Quaerentes in Extremis

Spring 1220 - The Lost Child

March 28, 2013 18:02

The tale centered on the two wizards investigating the disappearance of a local lord’s young daughter, who vanished in a field. Davros of Tremere, the covenant’s leader thought this would be a good way for the two new wizards to impress the locals. Following interrogations of the Sire, Robert, the child’s nurse, and the lord’s master of the hounds William, they learned that the girl had vanished in an empty field near a small hole. Using magic, the giant Feargus enlarged the hole so they could get a better look while Finnegan shined a spot of moonlight to see. The thin walls of the small hole in the ground led to a portal to a nearby faerie forest. The night was late and the two magi ventured on unaccompanied into the faerie wood. The forest track they took soon led them into a maze of hedgerows under the wood’s trees. Fortunately, they ran across a girl’s comb, which Feargus used as an arcane connection to learn the direction of the missing child. Finding a hedgerow in the way, Feargus toss Finnegan over the hedge, and then leaped like a frog to the other side since neither wizards wanted to damage the hedge and anger the local faeries. On the other side, Finnegan was being attacked by two figures made of straw, which lashed out with their branchy arms. Casting Pilum of Fire, Finnegan set one blaze. The other ran right into the path of Feargus swinging war hammer, which knocked it right into the other flaming straw man. Both were quickly consumed. We ended play there as the two wizards saw a clearing in the dawn light located in the middle of the woods not more than 50 paces away.

It was a fun. Aaron did a great job of using spontaneous spells to great effect. Bill’s Finnegan has a mental block against using spontaneous spells so it did a little less casting. However, he was the only one who had enough fire ability to really defend against the straw men easily. The player’s realized that there are some spells that they need to learn or create in the near future, especially those to make Feargus easier to move about the countryside – he stands over 9 ft and weighs close to 700 lbs.

Spring 1220

June 07, 2011 18:29

The latest storyline “The Hunt” has turned out to be a doozey. Fearghus’ friend and woodland guide Sweet Gille was approached by David, the steward to local nobles household, who was desperate for help to save his lord. The lord’s son had recently been killed on an expedition to hunt a legendary beast – the Black Boar of the Bog, who aggressively guards the tangled bog and forest that run along the Glen Luce Sands. The young man was not the campaigner that his father wanted to be and learning of this beast, he decided to gain his father’s respect by slaying it. things did not go according to plan. The young man was supposedly killed, while his 2 attendant’s fled home and reported the mishap. Racked with grief, the youth’s father vowed vengeance against the beast and set off to kill it himself. The steward fearing the final outcome, sought assistance from Gille, who he know as a seasoned tracker and hunter.

Gille knew that this was the type of adventure that his friend Fearghus would love so he asked him to help. Fearghus offered a slot to the new mage at the Covenant Marcus of Tremere. They took Gille, the burn-scarred grog Claude, and servant woman Annie (to handle the camp duties, and who may also be sweet on Sweet Gille) along and tried to get to Glen Luce before the lord. Soon after passing the Glen Luce Abbey, they arrived at the Lord’s camp just inside the swamp. It was determined that they would assist the lord on his hunt. The next day, they ventured deeper into the bog. The Glen Luce Bog

Once Gille and the lord’s hounds found the boar’s trail they moved even deeper, until they found a cold white hand raised from a shallow burn (stream). They had found the unlucky young hunter. The father was even more dedicated to bring this boar to its end.

The steward and one of the lord’s men-at-arms took the body back to their base camp. They were accompanied by Marcus and the serving girl Annie, while the rest of the two groups ventured deeper after the boar’s trail. When he had a chance, Marcus called forth the ghost of the young man, and learned that David was the one who had planted the idea of the board hunt in the youth’s mind. Under questioning by Marcus and Annie, David didn’t deny this fact, but insisted that he didn’t think that the boy was brave enough to undertake this quest for respect and said he tried to dissuade the boy from going.

Fearghus , Gille, Claude and the lord and his party all stopped to make camp. The going had been hard and treacherous amongst the twisted trees and shifting marsh grasses. Stopping for the night, the party just collapsed barely making camp. During the night, a loud noise cam from the brush. Fear crept into the souls of everyone there, and without a moments thought, Fearghus , Gille, Claude and one of the lord’s men at arms fled along with the few dogs that could break free from their tethers. The lord and his houndmaster and one other stood to face the charging beast. The last thing Fearghus saw as he fled was a great black boar, as tall as a man, with red tusks and yellow eyes. The Black Boar
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Welcome to your Adventure Log!

May 31, 2011 22:05

Every campaign gets an Adventure Log, a blog for your adventures!

While the wiki is great for organizing your campaign world, it’s not the best way to chronicle your adventures. For that purpose, you need a blog!

The Adventure Log will allow you to chronologically order the happenings of your campaign. It serves as the record of what has passed. After each gaming session, come to the Adventure Log and write up what happened. In time, it will grow into a great story!

Best of all, each Adventure Log post is also a wiki page! You can link back and forth with your wiki, characters, and so forth as you wish.

One final tip: Before you jump in and try to write up the entire history for your campaign, take a deep breath. Rather than spending days writing and getting exhausted, I would suggest writing a quick “Story So Far” with only a summary. Then, get back to gaming! Grow your Adventure Log over time, rather than all at once.