Voyage of the Phallus Maximus

Captain's Log, Entry 2

September 26, 2011 14:23

24/9/41,211

Glorious, glorious success. Glorious, glorious loot.

But I mustn’t get ahead of myself.

The string of good fortune began when we locked the psykers up in the ship and went off on a pre-gold-filled-ship-looting shopping trip. All Ramirez wanted was an auspex scanner, but he pissed off the guy running the junk stall or something, I don’t know. What I do know is that I (using my keen marketplace senses) was able to find a guy who could install a power field on grandpappy’s old decorative sword. Not only will it serve as my little addition to the family weapon set, but it will let me slice shit in two with lasers. And that’s always a plus.

So after that little bit of excitement, we noticed one of the Redguard was missing. Normally, I’d say leave him and that he was probably a useless wanker in the first place, but Ramirez was convinced (as usual) that something was amok. We ended up tracking the guy to some slaver place that he got his ass kidnapped by, smooth-talked our way in, and found our errant guard. With a new hole in the back of his skull thanks to that Fel guy’s inbred sister-wife or whatever she was. We got the drop on her and Officer Nubek made up for his little episode in the Court of the Dead by de-braining what’s-her-name with a certain “brains and skull and giblets all over the walls” style. Also I jury rigged one of my laspistol cartridges into an energy grenade to take out a turret (by throwing it at the turret). I’m still rather proud of myself for that. So anyway we blamed what’s-her-name’s death on the guy with a hole in his brain and got ourselves out of there.

We made our way to the system where the gold was, only to find that it wasn’t just floating out in the middle of nowhere with some sort of giant, golden exclamation mark over it. So we poked around the planets. First planet was some Emperor-forsaken rock with nothing on it but a single wrecked transport. Had some info about some xenothing on the next planet.

So we head over there and the officers apparently don’t appreciate my creative landing style. Whatever. They’re just jealous because they know they can’t make an Arvus Lighter skip that many times across the ground. So, on our way to the xenothing, we find some greenskins. Ramirez was supposed to sneak over to a nearby turret and shoot them with it, but he managed to step on what I imagine was the only dry twig on the entirety of the planet.

So we’re fighting the greenskins, and it starts off well. Sister Death Pyro managed to set most of the orks on poison fire (which I guess is a thing now?). Then, however, the gretchens came out and started shooting, and let’s just say Ramirez won’t be recovering from his mental anguish any time soon.

Anywho, we get to the xenothing and it’s all weird and xenoey. Officer NubekkenIcanneverrememberallofhisfirstname sticks his head in a hole and apparently got hit with brain lasers or something so he knew where the treasure ship was. Libertina also stuck her head in the brainlaser hole. Just because, I guess. Maybe she just likes sticking her head in places. Dunno.

So we make it to the ship and there’s a big hole in it, but we can’t see any gold. Just as we’re about to poke around the ship, who do we see putting into the system but that Fel joker. We hide in the asteroid belt and watch him go into orbit on the planet with the xenothing. And that’s when the Phallus Maximus struck. We caught those fools with their pants down. Fel himself was planetside as we pulled up to his ship and opened vox communications. Threatened his seneschal for a bit before we just decided to start shooting anyway.

The resulting battle…well…

The Phallus Maximus fired its lance right up the thrusters of Fel’s ship.

Oh yes.

Oh yes.

No more needs to be said.

We boarded the ship amongst the evacuating crew, stole that punk’s banner and all his loot, then went back to our ship and blew the remainder of that ship straight into the warp.

Free to loot the treasure-ship at our leisure now, we took a quick detour to the bridge and saw the remains of the former captain. I shot him for being stupid and ugly and some gold pillbug thing fell out of his eye.

Anyway, long story short, we found a gloriously massive pile of gold in the back of the ship.

Truly, it was a sight to behold. I nearly wept at the majesty of those golden mountains.

And that brings us to the present, where we are now in the month-long process of simultaneously shipping a Grand Cruiser’s worth of gold back to civilization and partying.

At long last, it seems the Rinn dynasty’s fortunes are reversing.

Kenn Rinn, Captain of the Phallus Maximus

Note to self: Find more excuses to keep the psykers locked up in their rooms on the ship to continue the whole “glorious success” thing as long as possible.

This Week’s Acquisitions

As a result of your actions, your dynasty’s status has been updated.

Comments

On September 29, 2011 at 07:06 PM insanityv2 said:

A Few Announcements

  • I went ahead and ordered that poster of the map. So now we have visual aids. Joy.
  • From now on I am going to roll acquisitions the Thursday before each session. I am doing this so that you know whether or not your acquisition was successful, and therefore you’ll be able to add the items to your sheet before you get to the session. This means the cut-off for acquisitions is the Thursday before each session. Any acquisitions posted on Friday will be rolled into the next session.
On September 30, 2011 at 07:41 AM Kaenrin said:

Alright, let’s see.

  • Acquisition roll for Kenn Rinn will be for a Conversion Field, [NOTE: I’m going to make a commerce test to boost this] so that’s Extremely Rare (-30), Negligible (+30), and Good Quality (-10) against PF40 for a modified total of 30.
  • Varius Teruuno wants to try for his Motion Predictor again, so that’s Very Rare (-20) and Negligible (+30) for a modified total of 50.
  • And it is the Captain’s Decision that Elm Unstro should get used the gear he’s got for one session before he goes and flips through the book for more stuff, so his roll will be used for the Greater Good: a lander that doesn’t have negative maneuverability. That’ll be a Gun-Cutter at Very Rare (-20), Vehicle Acquisition (-10), Negligible (+30), and Good Quality (-10) for a modified total of 30.
On September 30, 2011 at 08:40 PM insanityv2 said:

I’m going to make a commerce test to boost this.

In the future, can you be sure to include your commerce skill when you do that?

On October 03, 2011 at 10:53 PM WildWallice said:

Second attempt for an auspex.

40 + Scarce (0) + Negligible (+30) + Regular Crafsmanship (0) = 70.

On October 04, 2011 at 02:50 AM insanityv2 said:

This has yet to come up, but I feel I should say this where everyone will see.

No Xenotech unless I say otherwise. Generally xenotech is only available when trading with aliens (you filthy heretic) or trading with people who trade with aliens (those filthy heretics). There may also be be restrictions on archeotech, depending on where you are. Check the Houserules section of the wiki for more info.

On October 04, 2011 at 05:35 AM nukleas2001 said:

Forearm mount/motion predictor
40+30(negligible)-20(Very Rare)-5(2 items)=45

On October 04, 2011 at 05:54 AM insanityv2 said:

In case anyone asks why nuk gets 2 items, its because you can get multiple mods as part of one roll (see pg. 271 of RT:Core). They all have to be for the same weapon though.

On October 06, 2011 at 09:04 PM vengefulmetaphor said:

Going under the knife to acquire a bionic locomotion system:

40+ 30 (negligible) – 0 (Scarce) – 10 (Good Qual) = 60

On October 07, 2011 at 04:11 AM rlau4545 said:

I’m also going for a Conversion Field, Profit 40, Extremely Rare (-30), Negligible (+30), and Good Quality (-10), so a total of 30.

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