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Polychotomy
a mutant offspring of Planescape, Eberron, and Neal Stephenson's "The Diamond Age"
D&D (3.5)
Main Page
A Song of Shards—the Polychotomy
Welcome, worried, weary traveler, to a Song of Shards. Here you will hopefully find knowledge to help you cope with the myriad weirdnesses of the (bits of) worlds among which we find ourselves.
- About the Shards and the Polyclasm
- The Phyles
- Points of Commonality – the Clock, the Coin, the Common Speech
- Religions among the Shards
- The Nature of the Soul and related issues
- History
- Some notable Places and Pubs
- General Background Articles
- NPCs of note
- objects of note
Information for Players
[The above information is all written for the characters, and from an in-game perspective. The following info is game-mechanical in nature, and is provided for the players. If this distinction makes no sense to you, you’re probably in the wrong campaign.]
The Polychotomy varies from standard by-the-(core)-book 3.5 D&D in a number of ways.
- Ten Things you need to know about the Polychotomy
- Character Creation
- Classes and Races available
- Prestige Classes
- Alignment, Standing, Purity and Taint
- Changes to the Skill system
- Feats
- Changes to Spells
- Regarding Portals
- Other variant rules
- Material from non-Core books
- Table Rules
- thoughts on 4th edition in the polychotomy
