List Pages
Homo Sapiens
All Humans have the same base stat range and free broad skills.
| Stat | Min | Max |
| STR | 4 | 14 |
| DEX | 4 | 14 |
| CON | 4 | 14 |
| INT | 4 | 14 |
| WIL | 4 | 14 |
| PER | 4 | 14 |
Free Broad Skills: Athletics, Vehicle Op, Stamina, Knowledge, Awareness, Interaction
Skill Bonus: As a by-product of their anatomical versatility and their cultural diversity, humans begin with 5 more skill points than members of other species do, and are allowed to start with one more broad skill.
Homo Sapiens Sapiens|Worlder Humans
These are standard Humans, with no modifications.
Homo Sapiens Orbis|Spacer Humans
Mutations: Light Gravity Adaptation, Enhanced Dexterity (+2), Reduced Strength (-2)
Homo Sapiens Oceanus|Aquatic Humans
Swimming: Aquatic humans gain a -1 step bonus on all swim checks. Additionally, they can act normally while moving at their full swim speed.
Sonar: Aquatic human sonar allows them to see up to 100 meters underwater, and hero aquatic humans can attack with sonic pulses.
Sonic Attack: With an Unarmed Attack – sonic check an aquatic human hero does d6s-1/d6s/d4-1w of LI/O damage. WIL modifier is added to this damage.
Broad Skills: Aquatic humans start with Unarmed Attack instead of Vehicle Op.
Mutations: Water Breathing, Sonar, Environmental Adaptation (thick atmosphere, pressure), Moderate Environmental Sensitivity (Arid), Minor Physical Change (gills), Minor Physical Change (webbed feet and hands)
Homo Sapiens Joviansis|Jovian Humans
Mutations: High Gravity Adaptation, Environmental Adaptation (hot climate), Minor Physical Change (character’s choice), Slight Environmental Sensitivity (cold climate)
