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Possible future development

Fifth Level

Rogue: Sneak Attack + 1d6, trap sense +1, fill up assassin skill pre-reqs, +1 BAB, Will, Fort

Sixth Level

Assassin: Sneak Attack + 1d6, use poison, death attack, assassin spells (true strike, ghost sound), feat: Leadership, +2 Ref

Assassin requirements:
  • Skills: Disguise 4 ranks, Hide 8 ranks, Move Silently 8 ranks.
  • Special: The character must kill someone for no other reason than to join the assassins.

Feats:

  • Acrobatic (Jump/Tumble)
  • Alertness (Listen/Spot)/Improved Init/Uncanny Reaction (Roll Init twice)
  • Combat Expertise (Trade attack bonus for AC)
  • Combat Reflexes (extra AOOs)
  • Improved Critical (double threat-range)
  • Investigator (Gather Info/Search)
  • Leadership (probably Dwarven wizard cohort)
  • Negotiator (Diplomacy/Sense Motive)
  • Persuasive (Bluff/Intimidate)
  • Far Shot/Precise Shot
  • Scholar (knowledge skills CC)
  • Skill Focus
  • Stealthy (Hide/Move Silently)
  • Studious (1 extra skill point per level)
  • Versatile (any two CC skills become class skills)
  • Wary (Spot/Initiative)
  • Weapon Focus/Weapon Specialization
Complete Adventurer Feats:
  • Combat Intuition: +1 attack engaged against in previous round
  • Death Blow: Coup de Grace as standard action
  • Deft Strike: Ignore armor and natural armor
  • Dive for Cover: retry one failed reflex save but end up prone
  • Improved Diversion: Use bluff to create diversion, then hide as move action.
Player’s Guide II Feats:
  • Acrobatic Strike: +6 on next attack against opponent tumbled past
  • Combat Tactician: +2 damage against opponent approached and attacked
  • Deadeye Shot: Opponent denied dex bonus against ranged attack if just attacked in melee.
  • Intimidating Strike: Make Intimidate check to shake opponent.

Classes/Prestige Classes:

Assassin, Bowman, Deepwood Sniper, Monk, Obsidian Sniper, Ranger, Shadow Dancer, Twilight Warrior