Delahk Scratchpad
Possible future development
Fifth LevelRogue: Sneak Attack + 1d6, trap sense +1, fill up assassin skill pre-reqs, +1 BAB, Will, Fort
Sixth LevelAssassin: Sneak Attack + 1d6, use poison, death attack, assassin spells (true strike, ghost sound), feat: Leadership, +2 Ref
Assassin requirements:- Skills: Disguise 4 ranks, Hide 8 ranks, Move Silently 8 ranks.
- Special: The character must kill someone for no other reason than to join the assassins.
Feats:
- Acrobatic (Jump/Tumble)
- Alertness (Listen/Spot)/Improved Init/Uncanny Reaction (Roll Init twice)
- Combat Expertise (Trade attack bonus for AC)
- Combat Reflexes (extra AOOs)
- Improved Critical (double threat-range)
- Investigator (Gather Info/Search)
- Leadership (probably Dwarven wizard cohort)
- Negotiator (Diplomacy/Sense Motive)
- Persuasive (Bluff/Intimidate)
- Far Shot/Precise Shot
- Scholar (knowledge skills CC)
- Skill Focus
- Stealthy (Hide/Move Silently)
- Studious (1 extra skill point per level)
- Versatile (any two CC skills become class skills)
- Wary (Spot/Initiative)
- Weapon Focus/Weapon Specialization
- Combat Intuition: +1 attack engaged against in previous round
- Death Blow: Coup de Grace as standard action
- Deft Strike: Ignore armor and natural armor
- Dive for Cover: retry one failed reflex save but end up prone
- Improved Diversion: Use bluff to create diversion, then hide as move action.
- Acrobatic Strike: +6 on next attack against opponent tumbled past
- Combat Tactician: +2 damage against opponent approached and attacked
- Deadeye Shot: Opponent denied dex bonus against ranged attack if just attacked in melee.
- Intimidating Strike: Make Intimidate check to shake opponent.
Classes/Prestige Classes:
Assassin, Bowman, Deepwood Sniper, Monk, Obsidian Sniper, Ranger, Shadow Dancer, Twilight Warrior
