In-game date: September 1, 1901
Our heroes arrive in Adricsdorf from various directions by various means. They meet at the Wine Merchant’s tavern where Karnack of Jorontown finds an interesting notice requesting the services of a survey team to look over some land to the south and west of town. It is agreed that they look into this job. There are a couple of other notices regarding a recent “incident” at the local graveyard and bandits on the north road to Mannadan, but these are passed over for the moment.
Iolar Tuaysheartah finds some Kashwa fur trappers who are in town selling their goods and asks them if they know anything about the land to be surveyed. The trappers make mention of a plague at some time in the past which caused their people to retreat from the coastal areas, after which the “people from the sea” (the colonists from Adastrica ) moved in. They have heard tell that there is a lake somewhere in those woods, and there are rumors of an old ruined tower. The place has a bad reputation, and they recommend staying clear of it.
The group convenes at the plantation house of Lord Enfield, one of the four local petty nobles. There they meet Lord Birgen, newly arrived from Aquilonia. He’s obtained a local land grant and is eager to establish his own plantation. The survey is for the lands granted to him. He offers the adventurers 50 gold apiece and agrees to outfit them with a pack pony carrying food, some rope, torches, and map-making tools.
The group decides to take the job, some for the money, others for the adventure. Liath Adhmad is interested in exploring the inland wilds of the Western Continent, and Zarunal Turner is eager to earn whatever money he can, for he has been given a year in which to earn enough cash to pay off his indenture. They stay in town two more days so that Iolar can attend the wedding of Enfield’s daughter to the second son of Lord Gruun, another local landowner. The group prepares to set out on September 5.
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