List Pages

Show All

Filter By Tag


4.9/5 Stars (8 votes)
  • Currently 4.9/5 Stars.
  • 1
  • 2
  • 3
  • 4
  • 5

Polychotomy

a mutant offspring of Planescape, Eberron, and Neal Stephenson's "The Diamond Age"

D&D (3.5)

Session 65: Slow day

June 13, 2008 23:52

We’ve had a bit of a lull in the action lately. Oh, there was one of those nasty moths, but Drentsch and Kalon were able to take care of it handily. We then had to figure out how to get from the portal to the tree. We ended up using the bags of holding that we found in the last shard to hold everyone save Camus and Kalon, who took us over to a suitable branch. We then finally spent a peaceful evening in rest. The next morning Suma managed to talk to the tree and locate where the prisoners likely were. Kalon scouted it out and discovered that there were two levels, each with a couple of those umber hulks that we fought earlier. Also, there was another critter that we hadn’t seen before floating in the middle of it all. Remembering back to my studies in the ‘Party’s library; a beholder, its called. These things are nasty. I related what I remembered of its capabilities to the party and after much brainstorming, we decided it best to go in on the top ledge and try to take out the two hulks there before trying our luck with the beholder. I think that we’ve got a chance – those umber hulks weren’t much difficult the last time we fought them. The only real problem is how to get in – there are no openings that we can see. Also, only two of our teleporters have the range to get through the trunk. Looks like will have to get Kalon and Camus to take us through in the bags of holding again. We’ll leave our rescued villagers behind on the tree where its safe, though. Okay we’re in the bags now. Good! I’m itching for a decent scrap at this point. Kalon should let us out any time now. Any time! Man. its taking a long time for him to let us out of the bag. Finally! now the bag’s opening. Now we can get into a decent dustup! Here goes….

the XP report

critter CR XP (level 11) XP (level 12)
slake moth 9 1650 1200
problem-solving ad-hoc 12 4950 3600
giving the DM an evilgasm bonus! 1100 900

that’s a total of 7700 (level 11) or 5700 (level 12), for a per-PC XP reward of 1283 (level 11) or 950 (level 12). mr mar, welcome to level 12!

Comments

Please login to comment.