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Stat Min Max
STR 6 12
DEX 8 15
CON 8 15
INT 4 12
WIL 6 14
PER 4 10

Free Broad Skills: Unarmed Attack, Acrobatics, Movement, Stamina, Awareness, Resolve

Movement: Xe’reen heroes can’t sprint, but their swimming movement rates are tripled, and they can automatically hold their breath or 30 minutes.

Sonar: Xe’reen sonar allows them to see up to 200 meters underwater, and hero xe’reen can attack with sonic pulses.

Sonic Attack: With an Unarmed Attack – sonic check a xe’reen hero does d6s/d6+2s/d4w of LI/O damage. WIL modifier is applied to this damage.

Bite Attack: With an Unarmed Attack – Brawl, or Unarmed Attack Power Martial Arts check a xe’reen hero does d6s/d4w/d4+2w of LI/O damage. STR modifier can be added to this damage.

Primitive: Because xe’reen come from a primitive culture and are less adaptable than other species when it comes to high technology, they receive a +1 step penalty when using any technological item from Progress Level 4 or higher. A beginning hero can eliminate this penalty for a price of 2 skill points.

Body Armor: All xe’reen posess natural body armor that provides protection of d6-1 (LI), d6-3 (HI), d6-2 (En).

Underwater Defenses: When fighting underwater, xe’reen gain an additional +1 step modifier to their melee and ranged resistances.

Professions: Xe’reen heroes cannot be Tech Ops.