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All Humans have the same base stat range and free broad skills.

Stat Min Max
STR 4 14
DEX 4 14
CON 4 14
INT 4 14
WIL 4 14
PER 4 14

Free Broad Skills: Athletics, Vehicle Op, Stamina, Knowledge, Awareness, Interaction

Skill Bonus: As a by-product of their anatomical versatility and their cultural diversity, humans begin with 5 more skill points than members of other species do, and are allowed to start with one more broad skill.

Homo Sapiens Sapiens|Worlder Humans

These are standard Humans, with no modifications.

Homo Sapiens Orbis|Spacer Humans

Mutations: Light Gravity Adaptation, Enhanced Dexterity (+2), Reduced Strength (-2)

Homo Sapiens Oceanus|Aquatic Humans

Swimming: Aquatic humans gain a -1 step bonus on all swim checks. Additionally, they can act normally while moving at their full swim speed.

Sonar: Aquatic human sonar allows them to see up to 100 meters underwater, and hero aquatic humans can attack with sonic pulses.

Sonic Attack: With an Unarmed Attack – sonic check an aquatic human hero does d6s-1/d6s/d4-1w of LI/O damage. WIL modifier is added to this damage.

Broad Skills: Aquatic humans start with Unarmed Attack instead of Vehicle Op.

Mutations: Water Breathing, Sonar, Environmental Adaptation (thick atmosphere, pressure), Moderate Environmental Sensitivity (Arid), Minor Physical Change (gills), Minor Physical Change (webbed feet and hands)

Homo Sapiens Joviansis|Jovian Humans

Mutations: High Gravity Adaptation, Environmental Adaptation (hot climate), Minor Physical Change (character’s choice), Slight Environmental Sensitivity (cold climate)