Encumbrance
Simple encumbrance system by stone.
Movement
Movement is in tens of feet. For every 10’, you may move 1 10’ square per turn. The party moves at the speed of the slowest member.
When retreating over ground already covered, you may move at twice this rate.
You may run at 3x-5x this speed, depending on your encumbrance. You are surprised on a 1-5, trigger all traps, are given minimal information about your movement choices, and have encounters at double the normal frequency while running.
| Encumberance Levels | |||
|---|---|---|---|
| Unencumbered: | 120’ movement rate | up to 5 stone | Run 5x |
| Lightly Encumbered: | 90’ movement rate | up to 7 stone | Run 4x |
| Moderately Encumbered: | 60’ movement rate | up to 10 stone | Run 3x |
| Heavily Encumbered: | 30’ movement rate | up to 20 stone | Can’t Run |
| Overburdened: | 10’ movement rate + Fatigue | * | Can’t Run |
- You can push or drag up to 25 stone (~ 500 lbs.) plus or minus 5 stone per strength bonus or penalty. You are immediately fatigued.
Wearing medium armor lightly encumbers you. Wearing heavy armor moderately encumbers you, regardless of your actual amount carried. Unless you are a dwarf, then heavy armor only lightly encumbers you.
You add or subtract 1 stone per Strength bonus.
You add 1 stone if you are a dwarf.
Weight of Items
A stone is between 15-30 pounds. Use your judgement. A packed kit is usually considered 1 stone for 20 pounds. Awkward items may weigh less (15 lbs.) yet still be considered a stone. When doing quick calculations (coins, etc), assume 20 pounds.
| Plate | 5 stone | Chain | 3 stone |
|---|---|---|---|
| Leather | 2 stone | Shield | 1 stone |
| Weapon, heavy | 1 stone | Weapon, light | 1 per 3 carried |
| Misc. Equipment | 1 (total) | Coins | 1 stone per 200 |
“Heavy weapons include the pole arm, halberd, pike, two-handed sword, morning star, flail, and battle axe. Light weapons include the sword, mace, hand axe, and bow — or items like a helmet, small sack of coins, large chalice, etc. Tiny items are counted only if a character carries a large number of them; such gear as a dagger, potion, scroll, jewelry, etc. can be counted at 1 stone per 6 items, if so desired.” Delta’s D&D Hotspot
Containers
Each has a maximum capacity of weight they can safely carry. They may be overloaded, but will rip, tear and break. These are not made with modern manufacturing methods.
| Belt, Pouch | 1/2 stone | Pack Ape | 10 stone/20 stone |
|---|---|---|---|
| Sack, Small | 1 stone | Donkey | 6 stone/10 stone |
| Sack, Large | 3 stones | Mule | 25 stone/35 stone |
| Backpack | 2 stones | Pony | 10 stone/15 stone |
| Backpack, Masterwork | 5 stones | Sheep or Goat | 1 stone/2 stone |
| Saddlebag, Small | 2 stones | Chicken | -/1 stone |
| Saddlebag, Large | 5 stones | Yak/Ox | 11 stone/17 stone |
| Cart, Small | 10 stone | Cat, Small(2) | 1 stone/3 stone |
| Cart, Large | 20 stone | Cat, Large(2) | 5 stone/10 stone |
| Horse, Draft(1) | 20 stone/40 stone | Dog(3) | 2 stone/3 stone |
| Horse, Light War(1) | 15 stone/25 stone | Horse, Medium War(1) | 20 stone/32 stone |
| Horse, Wild(1) | 15 stone/30 stone | Horse, Heavy War(1) | 25 stone/35 stone |
(1) Horses are panicky underground
(2) Cats can carry more than this, but they won’t because fuck you I’m a cat. They will probably get hacked off if you ask them to carry anything, really
(3) Varies based on breed of dog
