks, defenses, and damage at a fixed rate. These bonuses do not stack with magic item enhancements. See page 138 of DMG2.
- Firearms in 4E
- Races in NCT
- Faiths Pantheons and Deities
- Dragonmarks and Dragonmark Houses