Tags


List Pages

Show All

Filter By Tag

Stat Min Max
STR 6 12
DEX 7 15
CON 4 10
INT 4 12
WIL 9 15
PER 4 12

Free Broad Skills: Melee Wpns, Acrobatics, Stamina, Knowledge, Awareness, Interaction

Flight: Sesheyans have natural flying ability, which they can employ in any environment with a significant atmosphere (one half that of Earth, or greater) and gravity equal to or less than Earth normal. In flight, sesheyans use the Acrobatics broad skill to make flying checks. They cna purchase the flight specialty skill to improve their ability to move in the air.

Zero-g Training: Because of their natural familiarity with freefall conditions, sesheyans function in weightless or near weightless conditions as though they have the Acrobatics – zero-g training skill at rank 1. A sesheyan who actually purchases that skill is better at performing actions in zero gravity or light gravity than characters of other species.

Falling: As long as a sesheyan is conscious and able to use his wings, he never suffers impact damage from a fall. Instead, he simply takes flight or glides safely to the ground. If he can’t use his wings, he suffers from impact damage like any other character.

Night Vision: A sesheyan’s eyes are designed to intensify ambient light, thus allowing them to see even in near total darkness. This ability enables a sesheyan to ignore any penalties that apply to other species in situations of low illumination. Night vision doesn’t function in total darkness, such as found in a completely sealed room, and it doesn’t work when a sesheyan is wearing protective goggles to protect against light sensitivity.

Light Sensitivity: Because sesheyans evolved on a world without bright light, normal sunshine and illumination bothers their sensitive eyes. In light of Ordinary intensity a sesheyan performs all actions with a +1 step penalty. In Good illumination the penalty is +2 steps, and in Amazing light the penalty is +3 steps. Special goggles negate this penalty.