Faerie
FAERIE TRAITS
The plane of Faerie has the following traits.
Light Gravity
Infinite Size:* At the very least, the Plane of Faerie is as large as the Material Plane.
Alterable Morphic
No Elemental or Energy Traits: Sections of the plane may have the minor positive-dominant trait or minor negative-dominant trait, but Faerie as a whole does not.
Mildly Neutral-Aligned
Enhanced Magic: The Plane of Faerie is highly magical, and all arcane spells cast there are maximized,empowered, and extended (as if prepared or cast with the appropriate feats). The fair folk do not care much for the pious of any faith, so divine magic is unaffected.
Flowing Time: For every day spent on the Plane of Faerie, two weeks pass on the Material Plane. But unlike most planes with the flowing time trait, time lost on the Plane of Faerie catches up with the traveler. Non-natives who spend time on the Plane of Faerie and then return to a plane with the normal time trait instantly “catchup.” Those affected may be ravenous if they have not eaten in weeks as measured by Material Plane time. A visitor who stays a long time on the Plane of Faerie may die if “catching up” with Material Plane time takes her beyond her normal life span The natives of Faerie are unaffected by this phenomenon, and only the most astute natives mention it to visitors from the Material Plane
Entrapping: The Plane of Faerie has an entrapping trait similar to those of Elysium and Hades. At the conclusion of every day spent on the Plane of Faerie, any non-native must make a Will saving throw (DC 10 + the number of consecutive days on the plane). Failure indicates that the visitor has fallen entirely under the control of the plane, unable and unwilling to leave of his own volition. Memories of any previous life fade into nothingness, and it takes a wish or miracle
spell to return such a character to normal. But travelers who have accepted no food, drink, or other gifts from the natives of Faerie during their visit need not make the saving throw
