Advantages
CHARACTER BONUSES
On Character Creation, the character gets 4 of these bonuses. The character also gets a new bonus every 10 Career points they earn.
Focused Craft
- Choose a non-combat skill. This skill gets a +4% to roll a critical success.
- The selected skill above gets another +4% to roll a critical success.
Shrug It Off
- Character may spend a Willpower point to ignore the effects of Wounded level for a few turns. He may spend two Willpower points to ignore the effects of Critical level OR regain consciousness.
- +15% maximum Health
- +15% maximum Health. Regain consciousness by spending 1 Willpower point.
Scholar
- Before rolling for experience, move two Skill checkmarks to any other skills of your choice.
- When rolling a Skill experience check, a result of 98-100 adds 2 to the Raw skill instead of one.
- When rolling a Skill experience check, a result of 97-100 adds 2 to the Raw skill instead of one & before rolling for experience, move a total of 3 Skill checkmarks to any other skills of your choice.
Live Another Day
- Recover +4 health per day.
- Recover +4 health per day.
- Recover +4 health per day.
Shoot First…
- +1 to Initiative
- +1 to Initiative
- +2 to Initiative
Well of Power
- +2 Willpower Points & +1 base Willpower recovered per session & +7% Willpower Recovery
- +2 Willpower Points & +1 base Willpower recovered per session & +7% Willpower Recovery
- +2 Willpower Points & +1 base Willpower recovered per session & +7% Willpower Recovery
Indomitable Mind
- +15% Psionic Defense and +2 to all raw Psionic skills.
- +15% Psionic Defense and +4 to a single raw Psionic skill.
- +15% Psionic Defense and choose one Psionic skill to get +1% critical successes.
Skill Mastery
- Add +3 to the raw value of all the skills in a single skill group
- Add +8 to a single raw skill from the group selected above
- Any time the skill selected above critically fails, spend 1 Willpower to reroll the dice.
Good Mojo
- Character can give luck points to another character with no penalty.
- Once per session, the player may reroll any check they just made taking the best roll.
- Once per session, the character may reroll any check someone else just made taking the best roll.
Sharp
- Choose three skills. Add +10 to the dice on these skills when rolling for experience gain.
- Choose three attibbutes. Add +10 to the dice on these Attribute experience rolls.
Dead Eye
- Add +5% chance to hit with a specific weapon type (9mm Pistol) (multiple selections alright).
- Add +5% chance to hit and add +4% to critically hit with the same weapon chosen above above.
Greased Pig
- Add +10% to Unarmed/Melee defense.
- Subtract 2 units of success from a successful ranged attack by spending 1 Willpower Point.
- Add +5% to Unarmed/Melee defense. Spend 2 Willpower Points to avoid one ranged attack even if it is a critical attack.
Trauma Mama
- When giving First Aid, base healing increased to 10 instead of 5.
- Instead of waiting for the battle to end, first-aid can now be performed inside of combat by taking 2 turns to heal the patient.
- +10 to raw First-aid Skill. First-aid can now be performed inside of combat in 1 turn if the patient spends 2 Willpower points.
Natural Salesman
- Gain 4 new Contacts
- Convert a contact into a Friend and gain 2 new Contacts.
- Convert a contact into a Friend and gain 2 new Contacts.
Blind Faith
- Character may spend 2 Willpower Points to attempt one roll at any skill at an effective rating of 30. This includes skills they do not have as well as bold, specialized skills.
- Character may spend 1 Willpower Point (and only 1) to add +30% to any roll made by another person whose action is directly saving their life.
- Character may spend 1 Willpower Point once per session to prevent their death. Remove 3 points from every Attribute. The character is now at Critical damage level. Spend 4 Willpower Points when using this advantage to return at Wounded level.
Command
- Subordinate NPC’s roll +10% to all their rolls in your vicinity when under stress AND receive a permanent +6 to raw Leadership skill.
- Once per session you may give up to 2 Willpower in one stirring speech to another player character.
Monkey
- Add +10 to the raw skills of Climbing, Running, and Swimming. Receive a bonus of +20% Melee Defense versus grappling attacks.
- Add +10 to raw Acrobatics. Acrobatic critical rolls are now at 20% of the skill instead of 10%.
Tech Recovery
- You are much more likely to recognize lost technological items.
- Your skills of Engineering and Electronics/Mechanics apply to lost technological items without penalty.
Push On
- Ignore mild effects such as a -10% for being sleepy, exhausted, or stunned (does not apply to wound states).
- Being critically wounded only gives you a penalty of -30% instead of -40%. Movement, however, is still affected.
- Once per session when you go below Wounded level, gain 1 Luck point. One per session when you go below Critical level gain 2 Luck points and 1 Willpower. If both levels are reached in a single attack, gain both benefits.
Freakin’ Lucky
- +1 maximum Luck Points and +1 Luck points recovered at the end of each session.
- +1 maximum Luck Points and your Luck Point limit in a single roll is increased to 4.
- +2 maximum Luck Points and +1 Luck points recovered at the end of each session.
It Goes Boom!
- Add +10 to the raw skills of Heavy Weapons and Starship Weapons.
- Add +10 to the raw skills of Demolitions, Heavy Weapons, and Starship Weapons.
Reach Out and Touch Someone
- Your aiming bonus per turn of aiming a ranged attack becomes +20 / +30 / +40
- Your aiming bonus per turn of aiming a ranged attack becomes +20 / +40
Decker
- Add +10% to your raw Computer Operations skill
- Add +10% to your raw Security skill. Add 2 successes to any roll you make to remain untraced while hacking a computer.
Hard Boiled
- While using a pistol in each hand, you may fire both pistols in one round with a -30% to hit with each weapon.
- While using a pistol in each hand, you may fire both pistols in one round with a -30% to hit with each weapon and may cancel this penalty by spending a Will Power point for each shot.
