List Pages
Weren
| Stat | Min | Max |
| STR | 9 | 16 |
| DEX | 4 | 12 |
| CON | 8 | 16 |
| INT | 4 | 13 |
| WIL | 4 | 12 |
| PER | 4 | 12 |
Free Broad Skills: Athletics, Unarmed Attack, Stamina, Knowledge, Awareness, Interaction
Superior Durability: A weren is better able to withstand physical damage than members of other species. When determining a weren’s durability rating, use the character’s Constitution score x 1.5.
Natural Weapon: A weren has retractable claws at the end of his arms that can be used in combat if the character makes a successful Unarmed Attack – brawl or power martial arts skill check. The claws do damage of d4w/d4+2w/d4m (LI/O), plus any Strength bonus that might apply.
Camouflage: A weren’s fur shimmers and changes color to match his surroundings, making it hard to see him in natural terrain. Even in an urban setting, this natural camouflage causes the weren to blend into the background. Close up, the weren isn’t hard to see unless he is perfectly still and in natural terrain. The benefit most often comes into play when observers are at a distance; the weren is hard to pick out against the background, giving opponents a +1 step penalty to ranged weapons attacks aimed against him.
Primitive Culture: Because weren come from a primitive culture and are less adaptable than other species when it comes to high technology, they receive a +2 step penalty when using any technological item from Progress Level 4 or higher. A beginning hero can reduce this penalty to +1 step for a price of 4 skill points, and the penalty can be eliminated altogether by paying 4 more skill points when the character attains 6th level or higher.


