|Level||BAB||Fort||Ref||Will||Special||Spells Per Day|
|1st||+0||+0||+0||+1||Detect Darkspawn, Warden Immunities, Warden’s Arcana||+1 level of existing spellcasting class|
|2nd||+1||+1||+1||+1||+1 level of existing spellcasting class|
|3rd||+1||+1||+1||+2||Warden’s Arcana||+1 level of existing spellcasting class|
|4th||+2||+1||+1||+2||+1 level of existing spellcasting class|
|5th||+2||+2||+2||+3||Warden’s Arcana||+1 level of existing spellcasting class|
Caster Level 5
3 Ranks in Knowledge Dungeoneering
Detect Darkspawn: You may cast Detect Darkspawn at will.
Detect Darkspawn (Divination)
Area: Emanation equal to class level x 20 feet in 360 degree circle.
Duration: Concentration + class level rounds.
Round 1: Presence or Absence
Round 2: Power of Aura
Round 3: Proximity to 5 feet.
You are immune to Darkspawn taint and the venom of darkspawn creatures.
Warden’s Arcana: At level 1 of this class, a Spell Warden may select one of the following arcana. They may select a second arcana at level 3 and a third at level 5.
Dark Penetration: You gain a competence bonus to caster level checks made to overcome the spell resistance of Darkspawn equal to twice your class level.
Arch Demon’s Breath: Your spells ignore the Energy Resistance of Darkspawn. You do half damage to Darkspawn who possess Energy Immunity.
Fel Potency: You gain a competence bonus to caster level checks made to dispel or counterspell any spells (or to resist dispelling and counterspelling) cast by or on Darkspawn equal to twice your class level.
Arch Demon’s Word: All your spells gain a +2 profane bonus to their save DC against Darkspawn.
Give and Take: When you damage a Darkspawn with a spell you may also quicken a Cure spell (The level of the Cure spell is not increased). This ability can be used 3 times per day.
Arch Demon’s Blood: Darkspawn are counted as Undead for purposes of spell/channeling damage.
Warden’s Resilience: May use one of the following abilities 3/day.
Healing gives SR 10+level for 1 round. (only works against darkspawn magic)
Healing gives DR 5/silverite for 1 round.
Healing also neutralizes darkspawn venom and taint (if received within 5 rounds of exposure).
Healing gives target a +1 Sacred/Profane bonus on attack and damage against darkspawn for their next attack.