List Pages
Xereen
| Stat | Min | Max |
| STR | 6 | 12 |
| DEX | 8 | 15 |
| CON | 8 | 15 |
| INT | 4 | 12 |
| WIL | 6 | 14 |
| PER | 4 | 10 |
Free Broad Skills: Unarmed Attack, Acrobatics, Movement, Stamina, Awareness, Resolve
Movement: Xe’reen heroes can’t sprint, but their swimming movement rates are tripled, and they can automatically hold their breath or 30 minutes.
Sonar: Xe’reen sonar allows them to see up to 200 meters underwater, and hero xe’reen can attack with sonic pulses.
Sonic Attack: With an Unarmed Attack – sonic check a xe’reen hero does d6s/d6+2s/d4w of LI/O damage. WIL modifier is applied to this damage.
Bite Attack: With an Unarmed Attack – Brawl, or Unarmed Attack Power Martial Arts check a xe’reen hero does d6s/d4w/d4+2w of LI/O damage. STR modifier can be added to this damage.
Primitive: Because xe’reen come from a primitive culture and are less adaptable than other species when it comes to high technology, they receive a +1 step penalty when using any technological item from Progress Level 4 or higher. A beginning hero can eliminate this penalty for a price of 2 skill points.
Body Armor: All xe’reen posess natural body armor that provides protection of d6-1 (LI), d6-3 (HI), d6-2 (En).
Underwater Defenses: When fighting underwater, xe’reen gain an additional +1 step modifier to their melee and ranged resistances.
Professions: Xe’reen heroes cannot be Tech Ops.
