Legion of Clangeddin's Might
The Legion hails from a dwarven clan that is related to Clan Battlehammer, in the Northern tundra of Icewind Dale in Faerun. Closely tied to the human barbarians, the dwarves there have become mired into the continuous battles between the humans and the orc tribes.
The clan resides in a large network of natural caves that have been extensively modified over the past few centuries. Deposits of metals and valuable minerals have been located in the cave system, and when these resources aren’t used for the clan’s needs, they are traded to nearby settlements. The network of caves has not yet been fully explored, and while the clan was still growing it was common practice to wall of any unexplored sections, only to open them when expansion was necessary. The clan is polytheistic, primarly worshipping Moradin and Clangeddin.
Once numbering in the hundreds, the Legion has been shrinking in recent decades due both to virtually non-stop deployment, and a low birth-rate among the clan. It has been suggested that a human division be implimented, but certain conservative factions in the Legion have opposed this course of action. There has also been talk of sending envoys to some of the other dwarven strongholds in the region, in the hopes of gathering a large enough force to end the Orc threat permanently.
Most recently, after a huge push by the Orc tribes that decimated most of the Legion’s forces, a strange fog blew in from the South, covering the battlefield. When the fog dispersed, the remaining survivors found that they were no longer in the Northern Tundra; instead, they were somewhere…evil.
The Legion is divided both by rank and by division, as is common with many military units. Regular members, primarily those with fewer than 20 years of service, are simply referred to as Legionnaires. Those with 20+ years of service who have shown themselves to be good leaders are Commanders, and at the top are the Generals, who have a minumum of 50 years of service and have shown themselves to have an excellent tactical awareness.
Generally Commanders have anywhere between 10-50 Legionnaires below them, and each General has direct command over 5-10 Commanders. The Generals answer to the head of the Clan directly.
The Legion has a number of different divisions, based on tactical application.
The first line of defense. Usually trained as Cavernsgaarders and Dwarven Defenders, these dwarves are heavily armoured and immovable. Without the Shields, none of the other units would be able to do their work.
A problematic group of unwashed, heavy drinking warriors (even by dwarven standards); at the same time, they are some of the most dangerous forces that the Legion can bring to bear. The Battleragers are said to train almost exclusively by whipping themselves into a frenzy and then running head-first into doors, stone walls, or other dwarves.
Primarily comprised of clerics, the Medic core is a highly valuable part of the Legion. These dwarves, despite a lack of martial skills, are always found where the battle is hottest. A common joke among the Legion is that if it weren’t for the Battleragers, the Medic core would have nothing to do during peace time.
One of the more diverse units, this division is comprised of everything from siege engineers to gunners, archers to arcane spellcasters. Specializing in ‘long distance death’, this unit has been more and more useful in the recent attacks by the orcs.
The following are the known surviving members of the Legion, who were transported to Ravenloft by unknown means.
|Stenrick “The Brave” Tallbeard||Shield||Fighter/Cavernsgaarder||2|
The following are the lost members of the Legion, since it was transported to Ravenloft.
|Erik Stoneblood- Running, ever running||Shield||Fighter/Cavernsgaarder||2|