Planejammer Campaign Setting
Planejammer100

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Planejammer100


Rule Zero
The game master can suspend or override the published game rules whenever he deems necessary. Rule zero may be invoked unilaterally, at any time and does not have to be agreed upon in advance by the players.

Core Rules
Here are the Pathfinder rules and Psionics rules we use. Additional books considered legal and in play are noted under Rule Sources.

The Pathfinder SRD
The Dreamscarred Psionics SRD
Rule Sources

The OP Rule
No character or inventory item, etc. is in play unless it has been approved by the DM and appears on the character sheet here on Obsidian Portal. This includes level ups. This is also where you post Submissions for Extra Xp.



The Rule of Three | The Center of The Multiverse | The Unity of Rings

The Macroverse of the Planejammer games is comprised of not only the core Planescape multiverse, but many others that exist in parallel to it on different vibratory planes. The one seeming constant, no matter the levels of magic or technology, is the presence of Illithids (or as groundlings call them, mind flayers).

Since Oerth is the nexus point between probabilities where it becomes possible to step from one multiverse to another. It is a golden prize in the invisible battle among those few who are aware of that fact.



Setting

The Beyonders
Rumored to be survivors of or refugees from a prior incarnation of the multiverse.

The Ancient Brethren
Beyond the ken of even the Gods themselves.

The Powers
Those entities that derive their power from worship.

The Upheavals of The Great Wheel

House Rules
In order to preserve continuity while adhering to the Pathfinder rules a number of house rules were needed. The combination of AD&D Planescape and Spelljammer necessitates rules for firearms, psionics, and planar situations. Here they are.

  • Races A variety of races native to Wildspace and the Planes, and a few from even farther away.
  • Classes New classes, prestige classes, and archetypes.
  • Traits Coming soon!
  • Feats From Zero Gravity Combat to Create Time Portal and more.
  • Skills New skills and expansions of old ones.
  • Magic The manipulation of arcane and divine energies.
  • Psionics The energy of the mind.
  • Burning Dreams Harnessing the energy of Dreams.
  • Extraordinary Transportation – Space, time, and dimensional travel.
  • Progress Levels Defining levels of technology and gaining proficiency with them.
  • Factions and Affilliations From the fractious factions of Sigil to the ISPD of the Dragon Empire and Department 7, they’re all here!

Equipment